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PostPosted: Wed Aug 02, 2006 8:14 pm 
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Well, I'm currently workin on getting a team together for a zelda game and decided to make the in-game inventory :P

Image

Here is the newest one :P

Image


Here is the hud :P

Image

Newer Hud

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PostPosted: Wed Aug 02, 2006 8:18 pm 
It's okay, but why a Zelda Game? Be more creative, and create your own game, your own style, your own story, etc.

It's more of an accomplishment, if you do it yourself, and not copy an already popular game.


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PostPosted: Wed Aug 02, 2006 8:22 pm 
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Advocate wrote:
It's okay, but why a Zelda Game? Be more creative, and create your own game, your own style, your own story, etc.

It's more of an accomplishment, if you do it yourself, and not copy an already popular game.


Zelda because I love zelda games :P


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PostPosted: Wed Aug 02, 2006 8:50 pm 
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I think they are very cool. Good job.

Might wanna add some shading to the hud pic. Its still cool though


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PostPosted: Wed Aug 02, 2006 9:00 pm 
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Misunderstood wrote:
I think they are very cool. Good job.

Might wanna add some shading to the hud pic. Its still cool though


Thanks for the criticism :P

I took your advice and added a little shading, it looks......

Well, take a look at it :P

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PostPosted: Thu Aug 03, 2006 2:46 am 
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maybe a little more. But it is better :).

You could add some lighter spots near the top too.
Not like I could do better though xD.


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PostPosted: Thu Aug 03, 2006 2:54 am 
Use a gradient, would look loads better. Imo.


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PostPosted: Thu Aug 03, 2006 5:10 am 
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i like them but the stones the last one is the 3 put together in the tot in ooc. if your basing it off oot then make shure to add medals. and mabey chaing bar to hearts and the mp bar to the green bar

ive been looking to make an 2d oot for a long time but nintendo shut me down :( said they dont want me to use there gfx title or the idea for zelda.
i didnt want to go to court for it so i shut it down

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PostPosted: Thu Aug 03, 2006 7:17 am 
So keep the concept, and change the name. If you use no copyrighted material, they can't do anything about it, though, I'm sure they will try.


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PostPosted: Thu Aug 03, 2006 9:06 am 
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I definately love the simple concept of the guis.. It makes it feel more old school.. Which is awesome.. :wink: I would like to see an in-game gui.. Or layout.. :D


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PostPosted: Thu Aug 03, 2006 4:30 pm 
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In game GUI or layout you say? I've been doing some programming for Lambroghiniz and....

Image

With the FPS uncapped (but with movement capped), on my system it runs on that map at 443 FPS.

Those buttons do stuff, but only when not in the map editor.

My System:
AMD Athlon 64 3000+
nVidia GeForce 6600 LE PCI-E x16 256mb dedicated
1gb ram


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PostPosted: Fri Aug 04, 2006 10:29 am 
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That looks awesome.. :wink:


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PostPosted: Fri Aug 04, 2006 11:00 pm 
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Post a website already :P I'm interested.

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PostPosted: Fri Aug 04, 2006 11:11 pm 
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Shannara wrote:
Post a website already :P I'm interested.


:P
No website yet since we're still working on the coding for it :D

As soon as we get some coding done and finally get to actually creating the game, A website will def. be up :D


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PostPosted: Fri Aug 04, 2006 11:15 pm 
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That's looking pretty sweet lamborghiniz! Keep up the good work.

Nice to see someone taking the initiative and getting rid of the icky surround GUI and finally getting around to having on screen GUI, alpha blended on screen. I really hope this game pulls through. Looks like lots of fun!

Go for it!


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PostPosted: Sat Aug 05, 2006 3:18 am 
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Kite wrote:
That's looking pretty sweet lamborghiniz! Keep up the good work.



And yet, I get no credit for the coding...

BTW Lambor, I'm going to start over, I totally screwed something over when trying to get rid of one of the few pixel by pixel movement bugs. I just need to figure out a way to get the other player movement synced between the server and other players. That 'skipping' is really annoying.

And while I'm at it, I'll make a log of all the code changes for pixel based movement, so that later I can make a tutorial out of it.


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PostPosted: Sat Aug 05, 2006 4:33 am 
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Okay Johnman, Some kinks do need to be put out of the movement...

Also, Great Job on the coding ;D

I just do GFX for now =P


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PostPosted: Wed Aug 09, 2006 7:17 pm 
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Johnman wrote:
Kite wrote:
That's looking pretty sweet lamborghiniz! Keep up the good work.



And yet, I get no credit for the coding...

BTW Lambor, I'm going to start over, I totally screwed something over when trying to get rid of one of the few pixel by pixel movement bugs. I just need to figure out a way to get the other player movement synced between the server and other players. That 'skipping' is really annoying.

And while I'm at it, I'll make a log of all the code changes for pixel based movement, so that later I can make a tutorial out of it.


I was talking about the graphics. I have no idea what the coding is going to be like. All I see is some alpha blending and pXp movement.


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PostPosted: Thu Aug 10, 2006 1:53 am 
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Yeah, just that pixel by pixel movement....


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PostPosted: Fri Aug 11, 2006 9:12 pm 
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A Mock-up :P
Everything (except the map) created by me (Even the character sprite ;))
Image


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PostPosted: Tue Aug 15, 2006 1:44 am 
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Let me update this some....

So far....
20 Custom Items made
6 Custom 'Tiles'
1 Fully animated Sprite =P

Anyways, here is the newest creation =P

Image

---Edit---
Door for house(s)
Image


Also, to verify, Here is the original house
Image
:D

-----Do NOT use-----

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PostPosted: Tue Aug 15, 2006 1:36 pm 
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wow, looks really nice, looking fortward to play this game :)


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PostPosted: Tue Aug 15, 2006 7:39 pm 
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I think the best part is the little dude saying 'By lambor, Do Not USE!'


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PostPosted: Wed Aug 16, 2006 3:13 am 
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Google Talk: vans_graf@hotmail.com
Lamborghiniz wrote:
A Mock-up :P
Everything (except the map) created by me (Even the character sprite ;))
Image

mmm man be careful wiht the colors on the clothes, and that yellow hair doesnt have the outline the rest of the sprite has...


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PostPosted: Wed Dec 15, 2021 4:16 pm 
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