Mirage Source

Free ORPG making software.
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PostPosted: Mon Dec 25, 2006 3:55 am 
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What don't you like in it? or what would you remove?

The FMod music works seamlessly, all you need is the DLL which I provide in the package, it also continues playing the same music if you change to a map with the same music. It fades out and into the next song if you change to a map with different music... pretty cool if you ask me :D

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PostPosted: Mon Dec 25, 2006 12:08 pm 
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Might be good, and these features aren't really big so I guess we could have them in. But these arent really needed.
002. ADDED: Server Side Who's Online Listview.
003. ADDED: Server Side Kick/Disconnect/Ban.
004. ADDED: Server States.

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PostPosted: Mon Dec 25, 2006 2:57 pm 
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Oh I thought they were definantly needed. Why have hte limitation that you need to log in to see who's online, or kick someone misbehaving?

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PostPosted: Mon Dec 25, 2006 3:00 pm 
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There is no point in removing them...


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PostPosted: Mon Dec 25, 2006 3:08 pm 
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Yeah :P Of course they are good features. But we shouldn't be adding more features. Since those things can easily be done by the programmer. But small good things are fine I guess.

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PostPosted: Mon Dec 25, 2006 3:16 pm 
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After a year of working on Valk and posting my changes and what I'm working on, I finally get some feed back. I want to hear what you have to say, good or bad... so don't feel bad for saying you dont want that stuff :)

The overhead for those three things is very, very small. It would be very easy to "remove" them, even without removing them.

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PostPosted: Mon Dec 25, 2006 3:17 pm 
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It's hard to give feedback on a feature list. You actually need to dig in it a little before you can say anything. :P

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PostPosted: Mon Dec 25, 2006 3:19 pm 
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I was just looking at Valk last night to see if I could figure out the problems.

Yay motivation!

Anyways, I can't get it. The server sends the login OK packet, and it never gets to the client.

I guess I have a few things left to try, but it sucks.

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PostPosted: Mon Dec 25, 2006 3:21 pm 
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Dave wrote:
Oh I thought they were definantly needed. Why have hte limitation that you need to log in to see who's online, or kick someone misbehaving?


Hosting server on someone else' pc.


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PostPosted: Mon Dec 25, 2006 3:54 pm 
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Do you try to connect from your computer to the real IP? If so, you need to open the port.

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PostPosted: Mon Dec 25, 2006 3:56 pm 
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The port is open, the client connects. Just that packet never arrives.

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PostPosted: Mon Dec 25, 2006 3:58 pm 
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Okay.. The port is the only thing I can think of that can cause that problem.. Can you send another packet with it? or is it just the login thingy?

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PostPosted: Mon Dec 25, 2006 4:05 pm 
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I get other packets, but there are only two sent before that, AllChars and MapDone.

It also works when I connect to a local IP, but doesn't work when I connect to a remote.

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PostPosted: Mon Dec 25, 2006 5:59 pm 
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That is pretty odd, but I can't believe its that hard to fix if you just spend the time going through it all.

I had similar problems, when I first installed IOCP. But it all worked out correctly.

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PostPosted: Tue Dec 26, 2006 11:21 pm 
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What about using SOX? instead of IOCP... I hear that can use up to windows 98 onwards though I am unsure of how many it can support.


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PostPosted: Wed Dec 27, 2006 1:24 am 
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TheRealDamien wrote:
What about using SOX? instead of IOCP... I hear that can use up to windows 98 onwards though I am unsure of how many it can support.


*looks at the past few pages*


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PostPosted: Thu Jan 04, 2007 12:55 am 
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i hate to say this but i think there are better things out there for vb than iocp and that other one weve been using. liek the ones microsoft uses. if we could get those we would be in the run of the fastest programs.

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PostPosted: Thu Jan 04, 2007 1:18 am 
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Possibly update 3.0.7 as well. Professional games out there use sql databases.


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PostPosted: Thu Jan 04, 2007 1:28 pm 
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why william and others who are workign on the game make a tutorial to upgrade are mse3.0.3 games so that way we dont have to start all over.

tut probally could work for both engines whos knows.

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PostPosted: Thu Jan 04, 2007 1:49 pm 
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halla wrote:
Possibly update 3.0.7 as well. Professional games out there use sql databases.

a mysql tutorial for MSE would be even better :D


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PostPosted: Thu Jan 04, 2007 9:48 pm 
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one wrote:
halla wrote:
Possibly update 3.0.7 as well. Professional games out there use sql databases.

a mysql tutorial for MSE would be even better :D


you would have to change a lot to do that


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PostPosted: Thu Jan 04, 2007 9:49 pm 
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I never checked out version 3.0.7, guess its time for it.

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PostPosted: Thu Jan 04, 2007 10:14 pm 
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Well if you dont know mysql well you can use my guide to get you started.


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PostPosted: Thu Jan 04, 2007 10:16 pm 
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MySQL is confusing to me.. The hosting part.


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PostPosted: Thu Jan 04, 2007 10:44 pm 
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Pando wrote:
MySQL is confusing to me.. The hosting part.


Hosting part? Once you get it set up and get farmiliar with it its a lot better and you will like it better. Its easier to sort through information when you have lots and lots of players. Also its easier to make php scripts for nice website additions. ANd its faster.


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