Mirage Source http://web.miragesource.net/forums/ |
|
M:RPGe 2 http://web.miragesource.net/forums/viewtopic.php?f=208&t=890 |
Page 1 of 1 |
Author: | Xlithan [ Wed Dec 20, 2006 7:37 pm ] |
Post subject: | M:RPGe 2 |
Account Editor Class Editor Game Launch Screen Login Screen Macro Settings Old Skin Editor |
Author: | Rian [ Wed Dec 20, 2006 7:50 pm ] |
Post subject: | |
Ingame GUI is very nice I'm a fan of menus to the left of the game screen (I assume yours show up on the picScreen) but it does look very good. Map looks good too |
Author: | halla [ Wed Dec 20, 2006 8:01 pm ] |
Post subject: | |
Looking good. |
Author: | Tayuke [ Wed Dec 20, 2006 8:08 pm ] |
Post subject: | |
The InGame Menu is very organized. Something I always look for in a game. The login screen is pretty good too, with the mini-city in the background...kinda reminds me of thsi other game I played. And I'm guessing The Macro Settings and Skin Editor are features of the engine Bth look apporite...though, it does say OLD Skind Editor, So I'll asume you'll release a new screenshot soon. Tay |
Author: | Reece [ Wed Dec 20, 2006 8:53 pm ] |
Post subject: | |
I think it looks very nice Good job |
Author: | William [ Wed Dec 20, 2006 8:57 pm ] |
Post subject: | |
Very nice indeed |
Author: | Xlithan [ Wed Dec 20, 2006 9:26 pm ] |
Post subject: | |
Yep, Macros are very handy, and very easy to add. The Old Skin Editor just showed the user all the values which had to be edited, then viewed before adjusting again. The new skin editor will allow you to manually position the controls by dragging them across the screen, and you will be able to set all your images to it also. When you drag everything into the correct place the data will be saved automatically into a .skn file when you press the save button in the menu. You will see the windows for what they would look like to the player. Very cool I've not yet added support to customize the dimensions of the status bars, but that's just as easy as everything else so i will be doing that soon too. There'll be nothing you can't do with M:RPGe 2 |
Author: | Xlithan [ Tue Dec 26, 2006 5:24 pm ] |
Post subject: | |
New Character Selection Menu |
Author: | Forte [ Tue Dec 26, 2006 6:40 pm ] |
Post subject: | |
wow thats a sweet looking char select |
Author: | Xlithan [ Wed Dec 27, 2006 3:56 am ] |
Post subject: | |
I designed it specifically so that it works with the MAX_CHAR constant. Since users are able to change the max chars available to users (And most other things), the engine needs to be extremely flexible, and consider all of the changable features available to M:RPGe 2 users. |
Author: | Obsidian [ Wed Dec 27, 2006 7:19 am ] |
Post subject: | |
I'm curious as to why there are Tabs for Delete, Create and Back. If those just have a single operation, and nothing is contained in the tab..... why have a tab at all? |
Author: | Xlithan [ Wed Dec 27, 2006 11:06 am ] |
Post subject: | |
Obsidian wrote: I'm curious as to why there are Tabs for Delete, Create and Back. If those just have a single operation, and nothing is contained in the tab..... why have a tab at all?
The other buttons were just for quick testing. I'll have to do a little bit of extra coding to get the tabs to work, but they will eventually, and I'll remove the Delete and New text from the character selection box |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |