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 Post subject: Sprites
PostPosted: Mon Mar 31, 2008 8:15 pm 
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Ok i may have missed the answer when i searched for it but here is my question. i have a sprite like the attached image and dont know how to impliment it or change it so that the the engine will know how to use it. how would i go about fixing it.


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 Post subject: Re: Sprites
PostPosted: Mon Mar 31, 2008 8:21 pm 
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If you have not changed any code at all then the default sprite layout are 32x32 pixel height frames. 3 frames for every direction, all lined up in one row. just use your favorite image editor to rearrange in this case. However, with knowledge of the programming, you can change the code to display whatever you wish.

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 Post subject: Re: Sprites
PostPosted: Mon Mar 31, 2008 8:24 pm 
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Location: This magical place called 'reality'
As of default MSE1, you line them up in one row of sprites. The sections should be 3 sprites wide and 1 sprite wide. Every third sprite is an attack sprite.
UUUDDDLLLRRR
U = facing up (back to you)
D = facing down (front to you)
L = facing left (<-)
R = facing right (->)
Bolded are attack sprites.

An example is attached below (includes a sprite with visible attacks and a code)
(don't steal this sprite, as it is mine)


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Char.PNG
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 Post subject: Re: Sprites
PostPosted: Mon Mar 31, 2008 8:26 pm 
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ok thanks only problem is I'm limited to vb.net 2005 coding.

is it basically changing the 32x32 to something that would work with the sprite i have?


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 Post subject: Re: Sprites
PostPosted: Mon Mar 31, 2008 9:15 pm 
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Mirage source, in any and all of its forms is coded in Visual Basic 6. You will need a VB6 compiler to do anything with the code. you can attempt to import the code into VB.net, but rest assured you will have to manually change A LOT of things in the code to get it to even compile.

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 Post subject: Re: Sprites
PostPosted: Mon Mar 31, 2008 9:42 pm 
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guess i didnt mention i have vb6 installed. but dont really know it. im better at vb.net 2005. lol


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 Post subject: Re: Sprites
PostPosted: Mon Mar 31, 2008 9:46 pm 
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My Post still stands. you need to either program it in VB6 or you need to convert it to .net. if you convert to .net, know that you will be spending several days/weeks/months (depending on skill level) sorting out the myriad of bugs that will inevitably pop up.

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 Post subject: Re: Sprites
PostPosted: Mon Mar 31, 2008 9:50 pm 
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and my question still stands in vb6 do i change the 32x32 to something else?


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 Post subject: Re: Sprites
PostPosted: Tue Apr 01, 2008 12:41 am 
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Either make the rectangle longer when blitting, or use two blit calls, for top and bottom.


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 Post subject: Re: Sprites
PostPosted: Tue Apr 01, 2008 1:53 am 
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There is a 64x32 tut here on the forums...

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 Post subject: Re: Sprites
PostPosted: Tue Apr 01, 2008 3:18 am 
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Stomach Pulser wrote:
There is a 64x32 tut here on the forums...

is this the type of sprite im using?


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 Post subject: Re: Sprites
PostPosted: Tue Apr 01, 2008 3:28 am 
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.... you don't know the dimensions of your own images?

o.O


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 Post subject: Re: Sprites
PostPosted: Tue Apr 01, 2008 5:06 am 
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nope i used this to generate them.

http://www.backwater-productions.net/RMXP_CSG/

i never said it was mine either.


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 Post subject: Re: Sprites
PostPosted: Tue Apr 01, 2008 1:11 pm 
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there was a sprite converter around here some place
made specifically for converting those to mirage format


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 Post subject: Re: Sprites
PostPosted: Tue Apr 01, 2008 3:50 pm 
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alright i searched for the sprite converter and found one. works great. now do i just add the converted file underneath the other sprite in the sprite file in the gfx? then make a ndw clas and say to use sprite 1 i do beleive it is.

(i say one because i beleive the first one is 0 if im wrong please correct me)


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 Post subject: Re: Sprites
PostPosted: Tue Apr 01, 2008 4:11 pm 
No, you're right.


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 Post subject: Re: Sprites
PostPosted: Tue Apr 01, 2008 4:22 pm 
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Thanks alot. for the help.

i found a converter in the forum by searching and they are working great.


Last edited by crzyone9584 on Tue Apr 01, 2008 10:20 pm, edited 1 time in total.

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 Post subject: Re: Sprites
PostPosted: Tue Apr 01, 2008 9:12 pm 
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crzyone9584 wrote:
nope i used this to generate them.

http://www.backwater-productions.net/RMXP_CSG/

i never said it was mine either.



Yeah.. they're the RMXP sprites, but I mean is, you can't just.. look at them.. or right click and check the properties.. or measure them in paint..


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 Post subject: Re: Sprites
PostPosted: Wed Dec 08, 2021 1:37 pm 
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 Post subject: Re: Sprites
PostPosted: Tue Feb 08, 2022 9:22 pm 
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 Post subject: Re: Sprites
PostPosted: Fri Mar 11, 2022 9:20 am 
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 Post subject: Re: Sprites
PostPosted: Thu Jun 02, 2022 4:22 am 
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 Post subject: Re: Sprites
PostPosted: Fri Sep 09, 2022 2:56 pm 
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 Post subject: Re: Sprites
PostPosted: Thu Oct 13, 2022 8:36 am 
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 Post subject: Re: Sprites
PostPosted: Thu Nov 03, 2022 5:43 am 
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