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| Map Respawn http://web.miragesource.net/forums/viewtopic.php?f=193&t=5322 |
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| Author: | Anthony [ Fri Mar 27, 2009 6:07 pm ] |
| Post subject: | Map Respawn |
In a freshly downloaded MS4 the map respawns even when players on are the map. |
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| Author: | Matt [ Fri Mar 27, 2009 6:10 pm ] |
| Post subject: | Re: Map Respawn |
Anthony wrote: In a freshly downloaded MS4 the map respawns even when players on are the map. Yupp. Well, the items do. I dunno about the rest. |
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| Author: | Anthony [ Fri Mar 27, 2009 6:15 pm ] |
| Post subject: | Re: Map Respawn |
Private Sub UpdateMapSpawnItems() Find: Code: ' Make sure no one is on the map when it respawns If Not PlayersOnMap(y) Then Change it to: Code: ' Make sure no one is on the map when it respawns If PlayersOnMap(y) = NO Then Fixed. |
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| Author: | GIAKEN [ Fri Mar 27, 2009 6:31 pm ] |
| Post subject: | Re: Map Respawn |
It would be better to just make PlayersOnMap a boolean. (boolean is faster than byte) |
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| Author: | Doomy [ Fri Mar 27, 2009 6:57 pm ] |
| Post subject: | Re: Map Respawn |
when can a boolon be used anywhere a byte can or in certain instances? ive nvr used it before |
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| Author: | Rian [ Fri Mar 27, 2009 7:02 pm ] |
| Post subject: | Re: Map Respawn |
Not really. A byte is a variable with a value between 0 and 255, (256 total) A boolean is a variable with a true or false value Public PlayersOnMap as Boolean Usage: Toggle - PlayersOnMap = True or PlayersOnMap = False Check - If PlayersOnMap = True Then or If PlayersOnMap = False Then |
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| Author: | Doomy [ Fri Mar 27, 2009 7:33 pm ] |
| Post subject: | Re: Map Respawn |
ahh i get it |
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| Author: | GIAKEN [ Fri Mar 27, 2009 7:39 pm ] |
| Post subject: | Re: Map Respawn |
Most of the checks we do are If Byte = 1 Or Byte = 0...those need to be Boolean = True or Boolean = False. There's a small downside, Booleans take more memory than Bytes. Not that much more, but it's still considered a down side. Speed over memory usage. |
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| Author: | Matt [ Fri Mar 27, 2009 7:42 pm ] |
| Post subject: | Re: Map Respawn |
GIAKEN wrote: Most of the checks we do are If Byte = 1 Or Byte = 0...those need to be Boolean = True or Boolean = False. There's a small downside, Booleans take more memory than Bytes. Not that much more, but it's still considered a down side. Speed over memory usage. Takes two bytes, I believe. |
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| Author: | Labmonkey [ Sun Mar 29, 2009 7:55 pm ] |
| Post subject: | Re: Map Respawn |
Its such a minor difference (in speed, and memory) does it really matter? |
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| Author: | GIAKEN [ Mon Mar 30, 2009 12:26 am ] |
| Post subject: | Re: Map Respawn |
Yeah any loss is still a loss. If I lose 2$ instead of 1$...oh it's not that much of a loss, but still that's 50%... You're looking at it like you're just fucking lazy. Any optimization is better, no matter 10 milliseconds faster or 1000 milliseconds faster is something that should be done. |
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| Author: | KruSuPhy [ Mon Mar 30, 2009 12:50 am ] |
| Post subject: | Re: Map Respawn |
GIAKEN wrote: Yeah any loss is still a loss. If I lose 2$ instead of 1$...oh it's not that much of a loss, but still that's 50%... You're looking at it like you're just fucking lazy. Any optimization is better, no matter 10 milliseconds faster or 1000 milliseconds faster is something that should be done. Wouldn't that be a 100% loss? |
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| Author: | Pbcrazy [ Mon Mar 30, 2009 1:00 am ] |
| Post subject: | Re: Map Respawn |
no... 2$ = 100% -1 1$ = 50% aka: 1$ is 1/2 of 2$, and 50% is 1/2 of 100% |
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| Author: | Doomy [ Mon Mar 30, 2009 1:23 am ] |
| Post subject: | Re: Map Respawn |
but if your looking at it from the small point of view wouldnt it be 100% loss |
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| Author: | Matt [ Mon Mar 30, 2009 1:24 am ] |
| Post subject: | Re: Map Respawn |
Technically, losing $1 would be a 100% loss. Losing $2 would be a 200% loss. Since those are the only variants involved. |
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| Author: | GIAKEN [ Mon Mar 30, 2009 1:25 am ] |
| Post subject: | Re: Map Respawn |
Who cares? The point is any optimization is good. |
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| Author: | james1992_2006 [ Mon Mar 30, 2009 1:25 am ] |
| Post subject: | Re: Map Respawn |
Doomy wrote: but if your looking at it from the small point of view wouldnt it be 100% loss Edit: Nvm, someone delete this post. |
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| Author: | Matt [ Mon Mar 30, 2009 1:26 am ] |
| Post subject: | Re: Map Respawn |
GIAKEN wrote: Who cares? The point is any optimization is good. We have to take this thread off topic. It's the MS way. Quit trying to make us think like programmers, damnit! |
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