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| 07.16.2005 - Mirage Source Engine - Build 1 http://web.miragesource.net/forums/viewtopic.php?f=201&t=2913 |
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| Author: | Becoming [ Sat Oct 20, 2007 7:27 pm ] |
| Post subject: | 07.16.2005 - Mirage Source Engine - Build 1 |
im using this version. 07.16.2005 - Mirage Source Engine - Build 1 Fixes/Additions: 001. NOTE. First public release! when a second player trys to connect he gets stuck at the sending data, this is an issue if there is 1 player connected to the server. was there a bug in this version ? ive though about changing it to iocp, would that perhaps fix the problem since i would be changing the connection system ? Thx |
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| Author: | Lea [ Sat Oct 20, 2007 8:06 pm ] |
| Post subject: | Re: 07.16.2005 - Mirage Source Engine - Build 1 |
1) Get a faster computer 2) convert to binary files 3) use byte-packets |
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| Author: | Becoming [ Sat Oct 20, 2007 10:06 pm ] |
| Post subject: | Re: 07.16.2005 - Mirage Source Engine - Build 1 |
why would binary npcs,spells,items etc kill it ? that has nothing to do with the connection system. |
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| Author: | Lea [ Sat Oct 20, 2007 10:12 pm ] |
| Post subject: | Re: 07.16.2005 - Mirage Source Engine - Build 1 |
Did it work before you added it? |
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| Author: | Becoming [ Sat Oct 20, 2007 10:14 pm ] |
| Post subject: | Re: 07.16.2005 - Mirage Source Engine - Build 1 |
nope, it hasnt worked since i downloaded it. everyone gets stuck at the recieving game if 1 person is already online. I started with Big Reds Optimized Version. |
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| Author: | Zephius [ Sat Oct 20, 2007 10:34 pm ] |
| Post subject: | Re: 07.16.2005 - Mirage Source Engine - Build 1 |
Becoming wrote: nope, it hasnt worked since i downloaded it. everyone gets stuck at the recieving game if 1 person is already online. I started with Big Reds Optimized Version. Is this one person on the localhost? If so have you tried a user that is outside your machine? Make sure your ports are open. |
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| Author: | Becoming [ Sat Oct 20, 2007 11:16 pm ] |
| Post subject: | Re: 07.16.2005 - Mirage Source Engine - Build 1 |
yep, ports are open and forwarding. a 2nd player just cant connect :S |
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| Author: | Anthony [ Sat Oct 20, 2007 11:39 pm ] |
| Post subject: | Re: 07.16.2005 - Mirage Source Engine - Build 1 |
I would suggest downloading the MSE source and add nothing, ensure your IP addresses are correct and ports are forwarding properly and test it. If it works then you know something is wrong with your code, if not then something is wrong with your computer, router or possibly even your ISP. |
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| Author: | Lea [ Sun Oct 21, 2007 12:39 am ] |
| Post subject: | Re: 07.16.2005 - Mirage Source Engine - Build 1 |
Vegeta wrote: I would suggest downloading the MSE source and add nothing, ensure your IP addresses are correct and ports are forwarding properly and test it. If it works then you know something is wrong with your code, if not then something is wrong with your computer, router or possibly even your ISP. Rest assured that it is not a problem with the source code if you use the default MSE source code. We are not a support forum for Big Red's Optimized version, so we can not give you accurate suggestions when using that source code. |
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| Author: | Rezeyu [ Sun Oct 21, 2007 1:14 am ] |
| Post subject: | Re: 07.16.2005 - Mirage Source Engine - Build 1 |
My build one never hung with multiple connections. And when I tried big red's tut, my source never worked again. |
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| Author: | Lea [ Sun Oct 21, 2007 2:02 am ] |
| Post subject: | Re: 07.16.2005 - Mirage Source Engine - Build 1 |
Cleaned. Warnings issued where necessary. Becoming, Does a unmodified version of MSE Build 1 work, or doesn't it? We will work from there. |
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