Mirage Source
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Mirage Source 4
http://web.miragesource.net/forums/viewtopic.php?f=193&t=3719
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Author:  Coke [ Wed Jul 02, 2008 9:26 pm ]
Post subject:  Re: [Download] DFA's MSE2 edit

DFA wrote:
I've also been curious about this, i dont think it would effect the performance much, if anything, slightly hurt it, UDTs are good. What takes the most is processing is drawing to the game screen. When i commented out the line of code that rendered the game screen, the FPS jumped to over 20,000 in project mode. So pretty much the biggest "bottleneck" is drawing the game...this is just for the client
besides that, a few things could use a few minor rewrites for some other improvements, but nothing as big as drawing the game


You think the game screen is the biggest FPS bottleneck in drawing the game screen?

HOLY CRAP WHY HASN'T ANYONE ELSE THOUGHT OF THIS, ITS A BREAKTHROUGH!!!















wait..

(Don't take this as a flame, I just read your post and had a spazz moment xP).

Author:  Labmonkey [ Sat Jul 05, 2008 1:46 am ]
Post subject:  Re: [Download] DFA's MSE2 edit

k, but for that project I am completely rewriting the client ;)

Author:  Caly [ Wed Jul 09, 2008 8:57 pm ]
Post subject:  Re: [Download] Mirage Source Engine 2.28

i downloaded it yesterday and im having some problems with it.

took me a while to fix the run-time errors but after getting everything registered for directx i finaly got it to load. But for some reason everytime i shutdown the server and load it back up, all the maps are gone they do not save.

p.s.: i dont know if it makes a difference but i added 2-3 files of extra tiles for the maps. all work fine when im logged on the client but as soon as i 'reboot' the server all the maps are blank again.

Author:  Caly [ Wed Jul 09, 2008 11:43 pm ]
Post subject:  Re: [Download] Mirage Source Engine 2.29

Works great now thanks :)

Really nice work with the engine i like it so far.


Edit: Actualy i ran into another problem with the trade system. Seems you cant hit the cancel button to get out of the trade window pretty much stuck.
Also when you set an item to drop from an npc, if you dont set it to drop 1 out of 1, it doesnt drop at all :?

Author:  Caly [ Thu Jul 10, 2008 4:34 am ]
Post subject:  Re: [Download] Mirage Source Engine 2.29

yes it does, one more thing i just noticed i made some currency items without trouble but when i try to make something else( for example a weapon) if i try to go back to editing that item after it gives me a run time error 380: Invalid property value

Author:  Lea [ Sun Jul 13, 2008 1:22 pm ]
Post subject:  Re: [Download] Mirage Source Engine 2.30

My hours work... Got up to play EVE at 6:00 AM. Unfortunately, my math was wrong about the server downtime, and I got up an hour early.

I went through the Bug Fixes section here...
And here's what I did:

Quote:
SubSP Bug - William viewtopic.php?f=71&t=1354
Spell LevelReq crash - William viewtopic.php?f=71&t=1358&p=46467#p46467
Shutdown Timer - Pingu viewtopic.php?f=71&t=546&st=0&sk=t&sd=a&start=0
ItemType Key - William viewtopic.php?f=71&t=1531&p=46469#p46469
equip X 2 bug - JokeOfWeek viewtopic.php?f=71&t=1695&p=46470#p46470
SaveMap comment says NPC
AddLog Fix - Magnus viewtopic.php?f=71&t=2181&p=46473#p46473
Server Side Clearing
Client Side Clearing
TargetType - Dave viewtopic.php?f=71&t=2974
Changed LeftGame check from =0 to <1
Server Attack Say Reduced to 100 letters to match client - Joost viewtopic.php?f=71&t=3450
GameDestroy Moved to end - William viewtopic.php?f=71&t=3493


And here's a download link: I named it 2.31 :P Consider it <3
http://www.valkoria.com/MSE2.31.rar

TEST THIS FOR ME PLEASE, I CAN NOT TEST THE CLIENT, THE SERVER RUNS WITHOUT CONNECTIONS FINE.

And here's my second line of business. Did you use any custom controls on the client? I can not run it due to an ActiveX error.

Author:  James [ Mon Jul 14, 2008 7:55 am ]
Post subject:  Re: [Download] Mirage Source Engine 2.30

A fix I did! :D <3

Author:  Lea [ Mon Jul 14, 2008 3:09 pm ]
Post subject:  Re: [Download] Mirage Source Engine 2.30

You brought it to my attention... I fixed it differently... if you'd see that thread :)

Author:  Jacob [ Mon Jul 14, 2008 5:47 pm ]
Post subject:  Re: [Download] Mirage Source Engine 2.30

http://www.deadnoggin.com/deadnoggin/mse232.rar

I removed the last timer - GameAI and replaced it with a serverloop. If you don't want to use this, that is quite alright.

If there are any problems please let me know.

Author:  james1992_2006 [ Mon Jul 14, 2008 7:15 pm ]
Post subject:  Re: [Download] Mirage Source Engine 2.30

Dugor wrote:
http://www.deadnoggin.com/deadnoggin/mse2.32.rar

I removed the last timer - GameAI and replaced it with a serverloop. If you don't want to use this, that is quite alright.

If there are any problems please let me know.


Lol Bad Request (Invalid Hostname)

Author:  Jacob [ Mon Jul 14, 2008 7:26 pm ]
Post subject:  Re: [Download] Mirage Source Engine 2.30

That's odd... worked for me.. but try this:

http://www.deadnoggin.com/deadnoggin/mse232.rar

Author:  Reece [ Mon Jul 14, 2008 8:17 pm ]
Post subject:  Re: [Download] Mirage Source Engine 2.30

Dugor wrote:
That's odd... worked for me.. but try this:

http://www.deadnoggin.com/deadnoggin/mse232.rar


Works fine =)

Author:  james1992_2006 [ Mon Jul 14, 2008 9:16 pm ]
Post subject:  Re: [Download] Mirage Source Engine 2.30

Dugor wrote:
That's odd... worked for me.. but try this:

http://www.deadnoggin.com/deadnoggin/mse232.rar


yea thanks its working now ^^

Author:  Lea [ Tue Jul 15, 2008 12:57 am ]
Post subject:  Re: [Download] Mirage Source Engine 2.32

I don't typically use MSN. I signed on to add you, said "hi" and left before anyone saw me =3

I prefer gtalk, darunada@gmail.com

Author:  Lea [ Tue Jul 15, 2008 12:03 pm ]
Post subject:  Re: [Download] Mirage Source Engine 2.32

so when does DFA get his own project forum?

Find
If Not FileExist(FileName) Then
in sub AddLog server side

Replace with
If Not FileExist(FileName, True) Then

Author:  Robin [ Tue Jul 15, 2008 1:19 pm ]
Post subject:  Re: [Download] Mirage Source Engine 2.32

I'll have a talk with William about it, Dave.

As for the source, it's coming along nicely. I'm certainly glad DFA came here xD

I'll do some tweaking in the source later on, I'm a bit busy doing some commissioned features atm.

Author:  Jacob [ Tue Jul 15, 2008 1:24 pm ]
Post subject:  Re: [Download] Mirage Source Engine 2.32

I think doing the paths like that would be a lot better then they are currently. It would be easier to change paths if you wanted.

I also think on server load it should check all the paths instead of just maps and accounts.

Author:  Robin [ Tue Jul 15, 2008 1:39 pm ]
Post subject:  Re: [Download] Mirage Source Engine 2.32

We already have data paths, don't we? xD

Author:  Jacob [ Tue Jul 15, 2008 1:56 pm ]
Post subject:  Re: [Download] Mirage Source Engine 2.32

I think he meant Consts for the paths.

Author:  Matt [ Tue Jul 15, 2008 1:56 pm ]
Post subject:  Re: [Download] Mirage Source Engine 2.32

Now convert it to DX8, so that the engine isn't useless anymore. >.>

Author:  Lea [ Tue Jul 15, 2008 2:12 pm ]
Post subject:  Re: [Download] Mirage Source Engine 2.32

Instead of having Shop1.dat, shop2.dat, shop3.dat, we could put them all in one file.

It's easy enough to do the easy way (it's already in there the easy way in Valkoria)
where each shop is assumed to be a certain size (ie. the size of the UDT) and the file looks like this
[File Type Bits]
-shop1
-shop2
-shop3
-shop4
-etc


It'd be cool to do it the hard way, so the strings don't all need to be the same length

[File Type Bits]
[File Header]
-shop1 loc
-shop2 loc
-shop3 loc
-etc
[Data]
-shop1 data
-shop2 data
-shop3 data
-etc

Author:  Labmonkey [ Tue Jul 15, 2008 2:13 pm ]
Post subject:  Re: [Download] Mirage Source Engine 2.32

dave I think that is a bad idea. Now you can't delete only one shop, you have to delete them all.

Author:  Matt [ Tue Jul 15, 2008 2:15 pm ]
Post subject:  Re: [Download] Mirage Source Engine 2.32

Wouldn't it be faster to pull from separate files than one big file? Wasn't that part of the issue with Ini?

Author:  Lea [ Tue Jul 15, 2008 2:38 pm ]
Post subject:  Re: [Download] Mirage Source Engine 2.32

No, it would be faster to pull from one single file because there is overhead in opening and closing files. I already did the testing with Valkoria :)

Author:  Robin [ Tue Jul 15, 2008 3:13 pm ]
Post subject:  Re: [Download] Mirage Source Engine 2.32

Same.

Many files:

Loop:
Open File
Get Data
Close File
:Loop

One file:

Open File
Loop:
Get Data
:Loop
Close File

Smaller loop :D

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