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One idea http://web.miragesource.net/forums/viewtopic.php?f=201&t=384 |
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Author: | geoffrey [ Tue Aug 15, 2006 5:13 pm ] |
Post subject: | One idea |
Hi everybody , i was thinking about an offline map editor Is there any easy way to make it? I think we have to delete all packets and make it in the same program , so copy many subs and functions. If anyone hav a better idea |
Author: | Mithlomion [ Tue Aug 15, 2006 5:17 pm ] |
Post subject: | |
And how would it send the finnished work to the server if its offline?... . KInda useless if you ask me, you can just map and then not just save the work and you will have the same effect lol xD. Or maybe, and mapeditor that saves the maps in files?.. THen u can kinda like upload them when server is online? XD |
Author: | Harry [ Tue Aug 15, 2006 6:21 pm ] |
Post subject: | |
Yeah dude what your saying would be pretty pointless, and if you where to make it, you wouldent need to deleate any packets, unless your trying to remove the map editor from the client, but that would be even more pointless.... |
Author: | Misunderstood [ Tue Aug 15, 2006 7:35 pm ] |
Post subject: | |
Actually an offline mapeditor(one not built into the game) is much more secure. If its built into the game, its easy for someone to send their client the correct packets to open the editor and see the details of a map(sometimes it would give them an advantage, like finding out where a hidden key might be) Of course making a random packet name would help, but if they know a mapper....they could still find that. |
Author: | Verrigan [ Tue Aug 15, 2006 8:42 pm ] |
Post subject: | |
It's pretty easy to figure out all the information in the map packets regardless of how you work it, but as Misunderstood said, an offline (out of MS) map editor would be the most secure way of doing it. |
Author: | Krloz [ Tue Aug 15, 2006 9:05 pm ] |
Post subject: | |
And a better way to work as a team because the server wont have to be online to map xD |
Author: | geoffrey [ Wed Aug 16, 2006 1:49 pm ] |
Post subject: | |
yeah , if the serveur is offline, a mapper in the team would map and send the new map to his friend and put it in the maps folder. So , the mappers would not be dependant of the admin server anymore |
Author: | funkynut [ Wed Aug 16, 2006 2:26 pm ] |
Post subject: | |
You'd have to be very carefil if you make the map editor offline, since theres the possibility of two people mapping on the same map, or offline editor not having upto date version map and similar stuff like that You'll have to work something out that'll keep mappers making multiple copys like perhaps having access to a certain range of maps I would find making a seperate online map editor to be easier personally |
Author: | Zee-Xaya [ Wed Aug 16, 2006 11:14 pm ] |
Post subject: | |
Client With Mapeditor and Client Without. |
Author: | Lea [ Wed Aug 16, 2006 11:21 pm ] |
Post subject: | |
Client with mapeditor, and no normal play functions, and a client with normal play functions, without any admin powers over moniter |
Author: | William [ Tue Aug 22, 2006 11:25 am ] |
Post subject: | |
Mithlomion wrote: And how would it send the finnished work to the server if its offline?... . KInda useless if you ask me, you can just map and then not just save the work and you will have the same effect lol xD.
Or maybe, and mapeditor that saves the maps in files?.. THen u can kinda like upload them when server is online? XD You would have the offline map system in the server folder. |
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