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 Post subject: Wind's Nocturne
PostPosted: Wed Jan 28, 2009 10:14 pm 
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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Wind's Nocturne
PostPosted: Thu Jan 29, 2009 2:34 am 
Very nice.


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 Post subject: Re: Wind's Nocturne
PostPosted: Thu Jan 29, 2009 2:47 am 
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indeed.


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 Post subject: Re: Wind's Nocturne
PostPosted: Thu Jan 29, 2009 3:11 am 
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Oh for Christ's sake, finish a project already! :P

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 Post subject: Re: Wind's Nocturne
PostPosted: Thu Jan 29, 2009 4:03 am 
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lol

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 Post subject: Re: Wind's Nocturne
PostPosted: Thu Jan 29, 2009 7:10 am 
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Rory? Or you?

Either way it's very nice.


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 Post subject: Re: Wind's Nocturne
PostPosted: Thu Jan 29, 2009 10:25 am 
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Rory :mrgreen:

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 Post subject: Re: Wind's Nocturne
PostPosted: Thu Jan 29, 2009 10:11 pm 
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Same effects as all your other stuff, but good.


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 Post subject: Re: Wind's Nocturne
PostPosted: Fri Jan 30, 2009 3:14 am 
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Rory you do amazing work.

But i must agree with James. It has the same effects as everything else you create.

But it is still VERY nice. :) You have a great talent. :)


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 Post subject: Re: Wind's Nocturne
PostPosted: Fri Jan 30, 2009 6:37 am 
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Well XD Actually, thats cause I made this site a long time ago, and didn't use it for anything.

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 Post subject: Re: Wind's Nocturne
PostPosted: Sat Jan 31, 2009 10:57 am 
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Yeah, website is from ages ago, we only just decided to use it for the project.

@ Asrinn, it's the same project I've had for the last 2 years or so, it's just renamed because I never renewed windswhisper.com xD

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Wind's Nocturne
PostPosted: Sat Jan 31, 2009 11:49 am 
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Made a matching GUI.

For everyone like Matt who say 'Omfg, looks same as your other work do something original, HURR DURR', it's the same game I've been working on for ages. The old GUI was original, so I'm just updating it to match the site ;D

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Wind's Nocturne
PostPosted: Sat Jan 31, 2009 2:27 pm 
Tbh, it's not the exact same as the old one. You finally changed SOMETHING about it, other than the game's logo. :P


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 Post subject: Re: Wind's Nocturne
PostPosted: Sat Jan 31, 2009 2:46 pm 
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Matt wrote:
Tbh, it's not the exact same as the old one. You finally changed SOMETHING about it, other than the game's logo. :P


xD <3

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Wind's Nocturne
PostPosted: Sat Jan 31, 2009 3:03 pm 
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That GUIs not bad Robin D: Good job, but send it to me so I could improve it :D

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 Post subject: Re: Wind's Nocturne
PostPosted: Sat Jan 31, 2009 3:54 pm 
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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject: Re: Wind's Nocturne
PostPosted: Sat Jan 31, 2009 6:20 pm 
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Looks good but the green seems out of place around all that brown :/


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 Post subject: Re: Wind's Nocturne
PostPosted: Sat Jan 31, 2009 8:03 pm 
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You can alt + print screen to take a window screen shot.

Anyways, it's nice.. would be nicer if that styled wasn't played out.

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 Post subject: Re: Wind's Nocturne
PostPosted: Sat Jan 31, 2009 8:09 pm 
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Tony wrote:
You can alt + print screen to take a window screen shot.

Anyways, it's nice.. would be nicer if that styled wasn't played out.


I know, I usually use that ;D

Just nice to show how it sits with the drop shadow added.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject: Re: Wind's Nocturne
PostPosted: Sat Jan 31, 2009 9:22 pm 
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Robin wrote:
Tony wrote:
You can alt + print screen to take a window screen shot.

Anyways, it's nice.. would be nicer if that styled wasn't played out.


I know, I usually use that ;D

Just nice to show how it sits with the drop shadow added.


ZOMG I JUST NOTICED O.O

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 Post subject: Re: Wind's Nocturne
PostPosted: Sun Feb 01, 2009 2:28 am 
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OMGWTF JUST NOTICED TOO. Nice job.

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 Post subject: Re: Wind's Nocturne
PostPosted: Sun Feb 01, 2009 2:30 am 
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More green and it would look 300% better.

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 Post subject: Re: Wind's Nocturne
PostPosted: Sun Feb 01, 2009 5:15 pm 
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Its the same as always, you should definetely find a new style


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 Post subject: Re: Wind's Nocturne
PostPosted: Sun Feb 01, 2009 6:54 pm 
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Vans wrote:
Its the same as always, you should definetely find a new style


Wind's Whisper has had the same style since last year. I really don't want to change it xD

Even if I didn't add the logo, people would recognise it as my game, which is what a style should do :P

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject: Re: Wind's Nocturne
PostPosted: Sun Feb 01, 2009 6:59 pm 
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Robin has a formula for success, it's natural he'd use it. After all, all of his GUI's look great, even if they are similar.

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