Mirage Source

Free ORPG making software.
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 Forum: Show Off   Topic: In Game Fun

 Post subject: Re: In Game Fun
Posted: Wed Sep 05, 2007 11:07 am 

Replies: 264
Views: 13548


Blasphemy! Those are not X's!

 Forum: Resources   Topic: Paperdoll

 Post subject: Re: Paperdoll
Posted: Wed Aug 22, 2007 8:29 pm 

Replies: 28
Views: 10285


Let me see if I can't sync the posts and everything. =P It may have gotten messed up during the conversion.

 Forum: Resources   Topic: Paperdoll

 Post subject: Re: Paperdoll
Posted: Wed Aug 22, 2007 8:09 pm 

Replies: 28
Views: 10285


There's no topic on paperdoll, that's why it doesn't come up.

 Forum: Resources   Topic: Paperdoll

 Post subject: Re: Paperdoll
Posted: Wed Aug 22, 2007 8:00 pm 

Replies: 28
Views: 10285


http://www.key2heaven.net/ms/BackupCode ... rDoll.html

 Forum: Show Off   Topic: Bored (some random GUI)

 Post subject: Re: Bored (some random GUI)
Posted: Fri Aug 17, 2007 8:15 pm 

Replies: 23
Views: 15457


Use it for MR, you know you want to! Blue + red GUI options. =O

 Forum: Show Off   Topic: k2h Logo

 Post subject: Re: k2h Logo
Posted: Wed Aug 15, 2007 11:09 pm 

Replies: 41
Views: 16187


=P I am relaxed, I'm just wondering how you saw a resemblance between L2 and William's logo.

Which ones look similar?

 Forum: Show Off   Topic: k2h Logo

 Post subject: Re: k2h Logo
Posted: Wed Aug 15, 2007 10:03 pm 

Replies: 41
Views: 16187


How the hell is this: http://www.lineage2.com/images/interior_banner1.jpg A LOT like William's?

Lots of games do it: http://www.blizzard.com/images/diablo2/wall01.jpg

 Forum: Show Off   Topic: k2h Logo

 Post subject: Re: k2h Logo
Posted: Wed Aug 15, 2007 8:56 pm 

Replies: 41
Views: 16187


1, but you don't need to make it that big. I can give you a bandwidth-saving + loading time-saving alternative.

 Forum: Resources   Topic: ZoSo's Mapping Tutorial #1

Posted: Tue Aug 14, 2007 5:02 pm 

Replies: 16
Views: 6157


This is my attempt in going over your grammar and such. =P [size=150]ZoSo's Mapping Tutorial #1[/size] [i]Regular Forest Area[/i] Made by ZoSo, don't post anywhere without crediting me. First of all, RMXP tiles... They are pretty bad for Beginners, but so many seem to use them here anyway.. ...

 Forum: General   Topic: Forum titles

 Post subject: Re: Forum titles
Posted: Mon Aug 13, 2007 9:04 pm 

Replies: 26
Views: 8025


55 - 65 = the same thing over and over, just with a group this time. =P And out in the open.

(Or 55-60, and then 60-65 is something new if you want to spend 300k/run on a dungeon.)

 Forum: General   Topic: Forum titles

 Post subject: Re: Forum titles
Posted: Mon Aug 13, 2007 8:47 pm 

Replies: 26
Views: 8025


Nunvice is great. I stayed until 55. <3 that place. And the loot, man! =D

 Forum: General   Topic: Forum titles

 Post subject: Re: Forum titles
Posted: Mon Aug 13, 2007 8:42 pm 

Replies: 26
Views: 8025


You guys are lazy. Now that I've played through once, I can get to 50 in about 2 and a half days. It's not hard!

 Forum: General   Topic: Forum titles

 Post subject: Re: Forum titles
Posted: Mon Aug 13, 2007 8:34 pm 

Replies: 26
Views: 8025


=P If you guys have better ideas for the rankings, post 'em here. Newbie - 0 Regular - 25 Knowledgeable - 100 Pro - 350 Persistant Poster - 600 Submit-Happy - 2000 <<<<<<<<<<< I was gonna call this one "Love-Buddies" since just Advo and Robin have this title. =P

 Forum: General   Topic: Forum titles

 Post subject: Re: Forum titles
Posted: Mon Aug 13, 2007 8:29 pm 

Replies: 26
Views: 8025


RedXIII wrote:
Especially because it says Pro under mine :mrgreen:
Oh sorry, that was a mistake. *Fixes*

>> I was bored, figured I'd test out the ranking system.

 Forum: Show Off   Topic: My Current Customs updated.

Posted: Mon Aug 13, 2007 3:35 am 

Replies: 265
Views: 16724


You're trying, which is more than can be said for some people who start a project. . . Not to mention the fact that with a little bit more practice, you could update those items to be superb. It's a good start, but you should try modeling them after real life photos and keep them consistent with the...

 Forum: General   Topic: Server Optimize

 Post subject: Re: Server Optimize
Posted: Fri Aug 10, 2007 6:59 pm 

Replies: 20
Views: 6791


2 copies of the same files? Why?

 Forum: General   Topic: Server Optimize

 Post subject: Re: Server Optimize
Posted: Fri Aug 10, 2007 6:55 pm 

Replies: 20
Views: 6791


If the second server handles only movement, it would always be requesting data from the main server to check whether or not the move is legal. You can't rely on just the client's data and use a blind server. It would take the calculation stress off the main server, but it would be the same amount of...

 Forum: Related Products   Topic: Winds Whisper Release!

 Post subject: Re: Winds Whisper - WIP
Posted: Thu Jul 19, 2007 5:56 pm 

Replies: 454
Views: 135668


Hall Of Fame: Fishing
Cruzn - 100,000,000,000,000,000,000,000
Dude1 - 99

GG Life.

 Forum: Old Competitions   Topic: Tutorial - Finished

 Post subject: Re: Tutorial - Finished
Posted: Mon Jul 16, 2007 7:06 pm 

Replies: 8
Views: 6722


Better way to do this would be to check for a period AFTER the @, otherwise "glacier86.99@bellsouth" would return true. Rough idea: Dim i As Byte, a As Byte, c As Byte For i = 1 To Len(Text1.Text) If Mid(Text1.Text, i, 1) = "@" Then 'Adding 2 will prevent email@.com a = a + 2 For...

 Forum: Resources   Topic: Something like CTF

 Post subject: Re: Something like CTF
Posted: Thu Jul 12, 2007 3:01 pm 

Replies: 30
Views: 21029


He was giving you suggestions on how to get started on making your own system instead of waiting for someone else to release theirs (which he probably feels that you could've been waiting for a long time). Capture The Flag is a type of addition that is purely-game dependent. It is not likely that so...

 Forum: Resources   Topic: Gravity Tiles

 Post subject: Re: Gravity Tiles
Posted: Sun Jul 08, 2007 4:43 am 

Replies: 22
Views: 8573


I think you're missing one last part. ;-) -- Server Side In Sub PlayerMapDropItem, Find: Call SpawnItemSlot(i, MapItem(GetPlayerMap(Index), i).Num, Ammount, MapItem(GetPlayerMap(Index), i).Dur, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index)) Replace With: Call SpawnItemSlot(i, MapItem(Get...

 Forum: Resources   Topic: SavePlayer Faster

 Post subject: Re: SavePlayer Faster
Posted: Tue Jul 03, 2007 9:04 pm 

Replies: 25
Views: 9748


Fix? I use this: Sub SavePlayer(ByVal Index As Long, ByVal cNum as Byte) Dim FileName As String Dim n As Long cNum = int(cNum) FileName = App.Path & "\accounts\" & Trim(Player(Index).Login) & ".ini" Call PutVar(FileName, "CHAR" & cNum, "Name",...

 Forum: Mirage Source 3.x.x, MSx   Topic: Mirage 3.0.7 scripts or tuts request

Posted: Thu Jun 28, 2007 5:14 pm 

Replies: 5
Views: 7397


viewforum.php?f=60

 Forum: General   Topic: MySQL

 Post subject: Re: MySQL
Posted: Mon Jun 25, 2007 3:08 am 

Replies: 20
Views: 5901


No. =P It's the library's version.
http://msdn2.microsoft.com/en-us/library/ms811910.aspx

 Forum: General   Topic: MySQL

 Post subject: Re: MySQL
Posted: Mon Jun 25, 2007 2:05 am 

Replies: 20
Views: 5901


VB6 Reference: Microsoft ActiveX Data Objects 2.* Library

3.0.7 uses 2.7, so you could use that as a reference.
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