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 Post subject: A World's End RPG
PostPosted: Wed Jun 17, 2009 2:08 am 
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A World's End RPG
A Brain Damage Inc. Production

Banner: Image

GFX:
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Workers:
Server Host/Owner/Idealist: Hippoman
Lead Coder/Idealist: Zombie0hour (Formely Kite)
GFX Worker: Ghost
Website Designer/Banner Maker: Chief
Lead Scripter: AkselJ
GUI Artist: Ninja-Tech
Scripter/Hoster: The Zarnick
Fourm Hoster/Developer/Website Hoster: Havox
---------------------------

A World's End RPG is a 2D side scrolling war RPG. In WERPG You chose one of 6 factions. American, German, English, Russian, Japanese, or French.

WERPG is a mainly PVP RPG. The entire game is PVP. It also includes Capture the Flag, Raids, and Destroy the Objective.

Custom Edits: The game will have many custom coding's including Teleports, Parachutes, and possibly aiming. The game is practically a new engine.

Vehicles: The game will also include Buyable vehicles. These vehicles will include tanks, which will be useable only in tank routes against other tanks.

Squads: These are small teams of NPC's that will follow you. When on normal routes you can only have a team of 2. When on tank routes you can have a team of 4 with 2 in vehicles. If you are going to do a parachute drop, you must have enough parachutes for your entire squad.

Routes: are roads or paths that limit or only allow certain people or items. So far there are only 2 kinds of routes, Tank routes and Normal routes. Tank routes are the only way you can use a vehicle of any sorts, they also allow you to have a squad of 4 with you. Normal routes restrict vehicles and squads down to 2 men.

Aiming: This will be used via the mouse. You move the mouse towards the top of the screen your gun will aim up. Move it down it will aim down. Shoot at a hard object, it will stop.

Partical Engine:
a partical engine might be used. 1. for smoke from guns overheating. 2. Fire. 3. Blasts from guns/ammo dropping from guns.

Ammo: There MIGHT be ammo added to the game to make a reload time, ammo will most likely be unlimited, but there will be reload times.

Bases: Now you might be thinking, "OMG its all PVP? The other teams will just kill me when I’m trying to level or when I spawn!" WRONG! Your bases include a training zone within them so low levels can train before setting out. Be warned BASES ARE ATTACKABLE. There will be raids and your best bet is to stay back if you’re a low level. Let the level 50 guards and Heroes take care of it.

Heroes: Heroes are the specially named NPC's of your base. When engaging in a Raid you are looking to kill the other Teams Hero or Heroes. Heroes are usually very highly armored and are above level 50. Best to attack with a group.

Stats: Stats will be in the game. This makes it more of a RPG and also makes it so that a Sniper can also use and do a sufficient amount of damage with a machine gun. All stats go up to level 100.

Weapons: Handguns and knives require defense. Machine guns and shotguns require attack. Riflemen and snipers require vitality. Grenades and rocket launchers require a certain level.

Skills: More info later, So far only in idea process.

Normal Stats: These are the stats such as STR DEF SPD and MAG. now changed to Attack, Defense, Vitality, and Skill.

Banks: banks will store money and items. In the event of a successful raid, a key will be picked up. Bring it to the bank and you receive a random amount of money above 1000.

Money: Money is called UD's aka Universal Dollars. This is used to buy normal items and weapons.

Markets: There is a market in each base, this is to sell your items to others or buy items. There is also a market chat. Which is used by /m [message].

Friend System: There will be a friend system. It will work like so. You will press a button and it will bring up a menu showing your friends and you can add them and remove them and look at them and such.

Global Chat: Global chat is used by typing /g [message]. This goes to EVERYONE. Not just your team!

Radar: still in idea form. We might have a radar/minimap.

Full screen: Full screen playability might be added.

Credit/Checks: This will be a system of where instead of lugging money around with you. You deposit it within a bank and you just click the "Pay with Credit" Button and it shows you, how much you have, how much it costs, how much you'll have left over.

NPC Attacks: An example of a NPC attack is the attack on the French base that happens every 5 hours or so. This means that on a major tank route 2 German tanks and 4 German men will spawn. On the French side 4 French men will spawn. When the attack starts it will be announced World-Wide (Global Chat). Then it’s up to the French to defend their base, and the Germans to break through and attack the French.

Honor System: as you level you will get different ranks and abilities. When being restricted from using a item, it will say required Level: (insert rank here). So you move up from a private to a General and such. People can see what level you are by your profile and Clothes.

Profiles: There might be profiles added to the game. More on this later. Will look like dog tags, with your rank, name, class, faction, and stats on them.

Maps: I plan to have many many maps in the entire game. Maybe 1000 or so. Because as explained in detail in the next info box, this game is the world.

World/Climate: Well it cant be a modern world game without actual world-like features...so in the final release there will probably be many climates and such. Ranging from Desert to Tundra, you can go anywhere on the earth including Antarctica.


Information about factions!

Easiest Team
Americans
Japanese
English
Russians
Germans
French
Hardest Team

Special abilities of factions.
Americans: Overall easy goers. Have more health than other teams and gain more.
Japanese: Gain more exp than others.
English: Higher Skill and better abilities.
Russians: Higher defense and Vitality. Best tanks.
Germans: Attack dogs guards. Best attack overall. Best weapons.
French: Best guards. Biggest challenge to play as.
-------------------------

If you would like to help, fill out the forum below:
Skills:
Why:
Ideas: (optional)
Notes: (optional)

(More later)

To do list!
Not Done
Working on
Finished
--------------------------
1. Helicopter missions/traveling
2. Website
3. Sub-board
4. First gfx team sheet
5. Aiming
6. Client and Testing
7. GUI
8. Character Select Edit

9. Ammo
10. Bases
11. Heros
12. Stats
13. Switch Normal Stat Names
14. Friends list
15. Fix Banks, trading, and auto login
16: Credit
17: Auto Patcher
18: Squads
19: Routes
20: Vehicles

More to be added later.

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Last edited by zombie0hour on Wed Jun 17, 2009 2:15 am, edited 1 time in total.

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 Post subject: Re: A World's End RPG
PostPosted: Wed Jun 17, 2009 2:11 am 
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Joined: Tue Apr 22, 2008 2:15 am
Posts: 597
Epic!

I want a demo soon lol


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 Post subject: Re: A World's End RPG
PostPosted: Wed Jun 17, 2009 2:14 am 
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Joined: Tue May 30, 2006 2:07 am
Posts: 836
Location: Nashville, Tennessee, USA
Google Talk: rs.ruggles@gmail.com
Damn dude, this is very nice! Though I must admit, when I first saw your Avatar, Signature, and username, I was hoping it would be a zombie game. However, I'm still very impressed :D

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 Post subject: Re: A World's End RPG
PostPosted: Wed Jun 17, 2009 2:18 am 
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Joined: Sun Jun 15, 2008 3:31 pm
Posts: 20
Pbcrazy wrote:
Epic!

I want a demo soon lol


We should have one out in a month or two.

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 Post subject: Re: A World's End RPG
PostPosted: Wed Jun 17, 2009 2:34 am 
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Joined: Wed Jun 17, 2009 2:25 am
Posts: 12
Location: Minnesota
If anyone has any questions, ask me.


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 Post subject: Re: A World's End RPG
PostPosted: Wed Jun 17, 2009 2:35 am 
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Joined: Sun Jun 15, 2008 3:31 pm
Posts: 20
Hippo is here! Rave

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 Post subject: Re: A World's End RPG
PostPosted: Wed Jun 17, 2009 8:17 am 
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Joined: Tue Apr 21, 2009 5:29 am
Posts: 8
I am absolutely astonished.

There is no word to describe my eagerness for more information.


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 Post subject: Re: A World's End RPG
PostPosted: Wed Jun 17, 2009 11:49 pm 
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Joined: Wed Jun 17, 2009 2:25 am
Posts: 12
Location: Minnesota
Well we got some fourms up actually, they're temporary, but it suits. I just made them a while ago, so its going to be a bit till everything is running smoothly.

http://worldsendrpg.smfforfree.com/index.php

Theres a list on there of what were doing, and most of announcements will be there.


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 Post subject: Re: A World's End RPG
PostPosted: Fri Jun 19, 2009 3:05 am 
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Joined: Sat Jun 03, 2006 8:32 pm
Posts: 415
The sprites remind me of General Chaos for Sega Genesis... which was a fun game. Good luck

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 Post subject: Re: A World's End RPG
PostPosted: Tue Jun 23, 2009 3:06 am 
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Joined: Wed Jun 17, 2009 2:25 am
Posts: 12
Location: Minnesota
Since zombie is too busy...

Image

Mercenary/American/Russian

Frames: Frames as in when you move or attack. There will be many frames and we don't know the exact number yet, but we are working on getting it. We are going to try to make it as real as possible.

3 Planes of Enviroment: So we have 3 planes of enviroment. Far-Plane, Near-Plane, and Player-Plane. The Far-Plane is like mountains and such, this moves the slowest. The Near-Plane is like trees and buildings. It moves as you move. The Player-Plane is actually split into 3 extra planes, this is explained in the next info box. This is where your character is.

3 Planes of Movement: Ever played Little Big Planet? Well in it, the have 3 planes of Movment. Front, Middle, and Back. This creates a more 3D feel. Front is closest to you, in the real world. Back is farthest. We are going to use this same idea. So if you press up, you move up, if you move up and hit a ladder, you go up. This would also mean you can go behind the ladder.

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 Post subject: Re: A World's End RPG
PostPosted: Tue Dec 14, 2021 9:26 pm 
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 Post subject: Re: A World's End RPG
PostPosted: Thu Feb 10, 2022 11:26 am 
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 Post subject: Re: A World's End RPG
PostPosted: Sat Mar 12, 2022 11:02 pm 
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 Post subject: Re: A World's End RPG
PostPosted: Thu Jun 16, 2022 12:33 am 
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 Post subject: Re: A World's End RPG
PostPosted: Sat Sep 10, 2022 6:21 pm 
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 Post subject: Re: A World's End RPG
PostPosted: Fri Nov 04, 2022 2:58 am 
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 Post subject: Re: A World's End RPG
PostPosted: Sat Dec 10, 2022 4:48 pm 
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