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Threaded http://web.miragesource.net/forums/viewtopic.php?f=193&t=6263 |
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Author: | Mizuware [ Sat Oct 03, 2009 3:20 pm ] |
Post subject: | Threaded |
I have a MAJORLY important question. How is Mirage threaded for client/server? Also? How do I resize Client? (I know I am sorta noob, but java is more my thing!) |
Author: | Coke [ Sat Oct 03, 2009 3:51 pm ] |
Post subject: | Re: Threaded |
Threads in vb6? ^_^ |
Author: | Matt [ Sat Oct 03, 2009 4:46 pm ] |
Post subject: | Re: Threaded |
My guess is he's talking about the control array for the sockets. |
Author: | Mizuware [ Sat Oct 03, 2009 6:51 pm ] |
Post subject: | Re: Threaded |
*sorry lol. I mean is there something similar to threads in VB6? I really am hesitant due to the lack of stability in it. |
Author: | Matt [ Sat Oct 03, 2009 7:20 pm ] |
Post subject: | Re: Threaded |
What lack of stability..? |
Author: | Coke [ Sat Oct 03, 2009 8:21 pm ] |
Post subject: | Re: Threaded |
Don't start writing in vb6 dude, its a pre-.net framework MS platform dependant procedural language from back in the day, stay with java. |
Author: | Labmonkey [ Sat Oct 03, 2009 9:19 pm ] |
Post subject: | Re: Threaded |
Stay with java. Vb6 made it really hard for me to switch to multi-threaded java programming. Java is so much better though. |
Author: | Mizuware [ Sat Oct 03, 2009 11:58 pm ] |
Post subject: | Re: Threaded |
I am making an Engine for fun really. I have my 3d Java Engine which I will use for an actual game soon. (It holds 1000 players atm, whoopie! Single-threaded and more!) Anywho, yah, I am fooling around with VB6 cause it's nostalgic. Elysium got me started on my journey of making games. |
Author: | Lea [ Wed Oct 21, 2009 2:30 am ] |
Post subject: | Re: Threaded |
VB6 can multithread with proper precautions. Not really recommended, though, because it's very picky and pretty unstable. There's articles on it, google holds the answers. |
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