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Good idea?
Yes 53%  53%  [ 8 ]
No 27%  27%  [ 4 ]
Perhaps 20%  20%  [ 3 ]
Total votes : 15
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 Post subject: MS Architect
PostPosted: Sat Aug 11, 2007 10:56 pm 
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(hmm, wonder were I got the idea of architect..;) )

What do you guys think about having a compilled and open source engine. It would be something for those who dont know much visual basic programming here. It would only have the things needed and it will always be open source so when the users of the compilled feel they are ready. They can just move their maps and items and such to the source and start working on their own.

It might bring some fresh life into the community. I know many here are like, wtf no noobs... quid it. Its good to have a big wide community.

And this would only take up 1 board :P

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 Post subject: Re: MS Architect
PostPosted: Sat Aug 11, 2007 11:01 pm 
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Probably it will work, I voted perhaps. Try it ^^

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 Post subject: Re: MS Architect
PostPosted: Sat Aug 11, 2007 11:02 pm 
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Dragoons Master wrote:
Probably it will work, I voted perhaps. Try it ^^

I've had some people recently on msn asking for a simple engine that will do the job. A stable secure one.

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 Post subject: Re: MS Architect
PostPosted: Sat Aug 11, 2007 11:22 pm 
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Mirage isn't secure.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: MS Architect
PostPosted: Sat Aug 11, 2007 11:25 pm 
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Robin wrote:
Mirage isn't secure.

What?

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 Post subject: Re: MS Architect
PostPosted: Sat Aug 11, 2007 11:26 pm 
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William wrote:
A stable secure one.


Default mirage is not secure.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: MS Architect
PostPosted: Sat Aug 11, 2007 11:33 pm 
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Robin wrote:
William wrote:
A stable secure one.


Default mirage is not secure.

And what does that have to do with this?

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 Post subject: Re: MS Architect
PostPosted: Sat Aug 11, 2007 11:38 pm 
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William wrote:
A stable secure one.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: MS Architect
PostPosted: Sat Aug 11, 2007 11:38 pm 
You said people were asking for a simple secure engine. He said MS isn't secure by default.

Anyways, I say you try it, if it fails, it fails. If it doesn't, it doesn't.


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 Post subject: Re: MS Architect
PostPosted: Sun Aug 12, 2007 12:43 am 
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yeah, compile Mirage and distribute it as a compiled package

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 Post subject: Re: MS Architect
PostPosted: Sun Aug 12, 2007 2:32 pm 
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Its about time an idea several people have voiced hit the floor. Anyhow, back then I was for it, but now, for obvious reasons, would rather not, but don't care either way, since PW isn't super advanced its already a decent closed-source Mirage-based engine.


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 Post subject: Re: MS Architect
PostPosted: Sun Aug 12, 2007 2:37 pm 
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I might just make a closed source engine with a few features, but mainly just letting the user have complete control over the game.

Such as seamless, scrolling or normal maps, NPC and Player size, tile size, amount of layers etc. etc.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: MS Architect
PostPosted: Wed Dec 08, 2021 12:54 am 
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 Post subject: Re: MS Architect
PostPosted: Tue Feb 08, 2022 3:53 pm 
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 Post subject: Re: MS Architect
PostPosted: Fri Mar 11, 2022 3:55 am 
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 Post subject: Re: MS Architect
PostPosted: Wed Jun 01, 2022 10:28 pm 
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 Post subject: Re: MS Architect
PostPosted: Tue Jul 12, 2022 12:07 am 
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 Post subject: Re: MS Architect
PostPosted: Fri Sep 09, 2022 8:39 am 
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 Post subject: Re: MS Architect
PostPosted: Wed Oct 12, 2022 7:57 pm 
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