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 Post subject: Off-screen rendering?
PostPosted: Thu Nov 20, 2008 8:17 pm 
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Ported by dynamic maps & camera code over from my Dx8 engine and came up with this. Tiles and shit won't render half-way off screen or anything.

Fixes?

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Thu Nov 20, 2008 8:23 pm 
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I don't know a fix. But everything looks messed up and off. The stat bars, Inventory+ Buttons, Map info. Is that like um? Purposely done?


But as for the in-game problems. Looks like something messed up the x and y map props? I wouldn't know. I don't code LOL

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PostPosted: Thu Nov 20, 2008 8:44 pm 
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I'm not showing off the game, I'm showing a specific problem. I obviously haven't worked on the GUI yet. As for you guessing what the problem is, you kinda failed because I explained what the problem is.

Don't bother posting if you're gonna post such useless stuff ;D

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Thu Nov 20, 2008 9:39 pm 
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What happens when you walk to the edge?

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PostPosted: Thu Nov 20, 2008 11:27 pm 
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The way i usually fix this is by when setting the rec, check if it is going to draw offscreen, and adjust accordingly.


ie, if x < 0 then recx = recx + x

eh not sure if that makes sense, but hope it helps :D

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PostPosted: Fri Nov 21, 2008 2:19 am 
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Robin wrote:
I'm not showing off the game, I'm showing a specific problem. I obviously haven't worked on the GUI yet. As for you guessing what the problem is, you kinda failed because I explained what the problem is.

Don't bother posting if you're gonna post such useless stuff ;D


'Kay. Learnded lesson XD

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PostPosted: Fri Nov 21, 2008 3:43 am 
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You're changing the games name O.O!?

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PostPosted: Fri Nov 21, 2008 6:42 am 
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As in when you walk towards a direction it renders only part by part and has black at the edges

of the screen?

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PostPosted: Fri Nov 21, 2008 10:13 am 
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Basically, the tiles around the edge won't render because a few of the pixels are off-screen.

If anything is even slightly off-screen, it wont render the entire thing.

You can see that in the tiles & trees.

Jacob found an alright method of fixing it, though.

Labmonkey wrote:
The way i usually fix this is by when setting the rec, check if it is going to draw offscreen, and adjust accordingly.


ie, if x < 0 then recx = recx + x

eh not sure if that makes sense, but hope it helps :D


I do that for sprites & animations, but doing this for EVERY tile would be laggy as fuck.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Fri Nov 21, 2008 12:37 pm 
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Did you take this screenshot while walking? Or is it like this when standing still too?

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PostPosted: Fri Nov 21, 2008 1:16 pm 
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Danno if this would work since i just started programming again but

Code:
OpenSpace = PIC_X - (ScreenSizeX / PIC_X)
 
  If OpenSpace < PIC_X Then
  rec.left = pic_x - openspace

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PostPosted: Mon Nov 24, 2008 11:19 pm 
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TonyNooblet wrote:
Danno if this would work since i just started programming again but

Code:
OpenSpace = PIC_X - (ScreenSizeX / PIC_X)
 
  If OpenSpace < PIC_X Then
  rec.left = pic_x - openspace


"but doing this for EVERY tile would be laggy as fuck."


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PostPosted: Mon Nov 24, 2008 11:28 pm 
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I thought you ran away to the army?

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Mon Nov 24, 2008 11:31 pm 
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SIR YES SIR


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PostPosted: Mon Nov 24, 2008 11:56 pm 
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Camera is easy, I not needed fpses atm ;D

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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PostPosted: Tue Nov 25, 2008 2:38 am 
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Well is there a way to fix this for DX7?

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