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.hack//SIC GFX http://web.miragesource.net/forums/viewtopic.php?f=208&t=820 |
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Author: | Clu [ Sun Dec 10, 2006 5:21 pm ] |
Post subject: | .hack//SIC GFX |
this is some of our new weapons done by someone on our forums, please rate thanks Staff: ® Sword: ® Hand-Blades: ® Axe: ® |
Author: | Reece [ Sun Dec 10, 2006 5:24 pm ] |
Post subject: | |
Will it be papperdolling? |
Author: | Matt [ Sun Dec 10, 2006 5:43 pm ] |
Post subject: | |
From the way it's lined up, looks so, but from the way they're all the same direction, I would hope not. |
Author: | Tony [ Mon Dec 11, 2006 2:24 pm ] |
Post subject: | |
Wow not to be mean but you need to learn how to pixel. Check out Mith's. |
Author: | Rian [ Mon Dec 11, 2006 4:11 pm ] |
Post subject: | |
Pando, he didn't pixel, someone on his forums did. And for future references, posts that don't have constructive criticism will be deleted. Back to the topic now: Clu, like other's I'm assuming these items are for paperdoll but I'm a bit puzzled. They seem to only support "Left" and "Right" movement. They also seem to all be different Lengths. On a side note, everything looks good, except that the staff kinda looks like a stick with a clown head on top of it at fist glance. |
Author: | Matt [ Mon Dec 11, 2006 4:59 pm ] |
Post subject: | |
You mean it's not a decapitated clown on a stick?! Jk. It looks decent. |
Author: | Robin [ Mon Dec 11, 2006 6:41 pm ] |
Post subject: | |
Why the f*ck are the sprites a 'registered trademark'. Also, they suck. They are poorly done, I could put 5 minutes into paint and get something better than that. There is no shading, no continuity, no skill, no .Hack feel, no love/care put into them. These aren't even suitable for a small Mirage game. |
Author: | Reece [ Mon Dec 11, 2006 7:19 pm ] |
Post subject: | |
Kite wrote: Why the f*ck are the sprites a 'registered trademark'.
Also, they suck. They are poorly done, I could put 5 minutes into paint and get something better than that. There is no shading, no continuity, no skill, no .Hack feel, no love/care put into them. These aren't even suitable for a small Mirage game. Ouch... There Not good, they can be better with shading and some more detail |
Author: | Robin [ Mon Dec 11, 2006 8:05 pm ] |
Post subject: | |
Renegade wrote: Kite wrote: Why the f*ck are the sprites a 'registered trademark'. Also, they suck. They are poorly done, I could put 5 minutes into paint and get something better than that. There is no shading, no continuity, no skill, no .Hack feel, no love/care put into them. These aren't even suitable for a small Mirage game. Ouch... There Not good, they can be better with shading and some more detail I'm sorry, but they couldn't. They just wouldn't work in a game. |
Author: | Lea [ Mon Dec 11, 2006 9:17 pm ] |
Post subject: | |
I would use that as a challenge to use these graphics in a game However they do look pretty poorly done... maybe as an icon inside the game, showing what you have equipped or whatnot, but probably not the in-game graphics... |
Author: | Robin [ Mon Dec 11, 2006 9:22 pm ] |
Post subject: | |
And by 'They wouldn't work in a game' I mean they wouldn't work in a good/wellmade/popular game. |
Author: | Lea [ Tue Dec 12, 2006 1:00 am ] |
Post subject: | |
Alas, graphics don't make the game. If I made a cheese-wedge and said this was the main character of my game, you would say, "Eeew! That will never sell!" and then I'll come out with pac-man, make the big bucks, and you'll be thinking "All it took was a cheese wedge?!" |
Author: | Robin [ Tue Dec 12, 2006 4:24 pm ] |
Post subject: | |
Graphics make the game if the coding is sloppy. |
Author: | Tyler [ Tue Jan 09, 2007 5:45 am ] |
Post subject: | |
Renegade wrote: Will it be papperdolling?
You mean, you don't have to do paperdolling with this engine with out modifying it?? I am working on vbGORE so I can use Isometric Spirtes and Tiles. But that community doesn't like me too much, I lied a lot, so I am here to use this Engine and community for a 2nd chance Why don't I make my own Engine you ask?? I tried... not happening..Lol. |
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