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PostPosted: Tue Jan 23, 2007 3:41 pm 
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Posts: 132
sorry william i couldn't find where to put this hopes this is the right area...well for know its on elysium side and im nto the maker but i fixed it all to work exept this part....
the code is here but thats the unfixed one lol http://splamm.com/elysium/forums/viewtopic.php?t=2760&postdays=0&postorder=asc&start=0

Code:
Function DoQuest(ByVal questnum As Long, ByVal index As Long, ByVal npcnum As Long)
If ReadINI(Player(index).Char(Player(index).CharNum).Name, "QUEST" & Npc(npcnum).Quest, App.Path + "\qflag.ini") = 2 Then
Call PlayerMsg(index, "A " & Trim(Npc(npcnum).Name) & " says, '" & Trim(Quest(Npc(npcnum).Quest).After) & "'", SayColor)
ElseIf ReadINI(Player(index).Char(Player(index).CharNum).Name, "QUEST" & Npc(npcnum).Quest, App.Path + "\qflag.ini") = 1 Then
    Call SendDataTo(index, "questprompt" & SEP_CHAR & questnum & SEP_CHAR & npcnum & SEP_CHAR & END_CHAR)
Else
Debug.Print "NOT COMPLETED Quest"
Call StartQuest(questnum, index, npcnum)
End If

End Function


Code:
Sub SaveLine(File As Integer, Header As String, Var As String, Value As String)
    Print #File, Var & "=" & Value
End Sub


Code:
Function StartQuest(questnum As Long, index As Long, npcnum As Long)
If MeetReq(questnum, index) Then
    If Quest(questnum).StartOn = 0 Then
        Call WriteINI(Player(index).Char(Player(index).CharNum).Name, "QUEST" & Npc(npcnum).Quest, "1", App.Path + "\qflag.ini")
        Call PlayerMsg(index, "A " & Trim(Npc(npcnum).Name) & " says, '" & Trim(Quest(Npc(npcnum).Quest).Start) & "'", SayColor)
    ElseIf Quest(questnum).StartOn = 1 Then
        Call GiveQuestItem(index, Quest(questnum).StartItem, Quest(questnum).Startval, npcnum)
    End If
Else
    Call PlayerMsg(index, "A " & Trim(Npc(npcnum).Name) & " says, '" & Trim(Quest(Npc(npcnum).Quest).Before) & "'", SayColor)
End If
End Function


Code:
Function MeetReq(questnum As Long, index As Long) As Boolean
If Quest(questnum).ClassIsReq = 0 And Quest(questnum).LevelIsReq = 0 Then
    MeetReq = True
    Exit Function
ElseIf Quest(questnum).ClassIsReq = 1 And Quest(questnum).LevelIsReq = 0 Then
    If Player(index).Char(Player(index).CharNum).Class = Quest(questnum).ClassReq Then
        MeetReq = True
        Exit Function
    Else
        MeetReq = False
        Exit Function
    End If
ElseIf Quest(questnum).ClassIsReq = 0 And Quest(questnum).LevelIsReq = 1 Then
    If Player(index).Char(Player(index).CharNum).Level >= Quest(questnum).LevelReq Then
        MeetReq = True
        Exit Function
    Else
        MeetReq = False
        Exit Function
    End If
ElseIf Quest(questnum).ClassIsReq = 1 And Quest(questnum).LevelIsReq = 1 Then
    If Player(index).Char(Player(index).CharNum).Class = Quest(questnum).ClassReq And Player(index).Char(Player(index).CharNum).Level >= Quest(questnum).LevelReq Then
        MeetReq = True
        Exit Function
    Else
        MeetReq = False
        Exit Function
    End If
End If

End Function


Code:
Sub GiveQuestItem(ByVal index As Long, ByVal ItemNum As Long, ByVal ItemVal As Long, ByVal npcnum As Long)
Dim I As Long
Dim Curr As Boolean
Dim Has As Boolean
    ' Check for subscript out of range
    If IsPlaying(index) = False Or ItemNum <= 0 Or ItemNum > MAX_ITEMS Then
        Exit Sub
    End If
   
    If Item(ItemNum).Type = 12 Then Curr = True Else Curr = False
   
    For I = 1 To MAX_INV
        If Curr = True Then
            If GetPlayerInvItemNum(index, I) = ItemNum Then
                Call SetPlayerInvItemValue(index, I, GetPlayerInvItemValue(index, I) + ItemVal)
                Call SendInventoryUpdate(index, I)
                Has = True
                Exit For
            End If
        Else
            If GetPlayerInvItemNum(index, I) = 0 Then
                Call SetPlayerInvItemNum(index, I, ItemNum)
                Call SetPlayerInvItemValue(index, I, 1)
                If (Item(ItemNum).Type = ITEM_TYPE_ARMOR) Or (Item(ItemNum).Type = ITEM_TYPE_WEAPON) Or (Item(ItemNum).Type = ITEM_TYPE_HELMET) Or (Item(ItemNum).Type = ITEM_TYPE_SHIELD) Then
                    Call SetPlayerInvItemDur(index, I, Item(ItemNum).Data1)
                End If
                Call SendInventoryUpdate(index, I)
                Has = True
                Exit For
            End If
        End If
    Next I
   
    If Has = False Then
        Call PlayerMsg(index, "Your inventory is full. Please come back when it is not", BrightRed)
        Exit Sub
    Else
        Call WriteINI(Player(index).Char(Player(index).CharNum).Name, "QUEST" & Npc(npcnum).Quest, "1", App.Path + "\qflag.ini")
        Call PlayerMsg(index, "A " & Trim(Npc(npcnum).Name) & " says, '" & Trim(Quest(Npc(npcnum).Quest).Start) & "'", SayColor)
    End If

End Sub


Code:
Sub GiveRewardItem(ByVal index As Long, ByVal ItemNum As Long, ByVal ItemVal As Long, ByVal npcnum As Long)
Dim I As Long
Dim Curr As Boolean
Dim Has As Boolean
    ' Check for subscript out of range
    If IsPlaying(index) = False Or ItemNum <= 0 Or ItemNum > MAX_ITEMS Then
        Exit Sub
    End If
   
    If Item(ItemNum).Type = 12 Then Curr = True Else Curr = False
   
    For I = 1 To MAX_INV
        If Curr = True Then
            If GetPlayerInvItemNum(index, I) = ItemNum Then
                Call SetPlayerInvItemValue(index, I, GetPlayerInvItemValue(index, I) + ItemVal)
                Call SendInventoryUpdate(index, I)
                Has = True
                Exit For
            End If
        Else
            If GetPlayerInvItemNum(index, I) = 0 Then
                Call SetPlayerInvItemNum(index, I, ItemNum)
                Call SetPlayerInvItemValue(index, I, 1)
                If (Item(ItemNum).Type = ITEM_TYPE_ARMOR) Or (Item(ItemNum).Type = ITEM_TYPE_WEAPON) Or (Item(ItemNum).Type = ITEM_TYPE_HELMET) Or (Item(ItemNum).Type = ITEM_TYPE_SHIELD) Then
                    Call SetPlayerInvItemDur(index, I, Item(ItemNum).Data1)
                End If
                Call SendInventoryUpdate(index, I)
                Has = True
                Exit For
            End If
        End If
    Next I
   
    If Has = False Then
        Call PlayerMsg(index, "Your inventory is full. Please come back when it is not", BrightRed)
        Exit Sub
    Else
        Call PlayerMsg(index, "A " & Trim(Npc(npcnum).Name) & " says, '" & Trim(Quest(Npc(npcnum).Quest).End) & "'", SayColor)
        Call WriteINI(Player(index).Char(Player(index).CharNum).Name, "QUEST" & Npc(npcnum).Quest, "2", App.Path + "/qflag.ini")
        If Item(Quest(Npc(npcnum).Quest).RewardNum).Type = 12 Then
            Call TakeItem(index, Quest(Npc(npcnum).Quest).ItemReq, Quest(Npc(npcnum).Quest).ItemVal)
        Else
            Call TakeItem(index, Quest(Npc(npcnum).Quest).ItemReq, 1)
        End If
                        Call SendInventoryUpdate(index, I)
    End If

End Sub

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Last edited by lordgivemick on Wed Jan 24, 2007 12:00 am, edited 1 time in total.

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 Post subject:
PostPosted: Tue Jan 23, 2007 4:02 pm 
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Joined: Mon May 29, 2006 1:00 pm
Posts: 2538
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What does the error say?

Hint: use code tags for each sub, easier to read it then.

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 Post subject:
PostPosted: Tue Jan 23, 2007 11:56 pm 
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Joined: Fri Aug 25, 2006 6:40 pm
Posts: 132
well its type 13 mismatch error
the problem is in the orange

Function DoQuest(ByVal questnum As Long, ByVal index As Long, ByVal npcnum As Long)
If ReadINI(Player(index).Char(Player(index).CharNum).Name, "QUEST" & Npc(npcnum).Quest, App.Path + "\qflag.ini") = 2 Then
Call PlayerMsg(index, "A " & Trim(Npc(npcnum).Name) & " says, '" & Trim(Quest(Npc(npcnum).Quest).After) & "'", SayColor)
ElseIf ReadINI(Player(index).Char(Player(index).CharNum).Name, "QUEST" & Npc(npcnum).Quest, App.Path + "\qflag.ini") = 1 Then
Call SendDataTo(index, "questprompt" & SEP_CHAR & questnum & SEP_CHAR & npcnum & SEP_CHAR & END_CHAR)
Else
Debug.Print "NOT COMPLETED Quest"
Call StartQuest(questnum, index, npcnum)
End If

End Function

if thats a problem then the rest like it might be to dont know couldnt figure it out.

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 Post subject:
PostPosted: Wed Jan 24, 2007 1:29 am 
Okay, then either it's a certain part of that line and you didn't specify, or that value isn't even found, or something along those lines. Why are you using readini anyway? GetVar is much better.


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PostPosted: Wed Jan 24, 2007 1:31 am 
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Posts: 132
becuase i still counldnt figure out how to convert it to get var and put var... its kind of sad lol :!:

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 Post subject:
PostPosted: Wed Jan 24, 2007 1:33 am 
It's not hard. Just compare a readini call to a getvar call and you'll understand it easily.

Trust me, I was the same way at first. I didn't even know get/putvar did the same thing as read/writeini. Lol.


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PostPosted: Wed Jan 24, 2007 3:56 pm 
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Joined: Fri Aug 25, 2006 6:40 pm
Posts: 132
yes that would be nice if it was exactly the same thign but from what ive seen you have to change it a bit and i dont know what to do with it for that part well yes i can change the ini part like readini to getvar. thats easy part hard part is i have no true example to change it with. if you could plz use that first line and change it for me so i have an example to go by.

oh and for the stuff you might need to help me wfix the rest is here in this zip. http://www.givemicks.flyserver.biz/spireastuff.zip

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PostPosted: Wed Jan 24, 2007 4:05 pm 
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Joined: Thu Jun 15, 2006 8:20 pm
Posts: 158
Code:
Function DoQuest(ByVal questnum As Long, ByVal index As Long, ByVal npcnum As Long)
if getvar(app.path & "\gflag.ini", trim(player(index).char(player(index).charnum).name), "QUEST" & trim(npc(npcnum).quest)) = 2 then
Call PlayerMsg(index, "A " & Trim(Npc(npcnum).Name) & " says, '" & Trim(Quest(Npc(npcnum).Quest).After) & "'", SayColor)
ElseIf getvar(app.path & "\gflag.ini", trim(player(index).char(player(index).charnum).name), "QUEST" & trim(npc(npcnum).quest)) = 1 then
Call SendDataTo(index, "questprompt" & SEP_CHAR & questnum & SEP_CHAR & npcnum & SEP_CHAR & END_CHAR)
Else
Debug.Print "NOT COMPLETED Quest"
Call StartQuest(questnum, index, npcnum)
End If

End Function


i THINK i've changed that to getvar for you... may have made a mistake sorry... i'm doing my accouting essay for uni right now so a lil confused haha, hope it helps :)

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PostPosted: Thu Jan 25, 2007 12:51 am 
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Joined: Fri Aug 25, 2006 6:40 pm
Posts: 132
thanx that is kind of helpful but it looks liek you only changed the first part lol.............

well if its that easy then its done i just change the beginnings with that part lol.

well the other problem is hwo can i fix the mixmatch error.

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PostPosted: Thu Jan 25, 2007 12:53 am 
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Getvar sucks ass :], You know that advo. Lord, learn binary files. Its like 10x faster. Less code also.

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PostPosted: Thu Jan 25, 2007 12:59 am 
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Joined: Fri Aug 25, 2006 6:40 pm
Posts: 132
ahaha...... figured out my problem well trully i found out it was all correct.... <<<<<< and that ini is the fastest thing for what it is going thou since it changes to getvar but uses ini to read it.


the problem is i need a qflag.ini which i dont have.... meanign i need help making one. maybe somthign liek this would work...


Code:
' ********************
' * QUEST SYSTEM 1.1 *
' * By Unknown_Raven *
' ********************
Function GetFlagHeight(index, flagnum)
Dim X
X = GetVar("FLAGS.ini", GetPlayerName(index), "Flag"&flagnum)
GetFlagHeight = X
End Function

Sub RaiseFlag(index, flagnum, height)
Call PutVar("FLAGS.ini", GetPlayerName(index), "Flag"&flagnum, GetVar("FLAGS.ini", GetPlayerName(index), "Flag"&flagnum)+height)
End Sub

Sub LowerFlag(index, flagnum, height)
Call PutVar("FLAGS.ini", GetPlayerName(index), "Flag"&flagnum, GetVar("FLAGS.ini", GetPlayerName(index), "Flag"&flagnum)-height)
End Sub

Sub SetFlag(index, flagnum, height)
Call PutVar("FLAGS.ini", GetPlayerName(index), "Flag"&flagnum, 0)
Call PutVar("FLAGS.ini", GetPlayerName(index), "Flag"&flagnum, GetVar("FLAGS.ini", GetPlayerName(index), "Flag"&flagnum)+height)
'Call PutVar("FLAGS.ini", GetPlayerName(index), "Flag"&flagnum, height)
End Sub

Sub GiveItem(index, item, value)
SLOT = 1
Do While SLOT < 24
If GetPlayerInvItemNum(index, SLOT) = 0 Then
Call SetPlayerInvItemNum(index, SLOT, item)
Call SetPlayerInvItemValue(index, SLOT, GetPlayerInvItemValue(index, SLOT)+value)
Call SendInventoryUpdate(index, SLOT)
SLOT = 24
End If
SLOT = SLOT+1
Loop
End Sub

Sub TakeItem(index, item)
SLOT = 1
Do While SLOT < 24
If GetPlayerInvItemNum(index, SLOT) = item Then
Call SetPlayerInvItemNum(index, SLOT, 0)
Call SetPlayerInvItemValue(index, SLOT, 0)
Call SendInventoryUpdate(index, SLOT)
SLOT = 24
End If
SLOT = SLOT+1
Loop
End Sub

Sub TakeCurrency(index, item, value)
SLOT = 1
Do While SLOT < 24
If GetPlayerInvItemNum(index, SLOT) = item Then
AMOUNT = GetPlayerInvItemValue(index, SLOT)
TAKE = Int(AMOUNT-value)
If TAKE <= 0 Then
Call SetPlayerInvItemNum(index, SLOT, 0)
Call SetPlayerInvItemValue(index, SLOT, 0)
Call SendInventoryUpdate(index, SLOT)
End If
If TAKE > 0 Then
Call SetPlayerInvItemNum(index, SLOT, 0)
Call SetPlayerInvItemValue(index, SLOT, 0)
Call SetPlayerInvItemNum(index, SLOT, item)
Call SetPlayerInvItemValue(index, SLOT, TAKE)
Call SendInventoryUpdate(index, SLOT)
End If
SLOT = 24
End If
SLOT = SLOT+1
Loop
End Sub

Function FindItemSlot(index, item)
slot = 1
Do While slot <= 24
If GetPlayerInvItemNum(index, Slot) = item Then
FindItemSlot = slot
slot = 24
Else
FindItemSlot = 0
End If
slot = slot + 1
Loop
End Function


Code:
Case 0
If GetFlagHeight(index, 1) = 0 Then
Call PlayerMsg(index, "quest message", 10)
Call RaiseFlag(index, 1, 1)
End If

If GetFlagHeight(index, 1) = 1 Then
Call PlayerMsg(index, "not done message", 10)
End If

If GetFlagHeight(index, 1) = 2 Then
Call PlayerMsg(index, "reward message", 10)
If FindItemSlot(index, 0) = 0 Then
Call PlayerMsg(index, "inventory full message", 12)
Else
Call GiveItem(index, 1, 1)
Call PlayerMsg(index, "recieve messege", 14)
Call RaiseFlag(index, 1, 1)
End If
End If


Case 1
If GetFlagHeight(index, 1) = 1 Then
Call PlayerMsg(index, "quest trigger message", 10)
Call RaiseFlag(index, 1, 1)
End If


just an example. i havent the clue if there is one made or if there is somthign that can have its name changed well..help plz.

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