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Programming http://web.miragesource.net/forums/viewtopic.php?f=134&t=2019 |
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Author: | Aaron [ Sun Jun 10, 2007 9:34 am ] |
Post subject: | Programming |
Programming So I am not the best programmer in the world, but I do as best i can. Here are some screen shots of my game, the screens, and all sorts of other stuff. ______________________________________________________________________________ My Enemy Editor Using file I/O i can create my enemy files with this and use them in my game. ___________________________________________________________________________________________________________________________________Main Menu Character Creation Game Screen Credits ___________________________________________________________________________________________________________________________________ Intelligence Factor Basically what this is, is an easy way to keel spells simple within this type of game... Without a certain amount of intelligence, your spiritual prowess isn't strong enough to be able to cast certain spells. (example: if your intelligence is less then 11 you would only be able to use fire.) After you have fire, your spell gain is every 10 intelligence, starting from 1 intelligence that is... so 1, 11, 21, 31, ect, ect. I have it set up where every constitution point increases your maximum HP by 10 and each intelligence point increases your maximum MP by 5. Next I suppose ill post tidbits of my code to show you different spell effects. ___________________________________________________________________________________________________________________________________ |
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