Mirage Source
http://web.miragesource.net/forums/

Harvest Moon Speed Programming
http://web.miragesource.net/forums/viewtopic.php?f=201&t=4226
Page 2 of 6

Author:  Robin [ Sun Aug 31, 2008 5:08 pm ]
Post subject:  Re: Harvest Moon Speed Programming

That's because they haven't been done ;D

Author:  842 [ Sun Aug 31, 2008 5:13 pm ]
Post subject:  Re: Harvest Moon Speed Programming

I noticed you didn't do the sand.




But the grass is different, and looks worse. Fix that. :wink:

Author:  Robin [ Sun Aug 31, 2008 5:20 pm ]
Post subject:  Re: Harvest Moon Speed Programming

The sand has been done. The sides haven't though.

As for the grass, it's not the priority. Right now I just need all the old 16x16 graphics replaced with the new 32x32 ones.

Author:  842 [ Sun Aug 31, 2008 5:25 pm ]
Post subject:  Re: Harvest Moon Speed Programming

ok. Is rory using a program to do it or manually smoothing it?

Author:  Matt [ Sun Aug 31, 2008 5:26 pm ]
Post subject:  Re: Harvest Moon Speed Programming

Dude, I must admit I'm tired of seeing that gui on everything you do.

Pick a new color and new style already, please.

Author:  Robin [ Sun Aug 31, 2008 5:30 pm ]
Post subject:  Re: Harvest Moon Speed Programming

842 wrote:
ok. Is rory using a program to do it or manually smoothing it?


Manually re-doing it all.

Perfekt wrote:
Dude, I must admit I'm tired of seeing that gui on everything you do.

Pick a new color and new style already, please.


No :P

Author:  Mithlomion [ Sun Aug 31, 2008 5:35 pm ]
Post subject:  Re: Harvest Moon Speed Programming

You putting alot of effort for a week project :P.

Author:  Robin [ Sun Aug 31, 2008 5:37 pm ]
Post subject:  Re: Harvest Moon Speed Programming

You all fail at reading.

Weekend.

Something I work on during the weekend.

Author:  Mithlomion [ Sun Aug 31, 2008 5:55 pm ]
Post subject:  Re: Harvest Moon Speed Programming

NIEN

k

Author:  Matt [ Sun Aug 31, 2008 6:14 pm ]
Post subject:  Re: Harvest Moon Speed Programming

The brown is just getting redundant.

Please, new color at least. -_-

Author:  Robin [ Sun Aug 31, 2008 6:18 pm ]
Post subject:  Re: Harvest Moon Speed Programming

Lol. No.

ZoSo and I just logged on. Works fine online! Woot.

Now I can start work on the more advanced farming stuff.

Author:  Robin [ Sun Aug 31, 2008 6:30 pm ]
Post subject:  Re: Harvest Moon Speed Programming

Image

xD

Author:  Robin [ Sun Aug 31, 2008 8:30 pm ]
Post subject:  Re: Harvest Moon Speed Programming

All the farming tools now work.

As you can see, I cut down all the grass with the scythe, chopped all the wood with an axe and hammered all the rocks with a.. hammer. Also hoed that ground up a bit ;D

John's joined on as a secondary programmer and he's upgrading it to Dx8 (Because I hate converting to Dx8 xD) After I get it back I'll start work on the watering & seed planting.

Also had a change of plans. Farms will still be instanced, but the time/season will not. What this means? I'll have to code some 'helper elves' to do the work for you when you're offline. For a price of course. This means the more time you spend on the game, the more profit you'll get from your crops. It'll also encourage people to share farms and work together ;D

With Dx8 of course, I can add a much nicer day/night fading, rather than just changing to a darker pre-rendered tileset. It also means we can use John's amazingly sexy particle effect weather systems. Oh, and it'll have dynamic sized maps, like Essence, so it'll be a much more aesthetically pleasing area tbh.

Image

Author:  Matt [ Sun Aug 31, 2008 9:55 pm ]
Post subject:  Re: Harvest Moon Speed Programming

Robin wrote:
All the farming tools now work.

As you can see, I cut down all the grass with the scythe, chopped all the wood with an axe and hammered all the rocks with a.. hammer. Also hoed that ground up a bit ;D

John's joined on as a secondary programmer and he's upgrading it to Dx8 (Because I hate converting to Dx8 xD) After I get it back I'll start work on the watering & seed planting.

Also had a change of plans. Farms will still be instanced, but the time/season will not. What this means? I'll have to code some 'helper elves' to do the work for you when you're offline. For a price of course. This means the more time you spend on the game, the more profit you'll get from your crops. It'll also encourage people to share farms and work together ;D

With Dx8 of course, I can add a much nicer day/night fading, rather than just changing to a darker pre-rendered tileset. It also means we can use John's amazingly sexy particle effect weather systems. Oh, and it'll have dynamic sized maps, like Essence, so it'll be a much more aesthetically pleasing area tbh.

Image


So, what you're saying, is this will never be released?

Author:  Robin [ Sun Aug 31, 2008 10:07 pm ]
Post subject:  Re: Harvest Moon Speed Programming

Of course it will. All of the stuff listed there is easy to add in.

Author:  Matt [ Sun Aug 31, 2008 10:12 pm ]
Post subject:  Re: Harvest Moon Speed Programming

Robin wrote:
Of course it will. All of the stuff listed there is easy to add in.


*shrugs*

I'm not basing it off your track record, that's all.

Author:  Robin [ Sun Aug 31, 2008 10:15 pm ]
Post subject:  Re: Harvest Moon Speed Programming

This is a completely different genre though. All my other projects have had to add complicated shit like spells, cooldowns, casting times, advanced AI, huge amounts of maps. Shit like that. This one is mostly based around attributes and a simple time & date system.

Author:  Matt [ Sun Aug 31, 2008 10:17 pm ]
Post subject:  Re: Harvest Moon Speed Programming

Alright then. Hope it gets released and isn't just something that will get people's hopes up. ;)

Author:  Nean [ Sun Aug 31, 2008 10:47 pm ]
Post subject:  Re: Harvest Moon Speed Programming

Perfekt wrote:
Alright then. Hope it gets released and isn't just something that will get people's hopes up. ;)


Me too. I haven't played Harvest Moon, but I've always wanted to. This type of game just seems simple yet interesting.

Author:  Robin [ Mon Sep 01, 2008 2:46 am ]
Post subject:  Re: Harvest Moon Speed Programming

Image

New grass, the dirt/grass transitions are done and the bin is done, for the goods you sell. :P

Author:  Doomy [ Mon Sep 01, 2008 8:28 pm ]
Post subject:  Re: Harvest Moon Speed Programming

this might be the first game i play that i didnt help make

Author:  Robin [ Tue Sep 02, 2008 1:48 pm ]
Post subject:  Re: Harvest Moon Speed Programming

Image

The conversion to Dx8 has been completed. I just need to finish programming in the GUI components (Actually doing it a decent way this time, and storing the buttons in recs) then I can begin work on the time/day/night/season cycles.

Author:  Anthony [ Tue Sep 02, 2008 5:09 pm ]
Post subject:  Re: Harvest Moon Speed Programming

ZOMG it's Tuesday! So much for weekends.

I really like how it's coming though. I liked the old style tiles and stuff better though. Rorys are nice but the others just had that old school Harvest Moon feel to it.

Author:  Robin [ Tue Sep 02, 2008 5:22 pm ]
Post subject:  Re: Harvest Moon Speed Programming

They were also limiting, and didn't match the GUI ;D

Author:  jsventor [ Tue Sep 02, 2008 8:18 pm ]
Post subject:  Re: Harvest Moon Speed Programming

ive never played one of these, but can you raise farm animals?

Page 2 of 6 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/