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Development Log
http://web.miragesource.net/forums/viewtopic.php?f=195&t=922
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Author:  -_FirZen_- [ Thu Feb 15, 2007 9:32 pm ]
Post subject: 

Hum ok. Its just because I'm waiting for both MSE2 and Elysium Diamond 3.0 to start up "something". I'm afraid of imcompabilities (spelling?) when changing engine.

Author:  Dark Echo [ Fri Feb 16, 2007 4:20 am ]
Post subject: 

Heres ths thing with MSE2.. MSE2 and Elysium Diamond 3.0 are totally different things.. You can think of MSE2 as a base structure to build upon to make your game.. This means that you will need to know how to code to produce a game you desire..

Elysium Diamond 3.0, im assuming is similar to previous Elysium verions.. Therefore im assuming that you can create a game you desire without knowing how to code.. This is what im assuming..

Choose whichever one suits you.. :wink:

Author:  Proxy [ Fri Feb 16, 2007 7:03 pm ]
Post subject: 

Are you going to add seam-less maps? Or anything along that lines.

I would like to see a basic Above ground/Underground feature. Too lazy to code myself. Would be a pretty schweet feature tho.

Proxy

Author:  William [ Fri Feb 16, 2007 7:48 pm ]
Post subject: 

Nope there wont be scrolling maps.

Author:  Proxy [ Sat Feb 17, 2007 9:53 pm ]
Post subject: 

Keeping it old-school. :)

Proxy

Author:  -_FirZen_- [ Sat Feb 17, 2007 11:45 pm ]
Post subject: 

Well, the only prob with that is map recieving lag...

Author:  GIAKEN [ Thu Mar 29, 2007 10:33 pm ]
Post subject: 

Another good optimization to do is convert all of the division you can into multiplication. Dark Dragon said multiplication is faster in VB.

I did: / 2 to * 0.5, / 10 to * 0.1, and / 5 to * 0.2

Author:  Spodi [ Thu Mar 29, 2007 10:54 pm ]
Post subject: 

GIAKEN wrote:
Another good optimization to do is convert all of the division you can into multiplication. Dark Dragon said multiplication is faster in VB.

I did: / 2 to * 0.5, / 10 to * 0.1, and / 5 to * 0.2


This is good if you require a floating-point return. For example:

Code:
4 \ 2


is faster than:

Code:
4 * 0.5


While they're both faster than:

Code:
4 / 2


These kind of optimizations are hardly worth the time and effort to change to, though, unless it is in a routine called thousands of times per frame. For example, I just made a huge optimization to vbGORE, increasing the frame rate from 40% in heavily graphical areas to over 200% in low-graphical areas, by creating a buffer of tiles, in order, that need to be drawn, and what map tile they correspond to, which prevented the needless looping of every map tile to see if theres something to draw and instead just goes through the a minimalist loop and knows theres something to draw.

Author:  William [ Thu Sep 27, 2007 11:04 am ]
Post subject:  Re: Development Log

I just started to work on MSE2 again, to let you guys know.

Author:  Hayashi [ Fri Sep 28, 2007 11:50 pm ]
Post subject:  Re: Development Log

So, any updated news about what's goin' on with MSE 2 William?

Author:  William [ Sat Sep 29, 2007 9:02 am ]
Post subject:  Re: Development Log

Whats been completed is green in the first post in this topic.

Author:  Hayashi [ Mon Oct 01, 2007 1:56 am ]
Post subject:  Re: Development Log

Oh, I just didn't know if they were the most updated or not. :D

Author:  Soul_Reaper [ Tue Oct 16, 2007 6:37 pm ]
Post subject:  Re: Development Log

When do you think MSE2 will be released? Do you have an idea when you think It'll be out?
If so, email me at:

dungeonmasterrobert@yahoo.com

I'm not an active member of this forum. I spend most of my time in the Elysium forum. That's why I would appreciate it if you would email me about it. I probably wont be able to visit this forum. I'm too busy in Elysium.

:D Thank you. Loved the first build! Can't wait for the next one! :D
_________________________________________________________
I reject your reality and substitute my own!

Author:  Robin [ Tue Oct 16, 2007 6:59 pm ]
Post subject:  Re: Development Log

Don't be lazy.

If you really want to use MSE2, just check back.

We're not gonna email you just to tell you we've released it >_>

Author:  Reece [ Tue Oct 16, 2007 7:13 pm ]
Post subject:  Re: Development Log

It would actually be a pretty good idea if William sent out a mass E-Mail when its realsed, may bring some old faces back?

Author:  William [ Tue Oct 16, 2007 7:35 pm ]
Post subject:  Re: Development Log

Yeah, thats a great idea. Looks towards Cruzn if its possible :P

Author:  Cruzn [ Tue Oct 16, 2007 8:23 pm ]
Post subject:  Re: Development Log

Major wrote:
Looks towards Cruzn if its possible :P
Yes.

Author:  William [ Wed Oct 17, 2007 9:20 am ]
Post subject:  Re: Development Log

How do you do it? I checked but couldn't find a option for it.

Author:  Robin [ Wed Oct 17, 2007 12:15 pm ]
Post subject:  Re: Development Log

Google it, 'tard. :P

Author:  William [ Wed Oct 17, 2007 12:36 pm ]
Post subject:  Re: Development Log

Robin wrote:
Google it, 'tard. :P

Do it yourself, its a lot cause.

Author:  Matt [ Wed Oct 17, 2007 12:59 pm ]
Post subject:  Re: Development Log

Major wrote:
Robin wrote:
Google it, 'tard. :P

Do it yourself, its a lot cause.


I believe, under system in the admin panel, is a mass email link.

Quote:
# General tasks
# Spiders/Robots
# Mass e-mail
# Language packs
# PHP information
# Manage report/denial reasons

Author:  William [ Wed Oct 17, 2007 1:23 pm ]
Post subject:  Re: Development Log

Yeah, there it was. Please tell me if you all received a email. Cause I got some error sending.

Author:  Lea [ Wed Oct 17, 2007 1:55 pm ]
Post subject:  Re: Development Log

You need an email server to bounce the emails off of.

Author:  Matt [ Wed Oct 17, 2007 1:59 pm ]
Post subject:  Re: Development Log

It'll send eventually. Don't worry about it William. It's happened to me every time, but the emails still go out.

Author:  Lea [ Wed Oct 17, 2007 2:00 pm ]
Post subject:  Re: Development Log

Not if they don't have an email server to be sent from.

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