Mirage Source

Free ORPG making software.
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PostPosted: Fri Jun 02, 2006 2:34 pm 
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Sorry for doulbe post. What do you think about my new trees?
http://img147.imageshack.us/img147/4175/25ve.png
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Dont care about the black thing.

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 Post subject:
PostPosted: Fri Jun 02, 2006 6:52 pm 
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they fit the style of the game, so nice :D


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PostPosted: Fri Jun 02, 2006 7:06 pm 
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So its better to use the new trees? compared to the old once, which was only pixeled.

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 Post subject:
PostPosted: Fri Jun 02, 2006 7:16 pm 
I like the old ones better, personally.

But, then again, I don't care much for the gfx at all, I mean, they ain't bad, just not my style.


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PostPosted: Fri Jun 02, 2006 7:20 pm 
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Okay so I guess I have a 1 vote vs 1 vote atm .. hmm

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 Post subject:
PostPosted: Fri Jun 02, 2006 7:26 pm 
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th enew ones look a little more "full" per say, then the old ones that gave the flat look.


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PostPosted: Fri Jun 02, 2006 7:33 pm 
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Yeah maybe so. Hopefully they make it look a little bit more alive.

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PostPosted: Sat Jun 03, 2006 10:08 am 
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I prefer the new ones, apart from the one in the top left corner, the randomn spray patches are dark ruin it,

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PostPosted: Sat Jun 03, 2006 10:13 am 
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yeah, i was first considering doing that to protect them since they are easily ripped now. ANd then I couldn't redo more.

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PostPosted: Sat Jun 03, 2006 11:51 am 
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If your having problems with ripping, add a simple water mark over the top of the image, you can do it in photoshop, paint shop pro, and gimp (gimps free btw if you can get either of the two big packages, but there is surely ways to aquire it)

Open the image you want to water mark,
Make a new layor with text, I've used "copyright william" as an example
Make the text white, and ducplicate it so it covers the whole picture, like so:

Image

Now after it looks something like that, turn down the opacity of the text to around 20% - 25%

You now have a pretty easy anti rip picture,

Image

But this wont be much use in the actual game, but there are other ways to stop ripping on your game.

Hope that helped,

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PostPosted: Sat Jun 03, 2006 2:11 pm 
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yay, i love watermarks

tos top the ripping instlal verrs image system, I got to be a pro at it lol, so if you don't already have it or need help, just ask.


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PostPosted: Sat Jun 03, 2006 2:35 pm 
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@Doombringer: Thanks for the ideas.

grimsk8ter11 wrote:
yay, i love watermarks
tos top the ripping instlal verrs image system, I got to be a pro at it lol, so if you don't already have it or need help, just ask.


I havnt added the graphic encryption yet, since all my gfx isnt completed. But when they are, I will be sure to get it done.

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 Post subject:
PostPosted: Sat Jun 03, 2006 4:10 pm 
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The verrs image system sounds good, ill look into it when i have the time.

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 Post subject:
PostPosted: Sat Jun 03, 2006 4:58 pm 
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I need to talk to him, he said something abotu a non-dll version for public use (which i would make a tut for) but i don't knwo if he ever did, because I already have it.


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PostPosted: Sun Jun 04, 2006 2:42 am 
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I nkow Verr released the source code for his dll.. People can use that source code to add into their engine, and its all in-built.. Thats what im doing..


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 Post subject: Re: K2H - Full Preview
PostPosted: Thu Dec 16, 2021 12:55 am 
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 Post subject: Re: K2H - Full Preview
PostPosted: Thu Feb 10, 2022 11:25 pm 
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 Post subject: Re: K2H - Full Preview
PostPosted: Sun Mar 13, 2022 11:39 am 
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 Post subject: Re: K2H - Full Preview
PostPosted: Thu Jun 16, 2022 12:55 pm 
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 Post subject: Re: K2H - Full Preview
PostPosted: Sun Sep 11, 2022 6:46 am 
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 Post subject: Re: K2H - Full Preview
PostPosted: Fri Nov 04, 2022 2:59 pm 
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 Post subject: Re: K2H - Full Preview
PostPosted: Sat Feb 04, 2023 7:46 pm 
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 Post subject: Re: K2H - Full Preview
PostPosted: Wed Mar 08, 2023 6:32 am 
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 Post subject: Re: K2H - Full Preview
PostPosted: Wed May 10, 2023 3:05 am 
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 Post subject: Re: K2H - Full Preview
PostPosted: Sun Aug 06, 2023 5:30 pm 
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