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PostPosted: Thu Aug 02, 2007 8:08 am 
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Thank to my intrest in researching stuff on DX to speed up a game I found this. I hope it helps you girls and guy's out.
http://tannerhelland.tripod.com/VBDownloads/VBGT_Intro.htm

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PostPosted: Thu Aug 02, 2007 9:32 am 
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Good find, I will for sure go through it and study it.

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PostPosted: Thu Aug 02, 2007 11:24 am 
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Fairly fundamental stuff tbh.

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PostPosted: Sun Aug 05, 2007 5:48 am 
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:mrgreen: hulk like compliment :mrgreen:
well i was up for while lookign for stuff like this to help improve mirage source and spirea source..... but i really do hope it helps.

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PostPosted: Sun Aug 05, 2007 11:21 am 
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How do you think you can help improve Mirage with these tutorials?

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Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Sun Aug 05, 2007 2:27 pm 
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well a better coded dx system equals more speed.

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PostPosted: Sun Aug 05, 2007 5:16 pm 
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Well done.

Where abouts in that webpage does it tell you anything about how you could optimise the DirectX system in mirage?

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Mon Aug 06, 2007 7:58 am 
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well its not based on mirage but based on everything that uses dx.

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Last edited by genusis on Sat Sep 15, 2007 4:36 pm, edited 1 time in total.

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PostPosted: Mon Aug 06, 2007 1:21 pm 
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I'm asking how you're going to use GetPixel, SetPixel and DIB Sections in mirage.

What you linked us to is a simple introduction to DirectX and Visual Basic drawing routines, and has no use to anyone using Mirage.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Mon Aug 06, 2007 9:13 pm 
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It's excellent theory. Programming theory is the hard part. This is simply worded, and reasonably complete.

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PostPosted: Wed Aug 08, 2007 5:00 pm 
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well instead of using the original thing you would be using it all as pixels so it shows up faster and better and your charters could be changed easier and so on. if you got this and started changing stuff to it would be more like the pixel based movement stuff the i think dave or someone wrote and never finished.

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Last edited by genusis on Sat Sep 15, 2007 4:43 pm, edited 1 time in total.

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PostPosted: Wed Aug 08, 2007 6:22 pm 
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Using GetPixel, SetPixel and DIB Sections isn't going to help Mirage at all.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Wed Aug 08, 2007 7:36 pm 
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Try learning to do 2D in Direct3D --> you can do alot more.
Direct3D is not that hard once you get into it.


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PostPosted: Wed Aug 08, 2007 9:02 pm 
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DirectX 8 isn't hard, just time consuming.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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