Mirage Source

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Do you want mirage in dx7 or dx8
Dx7 30%  30%  [ 9 ]
Dx8 70%  70%  [ 21 ]
Total votes : 30
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 Post subject: Mirage source Dx8 or dx7
PostPosted: Sat Jul 25, 2009 1:21 am 
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What do you want?
I chose dx8

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PostPosted: Sat Jul 25, 2009 2:31 am 
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DX8. I find it a lot easier and more convenient to use than DX7.

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PostPosted: Sat Jul 25, 2009 2:47 am 
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DarkSpartan4 wrote:
DX8. I find it a lot easier and more convenient to use than DX7.

so do i

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PostPosted: Sat Jul 25, 2009 5:02 am 
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dx8 obviously

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PostPosted: Sat Jul 25, 2009 5:20 am 
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dx8 for the future! mhuahaha :twisted:

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PostPosted: Sat Jul 25, 2009 7:46 am 
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I think that it's fine at Dx7, if you want Dx8 so bad, program it yourself. Thats when you know that you're truly a talented programmer.

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PostPosted: Sat Jul 25, 2009 3:32 pm 
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The "program it yourself" attitude really needs to stop here. It's an open source community, share your code!

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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PostPosted: Sat Jul 25, 2009 3:45 pm 
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ya, and isn't it now against the rules to start a flame war?
cause by saying that everyone is going to get in a fight.... again

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PostPosted: Sat Jul 25, 2009 5:17 pm 
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Labmonkey wrote:
The "program it yourself" attitude really needs to stop here. It's an open source community, share your code!

No, it's a programming community, so go do it yourself and learn something.


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PostPosted: Sat Jul 25, 2009 6:19 pm 
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Joost wrote:
Labmonkey wrote:
The "program it yourself" attitude really needs to stop here. It's an open source community, share your code!

No, it's a programming community, so go do it yourself and learn something.


Exactly.

We're not here to cater to each and every member. We don't HAVE to share our code whatsoever. While this is an open source community, the source itself is public domain. If there were some form of license saying we have to share it, then fine, but there's not and it's too late to add one. We all have a copy of the source under the public domain license. ;)


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PostPosted: Sat Jul 25, 2009 6:20 pm 
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Labmonkey wrote:
The "program it yourself" attitude really needs to stop here. It's an open source community, share your code!


Nobody learns a thing from cut and paste tutorials.

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PostPosted: Sat Jul 25, 2009 6:30 pm 
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Nean wrote:
Labmonkey wrote:
The "program it yourself" attitude really needs to stop here. It's an open source community, share your code!


Nobody learns a thing from cut and paste tutorials.


Exactly.


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PostPosted: Sat Jul 25, 2009 6:44 pm 
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Matt wrote:
Nean wrote:
Labmonkey wrote:
The "program it yourself" attitude really needs to stop here. It's an open source community, share your code!


Nobody learns a thing from cut and paste tutorials.


Exactly.


I learned alot from cut and pasting tutorials actually. It lead me to expand on them and create more things

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PostPosted: Sat Jul 25, 2009 6:53 pm 
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Forte wrote:
Matt wrote:
Nean wrote:
Labmonkey wrote:
The "program it yourself" attitude really needs to stop here. It's an open source community, share your code!


Nobody learns a thing from cut and paste tutorials.


Exactly.


I learned alot from cut and pasting tutorials actually. It lead me to expand on them and create more things


Most of the nubs that join here, don't learn from them. They use them, and if they find a problem, demand us to fix it for them. Instead of learning and figuring out for themselves why it messed up.


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PostPosted: Sat Jul 25, 2009 8:55 pm 
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And here I was thinking the entire world would collapse if Matt and I agreed.


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PostPosted: Sat Jul 25, 2009 9:29 pm 
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Joost wrote:
And here I was thinking the entire world would collapse if Matt and I agreed.


Me and James thought the same thing about if we agreed with each other. Apparently, the world didn't revolve around our feud and nothing happened. Kinda nice too. I rather like living. :D


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PostPosted: Sat Jul 25, 2009 10:10 pm 
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I love James. He always makes me feel so confident about my looks.


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PostPosted: Sat Jul 25, 2009 11:51 pm 
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Never messed with DX8, but DX7 seemed to do the trick.

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PostPosted: Sun Jul 26, 2009 1:12 am 
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You guys forget that these engines help people MAKE games, not LEARN to make games.

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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PostPosted: Sun Jul 26, 2009 1:34 am 
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Labmonkey wrote:
You guys forget that these engines help people MAKE games, not LEARN to make games.


Playerworlds, Konfuze, Eclipse, THOSE engines help people MAKE games. Mirage Source is around to help people LEARN games. Ugh. Learn, Labmonkey, seriously.


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PostPosted: Sun Jul 26, 2009 1:41 am 
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I know when I'm beaten.

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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PostPosted: Sun Jul 26, 2009 7:42 am 
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I can kind of understand both sides of this. Nowadays when you learn to make Video Games your usually gonna learn in something other than VB6, or at least I would hope you do. Copy-Paste tutorials did the trick for me. At first, I won't lie, I never even bothered to look at the code or even try to understand what it did, but then after it caught my attention I slowly started to learn. The way I see it is, you will get people who do not care about code because not everyone likes to code, when people are first introduced to something like this they think its the greatest creation on the earth and they do their best to work with it even though they don't know it. I vote for DX7 for 2 reasons. 1) Those same people should be using Eclipse. 2) If something like DX8 was implemented into MS, an average Nub like myself who has been so used to DX7 is gonna have no idea what the heck is going on and it will just totally screw up my process of learning. Just my 2 cents.

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PostPosted: Sun Jul 26, 2009 3:09 pm 
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jsventor wrote:
1) Those same people should be using Eclipse.

I don't see why we should use DX7 because Eclipse does...
jsventor wrote:
2) If something like DX8 was implemented into MS, an average Nub like myself who has been so used to DX7 is gonna have no idea what the heck is going on and it will just totally screw up my process of learning.

You will probably learn more, that is good for you. DX7 is just not used anymore, It's waaay old. It dates from 1999/2000.
Not saying that DX8 is new (it's from 2000/2002), but it supports (remember, it supports, you don't need to use the features if you don't want to) so many features that you can basically do anything with it. The code do change but it changes for better.

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PostPosted: Sun Jul 26, 2009 3:17 pm 
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Dragoons Master wrote:
jsventor wrote:
1) Those same people should be using Eclipse.

I don't see why we should use DX7 because Eclipse does...
jsventor wrote:
2) If something like DX8 was implemented into MS, an average Nub like myself who has been so used to DX7 is gonna have no idea what the heck is going on and it will just totally screw up my process of learning.

You will probably learn more, that is good for you. DX7 is just not used anymore, It's waaay old. It dates from 1999/2000.
Not saying that DX8 is new (it's from 2000/2002), but it supports (remember, it supports, you don't need to use the features if you don't want to) so many features that you can basically do anything with it. The code do change but it changes for better.


As I've said, the people around here fear change. I don't wanna use 8 because I just don't see the need for it in my games. 7 does everything I need and want it to do. So, no point in changing. If it ain't broke, don't fix it. ;)


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PostPosted: Sun Jul 26, 2009 4:50 pm 
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Matt wrote:
Dragoons Master wrote:
jsventor wrote:
1) Those same people should be using Eclipse.

I don't see why we should use DX7 because Eclipse does...
jsventor wrote:
2) If something like DX8 was implemented into MS, an average Nub like myself who has been so used to DX7 is gonna have no idea what the heck is going on and it will just totally screw up my process of learning.

You will probably learn more, that is good for you. DX7 is just not used anymore, It's waaay old. It dates from 1999/2000.
Not saying that DX8 is new (it's from 2000/2002), but it supports (remember, it supports, you don't need to use the features if you don't want to) so many features that you can basically do anything with it. The code do change but it changes for better.


As I've said, the people around here fear change. I don't wanna use 8 because I just don't see the need for it in my games. 7 does everything I need and want it to do. So, no point in changing. If it ain't broke, don't fix it. ;)


That goes against the programmer mentality. "If it isn't broken, keep programming until it is"

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GIAKEN wrote:
Since I'm into men, not women

GIAKEN wrote:
I can't take these huge penises anymore! All that's left is shame! And blood


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