Mirage Source

Free ORPG making software.
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PostPosted: Thu Apr 09, 2009 12:49 am 
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For you people at OGC you probably already seen this topic lol.

Aphelia Engine ~ W.I.P. Work In Progress ~

Programmed in: Microsoft Visual Basic 2008 AKA VB.NET [Microsoft Visual Studio 2008 Professional Edition]
DirectX: DirectX9 with Direct3D (It's still 2D)
Database: MySQL
Planned Release Date: Summer '09
Website: http://www.unfriedchicken.com

That's right! :D

Aphelia Engine is closed source engine (atleast for now) programmed in VB.NET. It is programmed around the basic frame of MirageSource but I started the project from scratch. No I did not use that crap Microsoft came up with to "convert" your VB6 project to VB.NET, I started with a new blank project.

!READ!
While unprotected .NET applications can be decompiled, the decompiled source code is not an exact match to the original source code. However it's obvious that there is enough information from the decompiled source code to figure out what is going on. With some obfuscation tools for .NET you can make it harder for an attacker to get some decompiled source code.. It's an arms race between the protection camp and the hacker camp. As each new obfuscation method or tool comes out, a new decompiling tool will come out to counter whatever advances were made.. By the way I do use an obfuscation tool to obfuscate my code ;)

Now that I won't receive any negative feedback on decompiling .NET applications lets continue.

So far the engine is like if you ripped out all the features of MirageSource. All you can do so far is log in, chat, and walk around on a loaded map with other players. The base frame of winsocks and packets are done so NPCs, Spells, Items, Classes, etc, Will be added very shortly :) The complete engine is planned to be done by this summer.


Last edited by Toast on Sat Apr 11, 2009 6:07 am, edited 1 time in total.

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PostPosted: Thu Apr 09, 2009 12:55 am 
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Nice. I like it :P
Good for those out there using .NET I suppose lol :P


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PostPosted: Thu Apr 09, 2009 1:28 am 
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well done!


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PostPosted: Thu Apr 09, 2009 2:39 am 
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Looking pretty damned good to be honest. Nice job.

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GIAKEN wrote:
Since I'm into men, not women

GIAKEN wrote:
I can't take these huge penises anymore! All that's left is shame! And blood


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PostPosted: Thu Apr 09, 2009 3:58 am 
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Thanks :D, I'm planning to launch a private beta this weekend :P


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PostPosted: Thu Apr 09, 2009 8:52 am 
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Wow this is awesome!

I planned something simmilar to do in Game Maker and FreeBASIC but i dont think i will.

Excellent job. nice to have someone like you here.

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PostPosted: Thu Apr 09, 2009 10:38 am 
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Thats pretty awesome.
Good job.

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PostPosted: Thu Apr 09, 2009 10:46 pm 
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Thanks for your positive feedback everyone :D

I hope to get some forums running this weekend so I can start posting development logs :)


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PostPosted: Sat Apr 11, 2009 6:10 am 
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*BUMP*

Got some forums up where we will post updates :P

http://www.unfriedchicken.com/


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PostPosted: Sat Apr 11, 2009 6:52 am 
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I registered... You should look into a more professional URL/Domain though.

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GIAKEN wrote:
Since I'm into men, not women

GIAKEN wrote:
I can't take these huge penises anymore! All that's left is shame! And blood


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PostPosted: Sat Apr 11, 2009 2:13 pm 
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Nean wrote:
I registered... You should look into a more professional URL/Domain though.


It's temporary.


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PostPosted: Sat Apr 11, 2009 6:16 pm 
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I like the URL xD.

Everything here looks good :) I registered too.


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PostPosted: Tue Apr 14, 2009 5:51 am 
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Aphelia will be going through a beta test on Friday, April 17th, 2009. Please sign up on our forums and PM me if you wish to participate in this beta test.


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PostPosted: Tue Apr 14, 2009 8:45 pm 
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KruSuPhy wrote:
Nice. I like it :P
Good for those out there using .NET I suppose lol :P

Its closed source, so it doesn't matter if you use .net or not.

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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PostPosted: Tue Apr 14, 2009 10:40 pm 
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Labmonkey wrote:
KruSuPhy wrote:
Nice. I like it :P
Good for those out there using .NET I suppose lol :P

Its closed source, so it doesn't matter if you use .net or not.


It is and currently will be closed source for most or all of 2009.


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PostPosted: Thu Jun 04, 2009 2:57 am 
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*BUMP*

Released an offline MapEditor (BETA v1.0.2.3). You can download it off our forums once you registered. Feedback is welcome. :)


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PostPosted: Thu Jun 04, 2009 3:14 am 
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Toast wrote:
*BUMP*

Released an offline MapEditor (BETA v1.0.2.3). You can download it off our forums once you registered. Feedback is welcome. :)


Blah why not just post a link to it?

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PostPosted: Thu Jun 04, 2009 3:47 am 
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Fine fine.

Requirements;

.NET Framework 2.0 or higher (x86, x64)
SlimDX runtimes (Download)

Download;

MapEditor (Offline Version) BETA v1.0.2.3


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PostPosted: Wed Jun 10, 2009 11:40 pm 
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*UPDATE*

I started adding NPCs to the engine. I'm pretty much done except for the Server's NPC AI. Here is a screenshot of the MapEditor working with NPCs. I'll release an update to the MapEditor soon.

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Link


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PostPosted: Mon Jun 15, 2009 2:05 am 
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Looking good.

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PostPosted: Mon Jun 22, 2009 1:56 am 
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* UPDATE *

I have started making my own DX UI. My DX UI classes have events and properties just like normal .NET form controls. So far I only got a panel class that supports children controls but I will be working on labels, buttons and other controls. This allows me to make the engine's UI totally based off DirectX and have the option of having the whole thing fullscreen.

Since it's sort of hard to demonstrate with a picture I have uploaded an .AVI video file. Compressed with WinRAR it's under a 1mb but unzipped it's 43mb lol.

.AVI video download


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PostPosted: Mon Jun 22, 2009 3:53 am 
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Looking pretty sweet. Keep up the good work. :)

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GIAKEN wrote:
Since I'm into men, not women

GIAKEN wrote:
I can't take these huge penises anymore! All that's left is shame! And blood


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PostPosted: Mon Jun 22, 2009 4:35 am 
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Thanks :D


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PostPosted: Fri Jul 17, 2009 7:46 pm 
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*ANNOUNCEMENT* I'm currently announcing that I'm dropping or halting work (undecided at this point in time) on Aphelia to work on PlayerWorlds.NET.


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PostPosted: Fri Jul 17, 2009 8:27 pm 
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Toast wrote:
*ANNOUNCEMENT* I'm currently announcing that I'm dropping or halting work (undecided at this point in time) on Aphelia to work on PlayerWorlds.NET.

i hate you.....
unless .net is opensource then i don't

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