Mirage Source

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 Post subject: K2H - Full Preview
PostPosted: Mon May 29, 2006 1:38 pm 
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Introduction
Since MS has been down for some time now, I have had a lot of time to work on my game and finally I can show it all here :)

*All menus ingame are moveable.

Title Screen
http://img114.imageshack.us/img114/3791/18pg.png
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Server Chooser
I will let people I trust host servers as well. So there wont just be 1 server for my game. Of course I made everything password based. So even if you run a server, you wont be able to do anything to the game. Because Im the creator and I send the updates.
http://img114.imageshack.us/img114/3586/23nh.png
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Create new Account
http://img523.imageshack.us/img523/4374/34mk.png
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Create new Char
http://img114.imageshack.us/img114/630/46nj.png
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Login Menu
http://img114.imageshack.us/img114/2290/159ux.png
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InGame 1
http://img523.imageshack.us/img523/1074/57br.png
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InGame 2
http://img114.imageshack.us/img114/3894/69uz.png
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InGame 3
http://img523.imageshack.us/img523/1816/73rn.png
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InGame 4
http://xs101.xs.to/xs101/06221/8.PNG
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InGame 5
http://xs101.xs.to/xs101/06221/9.PNG
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InGame 6
http://xs101.xs.to/xs101/06221/10.PNG
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InGame 7
http://xs101.xs.to/xs101/06221/11.PNG
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InGame 8
http://xs101.xs.to/xs101/06221/12.PNG
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InGame 9
http://xs101.xs.to/xs101/06221/13.PNG
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InGame 10
http://xs101.xs.to/xs101/06221/14.PNG
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Online List
This is how it will look on the website when a player is online:
http://xs101.xs.to/xs101/06221/16.PNG

Give me some feedback. Thanks :)

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Last edited by William on Fri Jun 02, 2006 1:58 pm, edited 1 time in total.

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 Post subject:
PostPosted: Mon May 29, 2006 3:19 pm 
It's good, I like it, not too fond of how the character looks when facing down holding a weapon, the weapon, imo, well, the tip of the weapon, should be facing down on a slant, like this \ instead of |, but again, just my opinion.

On the login screen, the words or w/e next to the first character, are more to the left than those of the other character slots. Just figured I would tell you, maybe you would wan't to fix it.

Good luck with your game, hope everything goes well.


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PostPosted: Mon May 29, 2006 3:23 pm 
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Yeah thank you for those, the sword, is pretty time consuming to fix now. Maybe Ill do that later. About the login screen, Ill fix that now.

Thanks

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 Post subject:
PostPosted: Mon May 29, 2006 3:34 pm 
Any time. If you get the time, I really sugges fixing the sword, it would be more realistic if you did.


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 Post subject:
PostPosted: Mon May 29, 2006 3:38 pm 
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You mean so they will be directed downwards. Right now he holds it upwards, so the swords goes by his body up. You want it like the left and right walking. Were he holds the sword so its truned down a little.

I think I understand what you mean. And atm, I just have 10 different swords, so it will take me 1 hour maybe to fix it. So I might do it.

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PostPosted: Mon May 29, 2006 5:50 pm 
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Dude, that is just amazing. I think that's really cool and might base my gui off of that.


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 Post subject:
PostPosted: Mon May 29, 2006 6:04 pm 
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Hmm, scammer :P

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 Post subject:
PostPosted: Mon May 29, 2006 7:57 pm 
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William wrote:
Hmm, scammer :P


You mean copycat?
Anyway....Looks great, good job 8)


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 Post subject:
PostPosted: Mon May 29, 2006 8:16 pm 
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Hehe, Thanks :)

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 Post subject:
PostPosted: Tue May 30, 2006 2:01 am 
Not exactly, but close, I meant, pointing it like this: \ so the bottom of that line is the tip of the sword, you have it like this: | so the top of that line is the tip of the sword. If you need an example, look at how the sword shows in the inventory, it's like this: / just change it to \ and you'll be fine. (For when he's holding it I mean, not when it's in the inventory.)


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 Post subject:
PostPosted: Tue May 30, 2006 6:32 am 
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I like i like.. I see you've become a pretty good programmer over the past year.. Thats really great stuff i love it.. Its very professional, cant wait for the release i will definately check this game out.. :D


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 Post subject:
PostPosted: Tue May 30, 2006 7:43 am 
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Advocate wrote:
Not exactly, but close, I meant, pointing it like this: \ so the bottom of that line is the tip of the sword, you have it like this: | so the top of that line is the tip of the sword. If you need an example, look at how the sword shows in the inventory, it's like this: / just change it to \ and you'll be fine. (For when he's holding it I mean, not when it's in the inventory.)


Yeah I got you. I play around some later with it to see what looks the best..

Dark Echo wrote:
I like i like.. I see you've become a pretty good programmer over the past year.. Thats really great stuff i love it.. Its very professional, cant wait for the release i will definately check this game out.. :D


Wow, first time anybody said something about the programming. Thanks man. :)

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PostPosted: Tue May 30, 2006 6:10 pm 
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<3 the graphics and as echo commented the programming is good :D but as its a gallery section i'll talk more about that.

The colours used it very good but the main menu looks crowded to me. maybe a bit more boldness of the text as some was hard to read

4/5 man good job :D


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 Post subject:
PostPosted: Tue May 30, 2006 6:26 pm 
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Thanks, yeah I need to do something about the main menu.

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 Post subject:
PostPosted: Wed May 31, 2006 9:30 pm 
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Considering your skills when you came you've become quite a good programmer

gfx are a bit odd but good nonetheless


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 Post subject:
PostPosted: Wed May 31, 2006 11:42 pm 
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ya dude, pretty sweet.

used deloria?


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 Post subject:
PostPosted: Thu Jun 01, 2006 2:19 am 
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nah, he started from MSE

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 Post subject:
PostPosted: Thu Jun 01, 2006 7:53 am 
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No, I got MSE right when it was released and used that. Do anybody know when MSE was released? Because that was the time when I started with my game.

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PostPosted: Thu Jun 01, 2006 10:43 am 
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wow thats nice then dude, I jsut noticed the stats looked similar alyour to deloria, lol, i guess there really isn't much other ways to lay them out though. In all that legal mumbo jumbo that coems with MSE< it says when build1 was released.


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 Post subject:
PostPosted: Thu Jun 01, 2006 1:11 pm 
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Okay, Thank you :) Then I can have a start date and a finished date :P

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 Post subject:
PostPosted: Thu Jun 01, 2006 1:29 pm 
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Very nice,
Cant wait to see the finished version, :)

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 Post subject:
PostPosted: Fri Jun 02, 2006 2:38 am 
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:D GJ willam but u might want to fix InGame 6

http://xs101.xs.to/xs101/06221/10.PNG

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PostPosted: Fri Jun 02, 2006 6:22 am 
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Anarchy wrote:
:D GJ willam but u might want to fix InGame 6

http://xs101.xs.to/xs101/06221/10.PNG


Fix what? The url works.

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 Post subject: Re: K2H - Full Preview
PostPosted: Fri Jun 02, 2006 11:10 am 
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InGame 5
http://xs101.xs.to/xs101/06221/9.PNG
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InGame 6
http://xs.to/codes.php?f=10.PNG&h=xs101&d=06221
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InGame 7
http://xs101.xs.to/xs101/06221/11.PNG
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See (6)

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 Post subject:
PostPosted: Fri Jun 02, 2006 1:58 pm 
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Yes, thank you .

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