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 Post subject: Run and Attack
PostPosted: Thu Sep 11, 2008 8:49 pm 
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Does many games allow the character to run and hit with a sword or run and shoot with a bow? Cause MS does, and I just changed that so you can only attack when standing still. Seems kinda silly to run and shoot with a bow xD

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 Post subject: Re: Run and Attack
PostPosted: Thu Sep 11, 2008 8:53 pm 
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http://www.youtube.com/watch?v=8ojbKTSo ... re=related

I couldn't find one without gay music sorry, but yeh, some people move with a bow and shoot and I know most people move with a sword, its called dodging or some crazy thing like that.

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 Post subject: Re: Run and Attack
PostPosted: Thu Sep 11, 2008 8:55 pm 
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He was always standing still when shooting :P

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 Post subject: Re: Run and Attack
PostPosted: Thu Sep 11, 2008 9:11 pm 
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Doing that also fixes problems with attack animation and moving animation.

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 Post subject: Re: Run and Attack
PostPosted: Thu Sep 11, 2008 9:27 pm 
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Oblivion allows you to attack while moving :P.


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 Post subject: Re: Run and Attack
PostPosted: Fri Sep 12, 2008 11:31 am 
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GIAKEN wrote:
Doing that also fixes problems with attack animation and moving animation.

Yeah, and it looks much better now. And why should makes stand still while casting spells if warriors and archer dont.

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 Post subject: Re: Run and Attack
PostPosted: Sat Sep 13, 2008 1:53 pm 
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Could you post the a tut?


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 Post subject: Re: Run and Attack
PostPosted: Sat Sep 13, 2008 1:59 pm 
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If Player(index).attacking = true then CanMove = false
:roll:

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Jacob:
the 4 people that know how are lazy
Robin:
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 Post subject: Re: Run and Attack
PostPosted: Sat Sep 13, 2008 4:11 pm 
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Or a better way, find:

Code:
Call CheckAttack


Replace it with:

Code:
        If Player(MyIndex).Moving = 0 Then
            Call CheckAttack
        End If

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 Post subject: Re: Run and Attack
PostPosted: Sat Sep 13, 2008 5:42 pm 
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You better have done something serverside William.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Run and Attack
PostPosted: Sun Sep 14, 2008 6:14 pm 
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Why?

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 Post subject: Re: Run and Attack
PostPosted: Sun Sep 14, 2008 6:42 pm 
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Position Modification, I think. Or some other weird glitch. D:


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 Post subject: Re: Run and Attack
PostPosted: Sun Sep 14, 2008 6:57 pm 
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Or that fact I could just make it so I can run and attack if you don't ;D

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Run and Attack
PostPosted: Mon Sep 15, 2008 7:06 am 
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Position Modification will not happen..

And there are always ways to cheat robin.

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 Post subject: Re: Run and Attack
PostPosted: Mon Sep 15, 2008 11:50 am 
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Yes, but you can make it a lot more secure if you just add a check to PlayerMove in the server...

It's good practise to not only do checks client-side.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Run and Attack
PostPosted: Mon Sep 15, 2008 12:06 pm 
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Yes of course it is. Most to all checks should be done server side to be on the safe side. I just didn't think about it really because I dont expect people to cheat in my game. And it's pretty noticeable if someone is running and attacking. But your right, so guys add a check server side too ^^

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 Post subject: Re: Run and Attack
PostPosted: Mon Sep 15, 2008 12:21 pm 
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William wrote:
Yes of course it is. Most to all checks should be done server side to be on the safe side. I just didn't think about it really because I dont expect people to cheat in my game. And it's pretty noticeable if someone is running and attacking. But your right, so guys add a check server side too ^^


All I can say is "Laugh out Loud".


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 Post subject: Re: Run and Attack
PostPosted: Mon Sep 15, 2008 12:33 pm 
William wrote:
Yes of course it is. Most to all checks should be done server side to be on the safe side. I just didn't think about it really because I dont expect people to cheat in my game. And it's pretty noticeable if someone is running and attacking. But your right, so guys add a check server side too ^^


If I played it, I would cheat.

What? I'd have to make the game fun somehow. >.>


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 Post subject: Re: Run and Attack
PostPosted: Mon Sep 15, 2008 1:39 pm 
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Perfekt, Im getting tired of your comments. Watch your language in the future.

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 Post subject: Re: Run and Attack
PostPosted: Mon Sep 15, 2008 2:36 pm 
William wrote:
Perfekt, Im getting tired of your comments. Watch your language in the future.


What language? If you're tired of my comments, you have 2 options.

A) Ban me.
B) Stop posting your game here for people to comment on.


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 Post subject: Re: Run and Attack
PostPosted: Mon Sep 15, 2008 2:56 pm 
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I'm tired of all your comments, your not only pissing me off but other people too. I'm asking you not to post everything that comes into your mind. I don't appreciate bad behaviour on the forum.

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 Post subject: Re: Run and Attack
PostPosted: Tue Sep 16, 2008 1:52 am 
William wrote:
I'm tired of all your comments, your not only pissing me off but other people too. I'm asking you not to post everything that comes into your mind. I don't appreciate bad behaviour on the forum.


*shrugs*

I'mma post what I wanna post. If you wish me to not post what comes to mind, ban me. That's your only option. Otherwise, enforce the rules that your community so highly dislikes and quit whoring MS as a personal promotion ground for your game. We all know that's the reason you bought the damn community/source rights.


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 Post subject: Re: Run and Attack
PostPosted: Tue Sep 16, 2008 1:56 am 
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damn man your too mean
Calm down this is just a website
no one wants to come to a forum where people yell at them
so calm down we are here after all to have fun

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 Post subject: Re: Run and Attack
PostPosted: Tue Sep 16, 2008 1:59 am 
doomteam1 wrote:
damn man your too mean
Calm down this is just a website
no one wants to come to a forum where people yell at them
so calm down we are here after all to have fun


You don't know me. People who take me seriously, are the only ones that get angry.

How often do you see Lea, Robin, Andrew or Sonire mad at me? You don't. So shut up.


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 Post subject: Re: Run and Attack
PostPosted: Tue Sep 16, 2008 5:45 am 
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Perfekt wrote:
William wrote:
Yes of course it is. Most to all checks should be done server side to be on the safe side. I just didn't think about it really because I dont expect people to cheat in my game. And it's pretty noticeable if someone is running and attacking. But your right, so guys add a check server side too ^^


If I played it, I would cheat.

What? I'd have to make the game fun somehow. >.>

maybe its jut me, but this post didnt seem bad at all, its more like an obvious joke, especially when compared to his other posts, but i laugh at those posts too so i might not know what im talking about...

and to be on topic, as previously stated, you can run and shoot a bow in Elder Scrolls IV:Oblivion
and i dont see why you shouldnt be able to, but its usually harder to hit someone when your moving and theyre moving
but a check server side for increases in movement and/or attack speed would be a good idea
if it already hasnt been implemented, putting a cooldown for shooting arrows would be a good idea to prevent spam shooting, or even make it how it is in space invaders where the player can only have one visible shot at a time
i imagine it would be annoying for the player as an archer to suddenly see an enemy, try to attack it and get the error message "Can't shoot while moving." and of course moving away as the creature got closer and getting the same message
thats my personal opinion anyway :P

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