Mirage Source

Free ORPG making software.
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 Post subject: Re: Feature-Rich Version
PostPosted: Wed Apr 15, 2009 1:44 am 
Jared wrote:
Labmonkey wrote:
Can you please explain click by click what you did.



Download the latest release, extracted MS4Features, Open Server, Run Server.exe, Open Client folder, Open Client.exe, Log in as Admin, open Mapeditor, click Grass Using "Ground" and fill, after that, i click a bush that has a blue background, and click Fringe, ive also tried fringe2, Mask & Mask2, and lay it out, am i doing something wrong?


If the background color is blue, you need to use blue for the top left tile, the one with the 0,0 pixel.


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 Post subject: Re: Feature-Rich Version
PostPosted: Wed Apr 15, 2009 1:44 am 
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Can you send a screenshot of fringe "not working" and also send over the map file for that map.


@matt, if he is using the default tileset then that is set up. Fringe works for me, and everyone else that has played.

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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 Post subject: Re: Feature-Rich Version
PostPosted: Wed Apr 15, 2009 1:46 am 
Something anyone using MS4 should do is switch back to systemmemory. Videomemory causes so many problems. Limits your tileset length and all kinds of shit.


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 Post subject: Re: Feature-Rich Version
PostPosted: Wed Apr 15, 2009 1:51 am 
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Matt wrote:
Something anyone using MS4 should do is switch back to systemmemory. Videomemory causes so many problems. Limits your tileset length and all kinds of shit.

Might that solves his problem? Or do not like the New Topic button. ;)

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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 Post subject: Re: Feature-Rich Version
PostPosted: Wed Apr 15, 2009 1:55 am 
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selected fringe, and layed out a sign.

Image


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 Post subject: Re: Feature-Rich Version
PostPosted: Wed Apr 15, 2009 2:02 am 
Labmonkey wrote:
Matt wrote:
Something anyone using MS4 should do is switch back to systemmemory. Videomemory causes so many problems. Limits your tileset length and all kinds of shit.

Might that solves his problem? Or do not like the New Topic button. ;)


It's caused a lot of problems. This being one of them.


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 Post subject: Re: Feature-Rich Version
PostPosted: Wed Apr 15, 2009 3:21 am 
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Matt wrote:
Labmonkey wrote:
Matt wrote:
Something anyone using MS4 should do is switch back to systemmemory. Videomemory causes so many problems. Limits your tileset length and all kinds of shit.

Might that solves his problem? Or do not like the New Topic button. ;)


It's caused a lot of problems. This being one of them.




Nevermind, i fixed my fringe mapping problem lol. :D




oh, and also "edit spell" comes up with a run time error : 380 "invalid property value"
and after editing an item, i get a "Error rendering graphics : the provided rectangle is invalid" in the chat box.
lol.

and that's without changing anything in the engine.


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 Post subject: Re: Feature-Rich Version
PostPosted: Sat Apr 18, 2009 12:33 am 
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Could you add in Class requirements for weapons and armor?

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I is back!


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 Post subject: Re: Feature-Rich Version
PostPosted: Sat Apr 18, 2009 12:53 am 
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I am uncrappifying my computer so this project will be on hold until about wednesday for me. If anyone else wants to work on it though, I would highly encourage it. Just write some tutorials.

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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 Post subject: Re: Feature-Rich Version
PostPosted: Wed Apr 29, 2009 11:29 pm 
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Just realized something, when you try to use tiles below half-way down the sheet, it uses the wrong tile.

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 Post subject: Re: Feature-Rich Version
PostPosted: Wed Apr 29, 2009 11:48 pm 
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This is a really great idea Labmonkey, I know a lot of people are going to learn from this!


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 Post subject: Re: Feature-Rich Version
PostPosted: Thu Apr 30, 2009 7:05 pm 
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I am not working on this anymore. Someone else should take it over.

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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 Post subject: Re: Feature-Rich Version
PostPosted: Tue May 05, 2009 2:27 pm 
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I've a bug in ModGameEditor when i open the Spells editor :
Code:
 .scrlPic = Spell(EditorIndex).Pic


Thanks in advance , Pix€L


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 Post subject: Re: Feature-Rich Version
PostPosted: Tue May 05, 2009 5:54 pm 
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Plz ...


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 Post subject: Re: Feature-Rich Version
PostPosted: Tue May 05, 2009 6:13 pm 
Pix€l wrote:
Plz ...


No need for the double post. People can't help you without you giving the exact ERROR.


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 Post subject: Re: Feature-Rich Version
PostPosted: Wed May 06, 2009 11:52 am 
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Pictore of my bug ...


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 Post subject: Re: Feature-Rich Version
PostPosted: Thu May 07, 2009 1:39 am 
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Pix€l wrote:
Pictore of my bug ...

Here's mine.
Image

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Image


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 Post subject: Re: Feature-Rich Version
PostPosted: Fri May 08, 2009 6:52 am 
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error 9 ^^


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 Post subject: Re: Feature-Rich Version
PostPosted: Sat May 16, 2009 8:36 pm 
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I might pick this up, and add some things to it. Not making any guarantees though.

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GIAKEN wrote:
Since I'm into men, not women

GIAKEN wrote:
I can't take these huge penises anymore! All that's left is shame! And blood


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 Post subject: Re: Feature-Rich Version
PostPosted: Mon May 18, 2009 4:56 am 
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I was considering doing up my own version, but I wanted to wait for something. I'm pretty sure i read around here something about Dugor fixing up the bugs in the latest MS4 engine, and maybe converting to byte arrays.


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 Post subject: Re: Feature-Rich Version
PostPosted: Mon May 18, 2009 7:08 pm 
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If you always wait for the new thing then you will never get started.

The simple fact is that mirage works. You can use it to make a game (or elyisum diamond or even eclipse for that matter) and if you want to use it for a game do it, if not and you are just here to opitize a source (which is fine, don't get me wrong) then you should wait for the newer version.

Just my 2 cents. Bye

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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 Post subject: Re: Feature-Rich Version
PostPosted: Thu Aug 13, 2009 4:28 am 
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Labmonkey, i saw in one of the pics that the fishing attribute was there, but when i downloaded the latest version, it was not in there. did you take that feature out?

And thanks for all of the hard work updating this for all of us!


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 Post subject: Re: Feature-Rich Version
PostPosted: Thu Aug 13, 2009 2:45 pm 
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Was never there.

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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 Post subject: Re: Feature-Rich Version
PostPosted: Fri Aug 14, 2009 12:59 am 
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ok so this screen shot from page 2 in the thread was not your code?
Image


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 Post subject: Re: Feature-Rich Version
PostPosted: Fri Aug 14, 2009 1:36 am 
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No, that is not my code. It is Jared's modified version of my code.

_________________
GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


Top
 Profile  
 
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