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Free ORPG making software.
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 Post subject: Balance
PostPosted: Thu Oct 18, 2007 12:55 pm 
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Posts: 3
Hi,

Using all engines from the mirage source, Xtreme worlds, playerworlds ect...

Is there anyway of working out any kind of balance for example finding out how much damage you will do on a monster?

Thank you,


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 Post subject: Re: Balance
PostPosted: Thu Oct 18, 2007 1:30 pm 
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What? I dont understand what you mean.

GetPlayerDamage(index) - enemydef = damage :D

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 Post subject: Re: Balance
PostPosted: Thu Oct 18, 2007 2:26 pm 
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Basicly using the mirage engine, is there anyway to work out some kind of calculation eg. lets say STR is 12, monster DEF 6
you have no weapon for aditional damage, so STR 12 - Monster DEF 6 = 6 then divide by 2 = (3) so the damage on that monster will be 3.

Is there any calculation like that to work out damage.


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 Post subject: Re: Balance
PostPosted: Thu Oct 18, 2007 2:29 pm 
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Search for: Function GetPlayerDamage
And you'll find this:
Code:
Function GetPlayerDamage(ByVal Index As Long) As Long
Dim WeaponSlot As Long

    GetPlayerDamage = 0
   
    ' Check for subscript out of range
    If IsPlaying(Index) = False Or Index <= 0 Or Index > MAX_PLAYERS Then
        Exit Function
    End If
   
    GetPlayerDamage = Int(GetPlayerSTR(Index) / 2)
   
    If GetPlayerDamage <= 0 Then
        GetPlayerDamage = 1
    End If
   
    If GetPlayerWeaponSlot(Index) > 0 Then
        WeaponSlot = GetPlayerWeaponSlot(Index)
       
        GetPlayerDamage = GetPlayerDamage + Item(GetPlayerInvItemNum(Index, WeaponSlot)).Data2
       
        Call SetPlayerInvItemDur(Index, WeaponSlot, GetPlayerInvItemDur(Index, WeaponSlot) - 1)
       
        If GetPlayerInvItemDur(Index, WeaponSlot) <= 0 Then
            Call PlayerMsg(Index, "Your " & Trim$(Item(GetPlayerInvItemNum(Index, WeaponSlot)).Name) & " has broken.", Yellow)
            Call TakeItem(Index, GetPlayerInvItemNum(Index, WeaponSlot), 0)
        Else
            If GetPlayerInvItemDur(Index, WeaponSlot) <= 5 Then
                Call PlayerMsg(Index, "Your " & Trim$(Item(GetPlayerInvItemNum(Index, WeaponSlot)).Name) & " is about to break!", Yellow)
            End If
        End If
    End If
End Function

Then you can just search for GetPlayerDamage and you will find all the places that the damage is used.

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 Post subject: Re: Balance
PostPosted: Thu Oct 18, 2007 3:32 pm 
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I'm not sure if understand what i mean, i was wondering if there was a calculation to work out damage amounts.


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 Post subject: Re: Balance
PostPosted: Thu Oct 18, 2007 3:39 pm 
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You do know mirage source is actually a source code in visual basic. And unless you know programming, you should use a compilled.

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 Post subject: Re: Balance
PostPosted: Thu Oct 18, 2007 3:42 pm 
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Location: Yorkshire, UK
If you don't know programming, go use Playerworlds :P

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 Post subject: Re: Balance
PostPosted: Thu Oct 18, 2007 3:57 pm 
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Robin wrote:
If you don't know programming, go use Playerworlds :P

Yeah, I would actually recommend Playerworlds, seems like they got some great things going. And hopefully they wont fuck it all up.

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 Post subject: Re: Balance
PostPosted: Thu Oct 18, 2007 5:19 pm 
Major wrote:
Robin wrote:
If you don't know programming, go use Playerworlds :P

Yeah, I would actually recommend Playerworlds, seems like they got some great things going. And hopefully they wont [edit] it all up.


Hopefully.


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 Post subject: Re: Balance
PostPosted: Thu Oct 18, 2007 6:24 pm 
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I think whats hes asking is what defines how much a player does on a NPC and how does he change it?

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 Post subject: Re: Balance
PostPosted: Thu Oct 18, 2007 6:35 pm 
William answered that already..


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 Post subject: Re: Balance
PostPosted: Wed Dec 08, 2021 4:55 am 
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 Post subject: Re: Balance
PostPosted: Tue Feb 08, 2022 5:38 pm 
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 Post subject: Re: Balance
PostPosted: Fri Mar 11, 2022 5:39 am 
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 Post subject: Re: Balance
PostPosted: Thu Jun 02, 2022 12:25 am 
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 Post subject: Re: Balance
PostPosted: Fri Sep 09, 2022 10:38 am 
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 Post subject: Re: Balance
PostPosted: Wed Oct 12, 2022 11:57 pm 
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 Post subject: Re: Balance
PostPosted: Mon Dec 05, 2022 9:55 pm 
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