Robin wrote:
If we're gonna convert the engine, we might as well convert it to a language which is more useful and would help the engine become better.
vb6 may be outdated, but it is still the language with the most amount of source and lines of code on the internet.
Can you give us a list of advantages for converting to .net?
Nay, I'm asking your guy's if I should try and make a VB.net engine, or not waste my time....after what's been said, I do agree with you in some aspect's: When I try and find info for VB.net, there serioulsy isn't anything half decent to learn from....
Kuja wrote:
Tayuke wrote:
Kuja wrote:
Idiot, cause MS is coded in vb6. Why don't you try finding a game source community about vb.net?
Besides that stinking fact.....or is that the only reason why it hasn't been converted over? MS was build off VB6, and no-one has been bothered to convert it over....
Why the fack would we convert it to that while vb.net executables are already able to fully decompile while vb6 semi? If you want a vb.net game source go the f* else where.
I'M ASKING you if its a good idea....from what you'll all saying its not, and so I'll most likly stink with VB6, and do something else for my school game project....