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PostPosted: Sun Sep 09, 2007 7:11 pm 
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As with most of the graphics, egon sketched up some cliffs.. then i destroyed them and redid them lol;

I'm retarded at pixeling so they took me ages, its a firm belief of mine that elevation and diversity are key to making a game feel more involved (thus the 4 types of grass etc ~.~)...

Well here they are, covered every possible angle in this test map, i'm happy with them even if you guys are not xD

(and yes thats an emote lol)

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meh?


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PostPosted: Sun Sep 09, 2007 7:21 pm 
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Too sexy for a normal person's eyes.


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PostPosted: Sun Sep 09, 2007 7:28 pm 
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It looks good. Nice to see your game alive again :)

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PostPosted: Sun Sep 09, 2007 7:31 pm 
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Well, it seems Liam likes Tibia more than his project.

I don't like the top right tree though.

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PostPosted: Sun Sep 09, 2007 7:34 pm 
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I totally love it. The mapping is quite good to, Liam your not a bad mapper ;).

You better release this!!


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PostPosted: Sun Sep 09, 2007 7:35 pm 
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I'm a little concerned about the diagonal wall below the top left tree. Those lines just doesnt seem right. I suggest you dot it like on all the other places.

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PostPosted: Sun Sep 09, 2007 7:38 pm 
Problem with the tree:

Leaves look dimensional, trunks look flat.

Problem with the tree on the top right:

Too close to the edge.

Other than that, I like it.


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PostPosted: Sun Sep 09, 2007 8:19 pm 
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It does go more with the over all style and the flat trunk thing, easy enough to fix.

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PostPosted: Sun Sep 09, 2007 9:02 pm 
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The shading in the trees make it look like the leaves are concave, adn teh trunk is convex.

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PostPosted: Sun Sep 09, 2007 9:05 pm 
Dave wrote:
The shading in the trees make it look like the leaves are concave, adn teh trunk is convex.


You just said the same thing I said like 3 posts ago..

Pay attention Dave! Gosh!


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PostPosted: Sun Sep 09, 2007 9:57 pm 
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the trunk doesn't look FLAT, it looks CONVEX.

So shutup :P

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PostPosted: Sun Sep 09, 2007 10:01 pm 
Dave wrote:
the trunk doesn't look FLAT, it looks CONVEX.

So shutup :P


It DOES LOOK FLAT! God Dave, you're dumb. xD

Jk.

It's the same thing really. It looks flat, even though it's 2D and technically flat.. O_o


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PostPosted: Sun Sep 09, 2007 10:17 pm 
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I know the tree doesent look right, i dont particularly like the map; it was just me farting around with some tiles lol, that tree up the top right was me checking if i could use the layers in a certain way,

dont judge my mapping on this trash please xD

makes me happy to see you guys think its alright, as for Tibia, i'm not playing it anymore.

-opens vb6-

onwards and upwards 8)

EDIT:

Anyone who fancies having a go at improving any of the graphics, be my guest xD


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PostPosted: Sun Sep 09, 2007 10:39 pm 
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I might help you if you promise you'll release this, this year.

But not as last time, not re-doing everything :P.. Just changin a few stuff or so..


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PostPosted: Sun Sep 09, 2007 11:24 pm 
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No chance of this year, Robins so busy and i rely on him for so much, theres so much to do.. and thats even before the game itself starts being made >.>

I'll plod on with what i can; but the 'cool' stuff depends on how busy Robin and Perfekt are at the time, so its all down to chance lol xD


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PostPosted: Mon Sep 10, 2007 2:17 pm 
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I did warn you that Silverdale would get priority ;D

I'll have some more time once I get these last few features done for Silverdale though.

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Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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