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noob issue: Paperdoll http://web.miragesource.net/forums/viewtopic.php?f=201&t=2528 |
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Author: | jiros [ Fri Aug 24, 2007 7:07 pm ] |
Post subject: | noob issue: Paperdoll |
I followed this tutorial http://www.key2heaven.net/ms/BackupCode/Temporary_Archive/PaperDoll.html Everything is copy/pasted where it should be, but I'm not sure how to use it, can someone tell me how it works? |
Author: | shaded [ Sat Aug 25, 2007 12:27 am ] |
Post subject: | Re: noob issue: Paperdoll |
Do you have a paper doll tile set? |
Author: | jiros [ Sat Aug 25, 2007 11:36 am ] |
Post subject: | Re: noob issue: Paperdoll |
Yes, but what should it be called? paperdoll.bmp? |
Author: | Matt [ Sat Aug 25, 2007 12:31 pm ] |
Post subject: | Re: noob issue: Paperdoll |
Prolly items.bmp. =P |
Author: | jiros [ Sat Aug 25, 2007 12:38 pm ] |
Post subject: | Re: noob issue: Paperdoll |
Right is it okay if I begin with PD? It's the first feature I install in th engine and I don't know anything about vb6 |
Author: | Matt [ Sat Aug 25, 2007 12:44 pm ] |
Post subject: | Re: noob issue: Paperdoll |
The system just uses your basic item system. It pulls the very first image as the image to blit when you drop it and in your inventory (if you have vis inv). When it blits to the player, it uses the item sheet like a sprite sheet. I'm all for paperdoll, but not really on 2D games. It just looks odd. But anyways, if your game gets popular, that could become quite a bit to blit to the screen at once. |
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