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 Post subject: The Ping Tutorial
PostPosted: Sat Jul 21, 2007 2:11 pm 
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I added this into my game: viewtopic.php?f=75&t=791

Now I want to compare my ping to others, cause I dont know if its good or bad :P It doesnt look like its very good, its mostly on around 90, but sometimes drops to 40 and then go above 100 some times.

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Bottom right corner.

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 Post subject: Re: The Ping Tutorial
PostPosted: Sat Jul 21, 2007 2:16 pm 
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Ouch. 100 ping on the network? :\

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Why aren't maps and shit loaded up in a dynamic array?
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the 4 people that know how are lazy
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 Post subject: Re: The Ping Tutorial
PostPosted: Sat Jul 21, 2007 2:19 pm 
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I have the same on both my external and internal IP =/ And it kinda always goes to the same numbers =/... there most be something wrong with the ping system.. *starts digging in the code*

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 Post subject: Re: The Ping Tutorial
PostPosted: Sat Jul 21, 2007 2:22 pm 
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There really isn't.

And a ping should be at the same numbers.

I only get 100 ping on foreign servers though, so either your server us spurting out thousands of packets, or something is wrong with your computer.

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Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: The Ping Tutorial
PostPosted: Sat Jul 21, 2007 2:23 pm 
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So I never actually looked at the GAMEFPS thing. And decided to remove it to see what would happen. Well what happened was that my movement because so smooth I almost pied myself. And the Ping rise a lot =/

Code:
' Lock fps
        Do While GetTickCount < Tick + 50
            DoEvents
        Loop
       
        ' Calculate fps
        If GetTickCount > TickFPS + 1000 Then
            GameFPS = FPS
            TickFPS = GetTickCount
            FPS = 0
        Else
            FPS = FPS + 1
        End If

I know the lock is for slow computers, but I will lower the 50 value to 20 or something.

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 Post subject: Re: The Ping Tutorial
PostPosted: Sat Jul 21, 2007 2:25 pm 
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You removed all that?

If so, you've uncapped your FPS and the only thing keeping it low is that you have some much stuff being blted on screen constantly.

Also, to smooth your movement change that 50 to 25.

Oh, and the reason your ping rises so much is because you're sending and receiving packets a lot faster.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: The Ping Tutorial
PostPosted: Sat Jul 21, 2007 2:34 pm 
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Yeah, Ill change it to something like that. Still I dont know why the ping are like it is.

Edit: The ping is around 40 now, so thats a little better. I tried running 2 games to compare the values and they were mostly the same.

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 Post subject: Re: The Ping Tutorial
PostPosted: Sat Jul 21, 2007 2:40 pm 
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Also, I think I should mention that I have Seamless maps in the game. So that might be the reason too. :P Forgot about that.
So its not just this tiny map thats in action.

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 Post subject: Re: The Ping Tutorial
PostPosted: Sat Jul 21, 2007 2:46 pm 
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Make sure there is no packet being sent to you if you are alone and stopped not moving doing nothing. If there is, then the code sux, sry.
You can't have any packet like... HP, MP, SP being sent all the time, you need to update that client side only when it changes server side.
That's the reason I used to get so low pings, now they are all around 10-20, that's a good one!
EDIT: Alone on the server too...

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Last edited by Dragoons Master on Sat Jul 21, 2007 3:01 pm, edited 1 time in total.

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 Post subject: Re: The Ping Tutorial
PostPosted: Sat Jul 21, 2007 2:54 pm 
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So people shouldn't be receiving other player and npc movement? xD!

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: The Ping Tutorial
PostPosted: Sat Jul 21, 2007 3:18 pm 
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Only the default things are being sent, I havnt added anything that would send over and over again.

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 Post subject: Re: The Ping Tutorial
PostPosted: Sat Jul 21, 2007 3:24 pm 
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Player HP, MP, SP are sent time to time by default, don't do that, that's a fix for MSE2...

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 Post subject: Re: The Ping Tutorial
PostPosted: Sat Jul 21, 2007 3:46 pm 
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Okay... Standard Winsock control, or another form of Winsock usage?

The reason I ask is.. Winsock control buffers for 100 ms and then sends what's in the buffer to where it needs to go.. As Spodi pointed out countless times, it is called 'Nagling' which can be overcome (still using the winsock control) by calling some API functions to turn this off, which can decrease your ping time if you handle your packets properly..

Anyways.. Was just curious. :)


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 Post subject: Re: The Ping Tutorial
PostPosted: Wed Dec 01, 2021 6:51 pm 
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 Post subject: Re: The Ping Tutorial
PostPosted: Wed Feb 02, 2022 12:27 am 
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 Post subject: Re: The Ping Tutorial
PostPosted: Wed Mar 02, 2022 7:43 am 
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 Post subject: Re: The Ping Tutorial
PostPosted: Sun May 29, 2022 4:43 pm 
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 Post subject: Re: The Ping Tutorial
PostPosted: Mon Sep 05, 2022 6:06 pm 
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 Post subject: Re: The Ping Tutorial
PostPosted: Sun Oct 02, 2022 8:22 am 
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 Post subject: Re: The Ping Tutorial
PostPosted: Wed Nov 02, 2022 10:50 pm 
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 Post subject: Re: The Ping Tutorial
PostPosted: Fri Dec 02, 2022 3:33 pm 
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