Mirage Source

Free ORPG making software.
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PostPosted: Mon Aug 18, 2008 6:38 pm 
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What is the official name for this?

MS2.x, MS3, MS4, MS964?

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PostPosted: Mon Aug 18, 2008 6:41 pm 
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MS4

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Mon Aug 18, 2008 6:46 pm 
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Where did MS3 go?


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PostPosted: Mon Aug 18, 2008 6:47 pm 
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Too confusing. We already had MS 3.0.3, so MS3 wasn't really a good idea for a name xD

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Mon Aug 18, 2008 7:15 pm 
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Sweet.. someone needs to update the first post's screenshots and put MS4 instead of MS3. :D

Anyways, great work DFA!

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PostPosted: Mon Aug 18, 2008 8:55 pm 
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It should be MSE3, different from MS303.

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PostPosted: Mon Aug 18, 2008 9:20 pm 
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It's not MSE3 because it's not an engine ;D

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Mon Aug 18, 2008 9:33 pm 
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It's an engine as far as the Mirage Source community is concerned.

Anyways, lets call it MS98

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PostPosted: Mon Aug 18, 2008 9:54 pm 
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Mirage Vista.



The death of the engines.



But you should really just call it something and stop caring.

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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PostPosted: Mon Aug 18, 2008 10:19 pm 
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Labmonkey wrote:
Mirage Vista.



The death of the engines.



But you should really just call it something and stop caring.


We just fucking did.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Mon Aug 18, 2008 10:19 pm 
MS4 sounds retarded..


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PostPosted: Mon Aug 18, 2008 10:21 pm 
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...what, in comparison to ms3? xD

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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PostPosted: Mon Aug 18, 2008 10:23 pm 
MS# sounds retarded.

It's not exactly Mirage's source if you're no longer using 3.0.3..


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PostPosted: Mon Aug 18, 2008 11:09 pm 
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Right, It's MSE's source since this project was started from MSE...

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PostPosted: Mon Aug 18, 2008 11:17 pm 
Dave wrote:
Right, It's MSE's source since this project was started from MSE...


Right. Which there is MSE and MSE2, why isn't this MSE3?

MSE4 would skip an entire release..

*shrugs*


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PostPosted: Mon Aug 18, 2008 11:52 pm 
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Lets just call it mirage ultimate 1

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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PostPosted: Tue Aug 19, 2008 12:02 am 
Let's just ban Labmonkey.


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PostPosted: Tue Aug 19, 2008 12:04 am 
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Sorry, ill stop now.

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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PostPosted: Tue Aug 19, 2008 4:12 am 
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GUI looks good. Personally I don't really see why it's been changed so much O_o. Especially since your supposed to change it before a release anyways xD.

I haven't gotten to look through the code yet but I will soon. I will let you know if I find anything weird.


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PostPosted: Tue Aug 19, 2008 4:19 pm 
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Now both you and William have done it.

Is it only me who can't read black on dark brown?

Fuck, make the label text WHITE!

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PostPosted: Wed Aug 20, 2008 2:42 am 
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Couple of small replaces:

Change:
Code:
If Not BLoc Then
    BLoc = True
Else
    BLoc = False
End If


To:
Code:
BLoc = not BLoc


and change:
Code:
If Not BFPS Then
    BFPS = True
Else
    BFPS = False
End If


To:
Code:
BFPS = not BFPS

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
PostPosted: Wed Aug 20, 2008 3:23 am 
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Dave wrote:
Now both you and William have done it.

Is it only me who can't read black on dark brown?

Fuck, make the label text WHITE!


I can't read the text either :(.

Robin wrote:
Couple of small replaces:

Change:
Code:
If Not BLoc Then
    BLoc = True
Else
    BLoc = False
End If


To:
Code:
BLoc = not BLoc


and change:
Code:
If Not BFPS Then
    BFPS = True
Else
    BFPS = False
End If


To:
Code:
BFPS = not BFPS


xD looks like I wasn't the only one who learnt something new from Dugor! Hazaa!


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PostPosted: Thu Aug 21, 2008 1:30 am 
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ServerLoop problem with updating npcs. I did a temp fix on mine but it's messy. Just so you know.


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PostPosted: Thu Aug 21, 2008 1:39 am 
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Noticed quite a few problems in my travels around the source.

Have you been testing the source with multiple players on, DFA? xD

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
PostPosted: Thu Aug 21, 2008 1:57 pm 
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I found that if I don't use the default tileset, the sliding map system doesn't copy the previous map properly, it just fills in with black behind you instead of displaying both maps.


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