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Free ORPG making software.
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PostPosted: Tue Mar 03, 2009 1:06 am 
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Also, glad to see ImageShack aren't trying to hide the direct link anymore.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Tue Mar 03, 2009 1:17 am 
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Looks REALLY better ^^

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Dave wrote:
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www.FreeMoney.com
I admit I clicked. I immediately closed upon realizing there was, in fact, no free money.
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I love you and your computer.Marry me.


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PostPosted: Tue Mar 03, 2009 1:22 am 
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There's not a way to do transparencies when using BltToDC is there?

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PostPosted: Tue Mar 03, 2009 1:25 am 
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GIAKEN wrote:
There's not a way to do transparencies when using BltToDC is there?


No decent way, no. Why do you ask?

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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PostPosted: Tue Mar 03, 2009 1:31 am 
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Looks good =)


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PostPosted: Tue Mar 03, 2009 1:32 am 
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Using DX8 is kind of easy, but, well... it's kind of hard(too much work) to use it.

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Dave wrote:
GameBoy wrote:
www.FreeMoney.com
I admit I clicked. I immediately closed upon realizing there was, in fact, no free money.
Robin wrote:
I love you and your computer.Marry me.


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PostPosted: Tue Mar 03, 2009 2:30 am 
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I use Dx8 a bit, but the texture constraints are too limiting for me.

Some more messing around. Added an npc spawn attribute, where you can also set the direction it spawns in.

Image

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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PostPosted: Tue Mar 03, 2009 2:36 am 
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nicely done! thats something you wouldn't normally think of.


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PostPosted: Tue Mar 03, 2009 3:13 am 
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I add it to every source I touch ;D

Finished converting Npcs to run in a class. Just need to put all the subroutines in it, and it should run fine. I'll finish converting the rest of the data types over tomorrow. It's 3am, need sleep.

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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PostPosted: Tue Mar 03, 2009 3:17 am 
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curious, whats the advantage of using classes over types?


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PostPosted: Tue Mar 03, 2009 3:59 am 
Pbcrazy wrote:
nicely done! thats something you wouldn't normally think of.


That's been in the old FPO source for 3 years. And I also put it in PW for James a long time ago.


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PostPosted: Tue Mar 03, 2009 4:09 am 
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ok let me reword that: "Not something I normally think of" :)


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PostPosted: Tue Mar 03, 2009 4:27 am 
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Nice stuff robin, you never fail to amaze me :)


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PostPosted: Tue Mar 03, 2009 6:01 am 
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lol, how to link an image to a forum from imageshack

Upload to image shack
See the red text? Click to display the hidden link. Use that link.

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PostPosted: Tue Mar 03, 2009 1:09 pm 
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Lea wrote:
lol, how to link an image to a forum from imageshack

Upload to image shack
See the red text? Click to display the hidden link. Use that link.


Are you retarded for the hell of it?

I clearly said in my first post that they aren't trying to hide the direct link anymore.

How about you upload an image before posting?

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
PostPosted: Tue Mar 03, 2009 1:58 pm 
Robin wrote:
Lea wrote:
lol, how to link an image to a forum from imageshack

Upload to image shack
See the red text? Click to display the hidden link. Use that link.


Are you retarded for the hell of it?

I clearly said in my first post that they aren't trying to hide the direct link anymore.

How about you upload an image before posting?


XD


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PostPosted: Tue Mar 03, 2009 2:10 pm 
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Nearly finished fixing up the npc class.

The subs are a bit neater now, with things like:

Code:
Call Npc(npc_ID).Send(index)

Call Npc(npc_ID).Clear

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
PostPosted: Tue Mar 03, 2009 6:32 pm 
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Submit-Happy
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Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
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Classes are now stored like:

Code:
[CLASS1]
Name=Warrior
MaleSprites=0,1,4,7,8,9,13,16
FemaleSprites=0,2,11
STR=5
DEF=4
Speed=2
MAGI=0

[CLASS2]
Name=Wizard
MaleSprites=0,5,13,14,6
FemaleSprites=0,10,15,3
STR=3
DEF=3
Speed=1
MAGI=5


When loaded, the Sprite strings will be split up into an array. When making a new character, player's can scroll through the array and choose the sprite that they want to start with. Each class can have a different array of sprites for each sex.

Big thanks to Jacob for giving me the idea of storing them in a string and splitting it up. <3

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
PostPosted: Tue Mar 03, 2009 7:15 pm 
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Location: São Paulo, Brasil
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Good idea ;P

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Image
Dave wrote:
GameBoy wrote:
www.FreeMoney.com
I admit I clicked. I immediately closed upon realizing there was, in fact, no free money.
Robin wrote:
I love you and your computer.Marry me.


Top
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PostPosted: Tue Mar 03, 2009 7:42 pm 
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Joined: Fri Jun 16, 2006 7:01 am
Posts: 2768
Location: Yorkshire, UK
Character's names now appear different colours.

Pkers are red, the other colours are the same as those ingame to show different access levels.

Image

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
PostPosted: Tue Mar 03, 2009 7:50 pm 
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And they're animated? :D

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Nean wrote:
Yes harold. Give it to me.

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Image


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PostPosted: Tue Mar 03, 2009 7:53 pm 
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robin, marry me <3


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PostPosted: Tue Mar 03, 2009 7:53 pm 
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Vans wrote:
robin, marry me <3


Okay

GIAKEN wrote:
And they're animated? :D


Ofc.

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
PostPosted: Thu Mar 05, 2009 2:48 am 
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Cool cakes.
That looks really snazzy
:)


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PostPosted: Thu Mar 05, 2009 2:50 am 
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That's pretty crazy. Is it tough to do these things? I mean, I can't see why it'd be terribly hard, but then again I haven't attempted anything like this. :P

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GIAKEN wrote:
Since I'm into men, not women

GIAKEN wrote:
I can't take these huge penises anymore! All that's left is shame! And blood


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