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Kolosos http://web.miragesource.net/forums/viewtopic.php?f=205&t=4333 |
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Author: | JokeofWeek [ Tue Sep 23, 2008 3:42 am ] |
Post subject: | Re: Kolosos |
Update for today ![]()
![]() -Started a system that will store certain variables for the player instead of constantly re-calculating it, and will update when you equip/de-equip an item with mods or when you put in stat points (Damage, Armor/Defence, Attack Speed, Magic Find, Damage Reflect) -Worked some more on the stat system ![]() -Started work on a day/night system. Might scrap it though, depends. Thanks for all the positive feedback guys ![]() |
Author: | Apk [ Tue Sep 23, 2008 6:27 am ] |
Post subject: | Re: Kolosos |
too bad no ones ever made use out of my damn GUI's T_T i don't think you should settle into a GUI until you're done coding for a while anyhow |
Author: | JokeofWeek [ Tue Sep 23, 2008 11:50 am ] |
Post subject: | Re: Kolosos |
Apk wrote: too bad no ones ever made use out of my damn GUI's T_T i don't think you should settle into a GUI until you're done coding for a while anyhow Yeah, that's probably what I'm gonna do when I'm nearer release, since for now I don't really need a GUI ![]() |
Author: | Doomy [ Tue Sep 23, 2008 8:08 pm ] |
Post subject: | Re: Kolosos |
what guis is he talking about i looked through all his topics and i have to idea what hes talking about |
Author: | JokeofWeek [ Wed Sep 24, 2008 1:23 am ] |
Post subject: | Re: Kolosos |
Working on the Day/Night system at the mo ![]() ![]() ![]() @Doomteam : APK is a really amazing GUI maker if I remember correctly, he used to make some for games, but I think he meant they never got released or something. |
Author: | Matt [ Wed Sep 24, 2008 1:30 am ] |
Post subject: | Re: Kolosos |
He put some up for sale awhile back. They were pretty nice. Nothing I'd use though.. |
Author: | skillzalot [ Wed Sep 24, 2008 1:31 am ] |
Post subject: | Re: Kolosos |
This is going good. Keep up the amazing work |
Author: | JokeofWeek [ Wed Sep 24, 2008 3:10 am ] |
Post subject: | Re: Kolosos |
Read bottom of post - Edited Night time in the wild, without a torch ![]() ![]() Notice how the top left and bottom right is a bit iffy though o_O Still trying to figure that one out xD. But you get the drift ![]() Edit : Hmm, donno if I'll be keeping this day/night system yet or not, I might just overlay the whole screen so that you can still see, I don't know yet =/ This light system is proving to be odd xD Edit : Alright well, I was having lots of problems with the day/night system, so for now I am just going to remove the system I currently had in place. I might re-add it in one day depending on if I figure out a different way to do it. So, for now I'm scrapping that system, and I might go for a traditional day/night system with lights and such where you can still see the whole screen, I don't know yet really =/ |
Author: | JokeofWeek [ Thu Sep 25, 2008 1:34 am ] |
Post subject: | Re: Kolosos |
Updates :
![]() -Big update for developers, many of the editors totally overhauled, adding in new options to the map editor to make editing maps much easier ![]() |
Author: | JokeofWeek [ Fri Sep 26, 2008 4:30 am ] |
Post subject: | Re: Kolosos |
Updates :
![]() -Quite a few additions for developers, including multi-tile select and some map editor options (turn off players/npcs, etc.) -Started redoing PK system Hopefully more to come for tonight ![]() |
Author: | Nean [ Fri Sep 26, 2008 5:49 am ] |
Post subject: | Re: Kolosos |
Awesome dude. You have to release a beta soon. <3 |
Author: | fatnoob [ Fri Sep 26, 2008 6:30 am ] |
Post subject: | Re: Kolosos |
OMG OMG OMG Looks soooo goood and sounds soooo goood. Your engine is what I'm definetly going to use when it is finished and released |
Author: | JokeofWeek [ Fri Sep 26, 2008 11:45 am ] |
Post subject: | Re: Kolosos |
fatnoob wrote: OMG OMG OMG Looks soooo goood and sounds soooo goood. Your engine is what I'm definetly going to use when it is finished and released Sorry to dissapoint, but it's not an engine ![]() |
Author: | Rian [ Fri Sep 26, 2008 3:35 pm ] |
Post subject: | Re: Kolosos |
LMAO. This tickles me. I fucking LOLed! |
Author: | Kousaten [ Fri Sep 26, 2008 3:50 pm ] |
Post subject: | Re: Kolosos |
One would tend to think that the classes gave it away, at the very least. ![]() |
Author: | JokeofWeek [ Sat Sep 27, 2008 4:37 am ] |
Post subject: | Re: Kolosos |
xD ![]() Updates :
![]() - Arena Map Type, no experience/items lost, doesn't count towards deaths nor rescues ![]() - Started re-making the NPC Drop System ![]() |
Author: | skillzalot [ Sat Sep 27, 2008 1:38 pm ] |
Post subject: | Re: Kolosos |
More awesome upgrades. Keep them coming |
Author: | JokeofWeek [ Mon Sep 29, 2008 3:47 am ] |
Post subject: | Re: Kolosos |
Been busy, so I couldn't really work on Kolosos ![]() ![]() Updates
![]() ![]() -Worked in Haggling stat, now works when trading with NPCs ![]() |
Author: | JokeofWeek [ Tue Sep 30, 2008 9:41 pm ] |
Post subject: | Re: Kolosos |
Sorry I haven't been posting much, been working hard on the Spell System with animations and area of effect and such, hopefully I will be done soon ![]() |
Author: | JokeofWeek [ Thu Oct 02, 2008 12:29 am ] |
Post subject: | Re: Kolosos |
Alright, updates for today ![]() Updates :
![]() - Hardcoded Heal, Flame (Click + Cast on a single player/npc), Fire Ring (4 surrounding tiles), Bless (Player buff, buffs most stats, however, the actual buffs haven't been added, but that takes two secs ![]() More to come ![]() |
Author: | JokeofWeek [ Fri Oct 03, 2008 4:40 am ] |
Post subject: | Re: Kolosos |
Updates:
![]() - Optimized a few things in the game loop to prevent functions being called for no reason each loop, gained some FPS there ![]() |
Author: | JokeofWeek [ Sun Oct 05, 2008 5:13 am ] |
Post subject: | Re: Kolosos |
Updates:
- News system on main menu ![]() ![]() More to come ![]() |
Author: | Kraft [ Sun Oct 05, 2008 7:09 am ] |
Post subject: | Re: Kolosos |
Really good. I'm looking forward for this game. ^_^ |
Author: | JokeofWeek [ Mon Oct 06, 2008 4:53 am ] |
Post subject: | Re: Kolosos |
Updates:
![]() Now, I also started working on a forum ![]() ![]() ![]() On a side note - am looking for someone who could make me some spell animations for a few spells ![]() ![]() ![]() |
Author: | JokeofWeek [ Tue Oct 07, 2008 3:51 am ] |
Post subject: | Re: Kolosos |
Updates :
- Worked on the NPC Targetting System, this also uses the rest system, won't tell you all the details though ![]() |
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