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 Post subject: Alert messages
PostPosted: Fri Oct 10, 2008 9:09 pm 
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After you log in and make a new character or delete or anything when the message comes up it makes you go back and have to re-login...well I tried to fix this but there's a problem where it doesn't keep your player loaded or something...so I had to make it go back to re-login or else it would say the character doesn't exist when you try to use it each time...

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Last edited by GIAKEN on Sat Oct 11, 2008 4:02 am, edited 1 time in total.

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 Post subject: Re: Alert messages
PostPosted: Sat Oct 11, 2008 3:58 am 
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Ah i see what you mean i have the same problem


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 Post subject: Re: Alert messages
PostPosted: Sun Oct 12, 2008 3:41 pm 
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I successfully completed this before, don't exactly remember how I got around doing it. I'll look into it.


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 Post subject: Re: Alert messages
PostPosted: Mon Oct 13, 2008 6:38 pm 
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Nevermind.

All I had to do was take out the CloseSocket in AlertMsg...

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 Post subject: Re: Alert messages
PostPosted: Mon Oct 13, 2008 7:04 pm 
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Make a seperate one, WarnMsg, like I did.


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 Post subject: Re: Alert messages
PostPosted: Mon Oct 13, 2008 7:06 pm 
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All I did was this:

Code:
Sub AlertMsg(ByVal Index As Long, ByVal Msg As String, ByVal Location As Byte)
Dim Packet As String

    Packet = SAlertMsg & SEP_CHAR & Msg & SEP_CHAR & Location & END_CHAR
   
    Call SendDataTo(Index, Packet)
   
    If Not (Location = 2) Then CloseSocket Index
End Sub


Location 2 = select character.

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Yes harold. Give it to me.

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 Post subject: Re: Alert messages
PostPosted: Mon Oct 13, 2008 9:32 pm 
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GIAKEN wrote:
All I did was this:

Code:
Sub AlertMsg(ByVal Index As Long, ByVal Msg As String, ByVal Location As Byte)
Dim Packet As String

    Packet = SAlertMsg & SEP_CHAR & Msg & SEP_CHAR & Location & END_CHAR
   
    Call SendDataTo(Index, Packet)
   
    If Not (Location = 2) Then CloseSocket Index
End Sub


Location 2 = select character.


Meh. Nice. XD


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 Post subject: Re: Alert messages
PostPosted: Tue Oct 14, 2008 7:26 am 
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I tried liquidating the AlertMsg, into a WarnMsg, by and removing the close socket, however, when I do that, when I make a new char, it loads up the "Connect sending login information", and then it just freezes up. How can I get around this?

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 Post subject: Re: Alert messages
PostPosted: Tue Oct 14, 2008 3:07 pm 
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I think you'll have to close the socket before you can get to a new menu state

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 Post subject: Re: Alert messages
PostPosted: Tue Oct 14, 2008 6:45 pm 
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Well with the location you can set which window they go to. I've got them going to main menu, register, new character, and select character.

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Yes harold. Give it to me.

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 Post subject: Re: Alert messages
PostPosted: Wed Oct 15, 2008 8:33 pm 
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I doubt it but does anyone have my old pokemon worldwide source I posted here ages ago? Someone was working with me and one of the first things they did was fix this cause they said it was stupid. I dont remember what they did though. So if anyone had it we can find out and fix it. I dont have the source anymore though.

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 Post subject: Re: Alert messages
PostPosted: Wed Oct 15, 2008 8:37 pm 
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Umm it's already been fixed.

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 Post subject: Re: Alert messages
PostPosted: Wed Oct 15, 2008 8:38 pm 
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Oh ok just downloaded source and it was same guess didnt upload new version yet

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 Post subject: Re: Alert messages
PostPosted: Wed Oct 15, 2008 8:45 pm 
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There was nothing to FIX. It is how it was supposed to be, but what GIAKEN done is nice.


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 Post subject: Re: Alert messages
PostPosted: Wed Oct 15, 2008 9:27 pm 
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well if you dont mind logging in 50 times

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