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 Post subject: Everlong Online
PostPosted: Sun Jun 28, 2009 9:20 pm 
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Alright, I wasn't going to post on here, but what the hell. Everlong Online is my new project (well not so new, I've been working on it for quite some time). Our engine is being built from scratch in java, by a good friend of mine. Our graphics are from Green Raven, who is simply amazing. Anything you need to know, really will be on the site. The forums that are up now, are temporary, but you are all free to post in them. Check it out.

www.everlongonline.com


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 Post subject: Re: Everlong Online
PostPosted: Sun Jun 28, 2009 9:45 pm 
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Didnt really see what all you guys coded into the game but the graphics are nice

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 Post subject: Re: Everlong Online
PostPosted: Sun Jun 28, 2009 11:00 pm 
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halla wrote:
Didnt really see what all you guys coded into the game but the graphics are nice


The engine is still under development, according to my programmer, we're pretty close to a usable engine, and we will continue to build on it from there. We are striving right now towards getting the base of the engine down, so we can start building the actual game (mapping etc.), then we can continue to update and build onto the engine. :]

And 90% of the GFX atm are by GR, I've modified some, and the items are by another friend of mine. The gui is 100% made by me :]


Last edited by Afide on Sun Jun 28, 2009 11:01 pm, edited 1 time in total.

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 Post subject: Re: Everlong Online
PostPosted: Sun Jun 28, 2009 11:00 pm 
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Location: Canada, BC
Google Talk: anthony.fleck@gmail.com
This reminds me lots of Merrimint :( my poor dead project.


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 Post subject: Re: Everlong Online
PostPosted: Sun Jun 28, 2009 11:01 pm 
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Anthony wrote:
This reminds me lots of Merrimint :( my poor dead project.


Hikaru and I are/were good friends, I actually pixeled some of the eyes for Merrimint, which are also being used on ELO :]


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 Post subject: Re: Everlong Online
PostPosted: Sun Jun 28, 2009 11:02 pm 
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Google Talk: anthony.fleck@gmail.com
Well, good luck. If you need any artwork I got a bunch of stuff somewhere.


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 Post subject: Re: Everlong Online
PostPosted: Sun Jun 28, 2009 11:23 pm 
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Anthony wrote:
Well, good luck. If you need any artwork I got a bunch of stuff somewhere.


I'll take anything Breeze related, and I'll give you recognition for all of it. Thanks.


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 Post subject: Re: Everlong Online
PostPosted: Sun Jun 28, 2009 11:28 pm 
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Are you using object streams for socket communication?


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 Post subject: Re: Everlong Online
PostPosted: Sun Jun 28, 2009 11:30 pm 
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Coke wrote:
Are you using object streams for socket communication?


Would have to ask my programmer, my faith is in him with the more technical coding stuff.


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 Post subject: Re: Everlong Online
PostPosted: Mon Jun 29, 2009 3:40 am 
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Location: Cincinnati, OH
Google Talk: rj.cox101@gmail.com
I've been coding an open source java mmo for quite some time, I'm helping Afide out with his project after I make a couple releases. I'm not using object streams for socket communication because of the overhead associated with them... I've thought about doing it for certain objects like maps, npc's and players but the traditional method has worked just fine.

I'll release more information about my engine later this week when I have somthing more substantial to show...


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 Post subject: Re: Everlong Online
PostPosted: Mon Jun 29, 2009 3:57 am 
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And that would be "my" coder/love of my life <3.


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 Post subject: Re: Everlong Online
PostPosted: Mon Jun 29, 2009 4:24 am 
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Please, please, please fix your website. Don't make your users download a 300kb content background image, it's annoying.


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 Post subject: Re: Everlong Online
PostPosted: Mon Jun 29, 2009 5:05 am 
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Everything is .png.... maybe you should get off dialup?


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 Post subject: Re: Everlong Online
PostPosted: Mon Jun 29, 2009 5:19 am 
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http://www.everlongonline.com/site.png - 796.97 KB (816,094 bytes)
  1. You're going to kill your bandwith.
  2. You're going to kill your users' bandwith.
  3. If your game is as poorly coded as your website, you're going to need more bandwith than the universe can offer.
  4. Stop being so thickheaded. I gave you sound advice. I clicked your website, noticed the enormous images loaded and immediately left. Do you honestly plan to attract users?


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 Post subject: Re: Everlong Online
PostPosted: Mon Jun 29, 2009 5:32 am 
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What are you running? IE, on a computer built in the 90s? lol

And that is just that big atm, because the news section hasn't been trimmed yet.

Anddd... I think I can handle it..

Image Image


Last edited by Afide on Mon Jun 29, 2009 5:41 am, edited 1 time in total.

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 Post subject: Re: Everlong Online
PostPosted: Mon Jun 29, 2009 5:40 am 
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I give everybody permission to bash Afide in any way you deem fit. I promise, no bans.


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 Post subject: Re: Everlong Online
PostPosted: Mon Jun 29, 2009 5:41 am 
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It doesn't matter if YOU can, think of your PLAYERS!


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 Post subject: Re: Everlong Online
PostPosted: Mon Jun 29, 2009 5:44 am 
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If they can't load the website, why would they even try to play the game?

If you can't load that, there is a problem, or you need to move out of your 3rd world country and get a real connection :X


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 Post subject: Re: Everlong Online
PostPosted: Mon Jun 29, 2009 6:01 am 
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I agree with the others.. I think the design looks great, but making everything an image is bad & slow. I would work on a design that either doesn't rely so heavily on images or uses images in a smarter way.


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 Post subject: Re: Everlong Online
PostPosted: Mon Jun 29, 2009 6:06 am 
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We'll see, maybe I'll switch some things to jpg, or something. But if you have a problem loading that . . . .

I'll trim down the News section... eventually.


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 Post subject: Re: Everlong Online
PostPosted: Mon Jun 29, 2009 6:07 am 
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Its not that people have a problem, its just horrible standards. you're wasting bandwidth and wasting your viewers' time.

Also, Everlong sounds like a brand of Penis-Pumps.

:D


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 Post subject: Re: Everlong Online
PostPosted: Mon Jun 29, 2009 6:08 am 
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At least we've have bigger.... lol :]

And I think it's .. it's*** (talk about horrible standards)


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 Post subject: Re: Everlong Online
PostPosted: Mon Jun 29, 2009 6:17 am 
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You will waste more time converting to .jpgs (which is still a waste of bandwith) than you will converting your site to dynamically sized dividers.


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 Post subject: Re: Everlong Online
PostPosted: Mon Jun 29, 2009 6:19 am 
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Eh.

It looks sexy, It works. I got no problem with it. The minimal amount bigger it is, doesn't bother me.


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 Post subject: Re: Everlong Online
PostPosted: Mon Jun 29, 2009 6:31 am 
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It doesn't really matter if YOU have a problem with it. If you're designing a game, you'll want to actually listen to suggestions from others otherwise you lose your players' interest.


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