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 Post subject: Gamemaker Mirage
PostPosted: Fri Jun 27, 2008 11:55 pm 
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Since people were asking about this in my help topic, I decided to post my progress here.

I am making a mirage friendly client in gamemaker. It is a complete rebuild of the client, but the server will not know the difference.

So far I can:

Make a new account
Log in
Receive the characters
Make a new character
Log in
receive chat messages
send chat messages
receive maps from the server
drawing maps

The advantages of gamemaker? Really really really really fast programming. If you thought vb6 was RAD...
Direct X 8
MP3 sounds, midi sounds, any sounds
yoyogames instant play
No need to have you players run libary files
Easier to program in (you can use the libaries if you have trouble)
I know it well :D
Active community
Much more

I am going to go take a shower, but throughout the night I will post my progress.

@Robin, you can post your concerns here or whatever, instead of filling up my help thread.

Anyway, it is boring working alone, so if you would like to help post in my thread in the help section.

_________________
GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


Last edited by Labmonkey on Sat Jun 28, 2008 8:08 pm, edited 7 times in total.

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 Post subject: Re: Gamemaker Mirage
PostPosted: Fri Jun 27, 2008 11:59 pm 
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and last time i check yoyo games owns your game now. check the liscense.


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 Post subject: Re: Gamemaker Mirage
PostPosted: Sat Jun 28, 2008 12:04 am 
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That is only if you upload there.
"* By uploading, submitting, posting or otherwise placing any Content, including Games on yoyogames.com you expressly agree and confirm that:
* you are not a minor or else have your parent’s or guardian’s permission to do so on these Terms and agree these Terms;
* you have read and agreed to these Terms and understand them or have had them explained by a parent or guardian who does so;
* your Content, including Games may be used on and in connection with yoyogames.com;
* your username may be advertised and used in connection with your Content, including Games;
* you grant to YoYo Games the non-exclusive, irrevocable, worldwide, perpetual, royalty free right and licence to use your Content, including Games on and in connection with yoyogames.com and to give all consents (if any) which YoYo Games requires including under copyright and other intellectual property, data protection and privacy laws world wide, for that use only; WHAT this means IS that we will NOT sell your Game OR ANY EXTENSIONS (OR ANYTHING ELSE THAT YOU UPLOAD) or use THEM separately from yoyogames.com WITHOUT YOUR PERMISSION. WHAT IT DOES mean IS that we can use WHAT YOU UPLOAD WITHIN THE web site and make it available to users of the web site "

That is just so you can't sue them if they put your game on the front page or something. Or if they use your game to advertise gamemaker. :P

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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 Post subject: Re: Gamemaker Mirage
PostPosted: Sat Jun 28, 2008 12:13 am 
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ah ok well i guess your good then. i had just remembered reading it a long time ago


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 Post subject: Re: Gamemaker Mirage
PostPosted: Sat Jun 28, 2008 12:15 am 
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they had some problems with the change in the license, but it was mostly mis-reads from noobs that caused all of the trouble.

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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 Post subject: Re: Gamemaker Mirage
PostPosted: Sat Jun 28, 2008 2:19 am 
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lol like me when i first started making games :D


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 Post subject: Re: Gamemaker Mirage
PostPosted: Sat Jun 28, 2008 2:28 am 
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chat messages completely finished. I am done for tonight, but tomorrow maybe I can get something up visually. Though I will be watching the Futurama movie...



EDIT: Now maps are able to be saved on the client. Now to draw them...
EDIT2: Drawing maps is working, just a slight bug where not all of the tiles are being drawn. Time for lunch/futurama!

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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 Post subject: Re: Gamemaker Mirage
PostPosted: Sat Jun 28, 2008 8:08 pm 
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TILES FINISHED!!!!!!

on to players (Robin, looks like I may win that bet :P)

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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 Post subject: Re: Gamemaker Mirage
PostPosted: Sat Jun 28, 2008 8:11 pm 
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Location: Nashville, Tennessee, USA
Google Talk: rs.ruggles@gmail.com
Screen shot of progress please? This is getting interesting.

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 Post subject: Re: Gamemaker Mirage
PostPosted: Sat Jun 28, 2008 8:17 pm 
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Location: Yorkshire, UK
Labmonkey wrote:
TILES FINISHED!!!!!!

on to players (Robin, looks like I may win that bet :P)


Enjoy getting the GameAI and all the different packets done :lol:

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Gamemaker Mirage
PostPosted: Sat Jun 28, 2008 8:20 pm 
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Joined: Sun May 28, 2006 10:29 pm
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Location: Salt Lake City, UT, USA
Google Talk: Darunada@gmail.com
That's the fun part :D

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I'm on Facebook! Google Plus LinkedIn My Youtube Channel Send me an email Call me with Skype Check me out on Bitbucket Yup, I'm an EVE Online player!
Why not try my app, ColorEye, on your Android devlce?
Do you like social gaming? Fight it out in Battle Juice!

I am a professional software developer in Salt Lake City, UT.


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 Post subject: Re: Gamemaker Mirage
PostPosted: Sat Jun 28, 2008 8:56 pm 
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packets are crazy easy, I don't know why you even mentioned that :P. And for the game AI, I am assuming you mean like player-input side and the responses, like attacking, etc. That's my next thing. There isn't actually much there, it should be done fairly quickly, but I may be wrong, so lets hope I'm right :D.

_________________
GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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 Post subject: Re: Gamemaker Mirage
PostPosted: Sat Jun 28, 2008 9:09 pm 
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Location: Salt Lake City, UT, USA
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I hope you're not doing a 1-1 copy and actually fixing things that are wrong with Mirage.

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I'm on Facebook! Google Plus LinkedIn My Youtube Channel Send me an email Call me with Skype Check me out on Bitbucket Yup, I'm an EVE Online player!
Why not try my app, ColorEye, on your Android devlce?
Do you like social gaming? Fight it out in Battle Juice!

I am a professional software developer in Salt Lake City, UT.


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 Post subject: Re: Gamemaker Mirage
PostPosted: Sat Jun 28, 2008 9:22 pm 
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I can't do a 1-1 copy, lol. Its a completely different graphics, sound, and object system. I'm doing a full rewrite of the client.

The only thing I am looking at is the packets :mrgreen:

_________________
GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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 Post subject: Re: Gamemaker Mirage
PostPosted: Sat Jun 28, 2008 9:35 pm 
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Now I think about it Consty did Server & Client in 2 weeks, so you have 1 week to re-do the client.

Have fun.

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Gamemaker Mirage
PostPosted: Sat Jun 28, 2008 9:59 pm 
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It should be done by tomorrow :P. And I am adding in new features with all that.

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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 Post subject: Re: Gamemaker Mirage
PostPosted: Sat Jun 28, 2008 11:39 pm 
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screenie please?


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 Post subject: Re: Gamemaker Mirage
PostPosted: Sun Jun 29, 2008 1:43 am 
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there is nothing much to see, for now it just looks like mirage without players...

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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 Post subject: Re: Gamemaker Mirage
PostPosted: Sun Aug 31, 2008 8:28 pm 
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lol what happened to this?


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 Post subject: Re: Gamemaker Mirage
PostPosted: Sun Aug 31, 2008 9:21 pm 
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I was actually just about to work on it.


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 Post subject: Re: Gamemaker Mirage
PostPosted: Wed Dec 08, 2021 7:43 pm 
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 Post subject: Re: Gamemaker Mirage
PostPosted: Tue Feb 08, 2022 11:56 pm 
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 Post subject: Re: Gamemaker Mirage
PostPosted: Fri Mar 11, 2022 11:54 am 
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 Post subject: Re: Gamemaker Mirage
PostPosted: Thu Jun 02, 2022 7:06 am 
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 Post subject: Re: Gamemaker Mirage
PostPosted: Fri Sep 09, 2022 5:37 pm 
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