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 Post subject: Kingdom Tutorial
PostPosted: Sat Aug 11, 2007 1:56 am 
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Joined: Wed Jul 26, 2006 11:22 pm
Posts: 143
Location: Virginia, USA
Credit to: Asrrin


Client Side


Ok, Find "Sub SendAddChar"

now add "ByVal kingdom As Long" to the sub title,
should look like

Code:
Sub SendAddChar(ByVal Name As String, ByVal Sex As Long, ByVal ClassNum As Long, ByVal Slot As Long, ByVal kingdom As Long)


now in modTypes find "Type PlayerRec"

now add under 'general

Code:
"kingdom As Long"


Now again in modTypes find "Sub ClearPlayer(ByVal Index As Long)"

now under "Player(Index).PK = NO"

add

Code:
"Player(Index).kingdom = 0"


Now at the VERY bottom of modTypes add these

Code:
Function GetPlayerkingdom(ByVal Index As Long) As Long
GetPlayerkingdom = Player(Index).kingdom
End Function

Sub SetPlayerkingdom(ByVal Index As Long, ByVal kingdom As Long)
Player(Index).kingdom = kingdom
End Sub


Now in modGameLogic find "MENU_STATE_ADDCHAR"

now there will be a code like this

Code:
Call SendAddChar(frmNewChar.txtName, 0, frmNewChar.cmbClass.ListIndex, frmChars.lstChars.ListIndex + 1)
Else
Call SendAddChar(frmNewChar.txtName, 1, frmNewChar.cmbClass.ListIndex, frmChars.lstChars.ListIndex + 1)



Change it to look like this


Code:
Call SendAddChar(frmNewChar.txtName, 0, frmNewChar.cmbClass.ListIndex, frmChars.lstChars.ListIndex + 1, frmNewChar.lstKingdom.ListIndex)
Else
Call SendAddChar(frmNewChar.txtName, 1, frmNewChar.cmbClass.ListIndex, frmChars.lstChars.ListIndex + 1, frmNewChar.lstKingdom.ListIndex)


Now in modGameLogic again find "Sub BltPlayerName(ByVal Index As Long)"

Now change this to.

Code:
' Check access level
If GetPlayerPK(Index) = NO Then
Select Case GetPlayerAccess(Index)
Case 0
Select Case GetPlayerkingdom(Index)
Case 1
Color = QBColor(BrightBlue)
Case 2
Color = QBColor(Yellow)
End Select
Case 1
Color = QBColor(DarkGrey)
Case 2
Color = QBColor(Cyan)
Case 3
Color = QBColor(Blue)
Case 4
Color = QBColor(Pink)
End Select
Else
Color = QBColor(BrightRed)
End If


Or change it how it will work with your game.

Now find "If LCase(Parse(0)) = "playerdata" Then"

now under this "Call SetPlayerPK(i, Val(Parse(9)))"

PUT this

Code:
Call SetPlayerkingdom(i, Val(Parse(10)))


Now on the Form called newchar.frm or whatever. Add a listbox add 2 items to the list Kingdom 1 and Kingdom 2, they can be renamed later. Make sure the name of the listbox is "lstKingdom"



OK NOW FOR SERVER SIDE CODE



Find "Sub SavePlayer(ByVal Index As Long)"

underneath "Call PutVar(FileName, "CHAR" & i, "ShieldSlot", STR(Player(Index).Char(i).ShieldSlot))"

put

Code:
'Players Kingdom
Call PutVar(FileName, "CHAR" & i, "kingdom", STR(Player(Index).Char(i).kingdom))


Now find "Sub LoadPlayer(ByVal Index As Long, ByVal Name As String)"

under "Player(Index).Char(i).ShieldSlot = Val(GetVar(FileName, "CHAR" & i, "ShieldSlot"))"

put

Code:
'Players Kingdom
Player(Index).Char(i).kingdom = Val(GetVar(FileName, "CHAR" & i, "kingdom"))


Now find "Sub AddChar"

and add "ByVal kingdom As Long" to the sub's title like you did in the client.


Now in the same Sub comment out

Code:
'Player(Index).Char(CharNum).Map = START_MAP
'Player(Index).Char(CharNum).x = START_X
'Player(Index).Char(CharNum).y = START_Y


You don't need these anymore.

Now instead of that put this

Code:
Select Case kingdom

Case 0

Player(Index).Char(CharNum).kingdom = 1
Player(Index).Char(CharNum).Map = 1
Player(Index).Char(CharNum).x = 1
Player(Index).Char(CharNum).y = 2

Case 1

Player(Index).Char(CharNum).kingdom = 2
Player(Index).Char(CharNum).Map = 2
Player(Index).Char(CharNum).x = 3
Player(Index).Char(CharNum).y = 3

End Select




Now find "Type PlayerRec"

and add this in

Code:
'Kingdom
kingdom As Long


now find "Sub ClearPlayer(ByVal Index As Long)"

And add this in

Code:
Player(Index).Char(i).kingdom = 0


now find "Sub ClearChar(ByVal Index As Long, ByVal CharNum As Long)"

and add this in

Code:
Player(Index).Char(CharNum).kingdom = 0


Now at the very bottom on modTypes add these

Code:
Function GetPlayerkingdom(ByVal Index As Long) As Long
GetPlayerkingdom = Player(Index).Char(Player(Index).CharNum).kingdom
End Function

Sub SetPlayerkingdom(ByVal Index As Long, InvNum As Long)
Player(Index).Char(Player(Index).CharNum).kingdom
End Sub

Function Getkingdom(ByVal Index As Long) As Long
GetPlayerkingdom = Player(Index).Char(Player(Index).CharNum).kingdom
End Function


now find "Sub HandleData(ByVal Index As Long, ByVal Data As String)"

and add this in

Code:
Dim kingdom As Long


now find "CharNum = Val(Parse(4))"

and add this in

Code:
kingdom = Val(Parse(5))

If kingdom >= 2 Then
Call AlertMsg(Index, "INVALID KINGDOM!")
Exit Sub
End If


find "Call AddChar(Index, Name, Sex, Class, CharNum)"

and change it too

Code:
Call AddChar(Index, Name, Sex, Class, CharNum, kingdom)


now find "Sub SendJoinMap(ByVal Index As Long)"

add this

Code:
& SEP_CHAR & GetPlayerkingdom(i)


and on the one below add this

Code:
& SEP_CHAR & GetPlayerkingdom(Index)


Now find "Sub SendLeaveMap(ByVal Index As Long, ByVal MapNum As Long)"

and add this

Code:
& SEP_CHAR & GetPlayerkingdom(Index)


now find "Sub SendPlayerData(ByVal Index As Long)"

and add this

Code:
& SEP_CHAR & GetPlayerkingdom(Index)


Alrite, That should be everything, I hope it works.
____________________________________________________________

I saw a request for guilds, and while I don't have a tutorial for full-working guilds, I do have this saved on my PC. It should be a decent starting point for anyone to work guilds into their game.

EDIT: Edited to make it look cleaner with italics, some bold, and code.


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 Post subject: Re: Kingdom Tutorial
PostPosted: Sat Aug 11, 2007 4:27 am 
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Joined: Wed Aug 01, 2007 6:18 pm
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What does this do?


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 Post subject: Re: Kingdom Tutorial
PostPosted: Sat Aug 11, 2007 4:29 am 
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Joined: Sun May 28, 2006 10:29 pm
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Location: Salt Lake City, UT, USA
Google Talk: Darunada@gmail.com
it's a very basic and general guild system.

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 Post subject: Re: Kingdom Tutorial
PostPosted: Sat Aug 11, 2007 5:37 am 
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Location: Virginia, USA
Also sets the player's spawn point depending on the kingdom.

The "tutorial" itself is copy/paste, but you can use it to learn a few things and go from there. That's what I did with my first MS project. ;)


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 Post subject: Re: Kingdom Tutorial
PostPosted: Sat Aug 11, 2007 6:27 am 
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Is this different from the Kingdom Tutorial on that "25 Tutorials" list/site?


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 Post subject: Re: Kingdom Tutorial
PostPosted: Sat Aug 11, 2007 8:03 am 
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Posts: 2768
Location: Yorkshire, UK
Wow, this is old.

This was old when I first joined MS.

Nice find.

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Kingdom Tutorial
PostPosted: Sat Aug 11, 2007 8:05 am 
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http://www.freewebs.com/centurymm/tutorials.txt ?


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 Post subject: Re: Kingdom Tutorial
PostPosted: Sat Aug 11, 2007 8:52 am 
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Yes it is.

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Kingdom Tutorial
PostPosted: Sat Aug 11, 2007 9:43 pm 
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I remember Asrrin made it for his own MS game, which was supposed to be this vastly different project from the standard medieval stuff. He was using a space-age theme with all sorts of ships and everything. Really original ideas, but he never had the time to complete the game so he quit the project. :(


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 Post subject: Re: Kingdom Tutorial
PostPosted: Mon Jan 07, 2008 8:40 pm 
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I didn't quit my project, just put it on indefinite hiatus, kinda like Duke Nukem: Forever :P

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 Post subject: Re: Kingdom Tutorial
PostPosted: Tue Nov 02, 2021 1:36 am 
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 Post subject: Re: Kingdom Tutorial
PostPosted: Thu Feb 17, 2022 6:58 pm 
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 Post subject: Re: Kingdom Tutorial
PostPosted: Mon Feb 28, 2022 2:26 am 
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 Post subject: Re: Kingdom Tutorial
PostPosted: Thu Sep 15, 2022 9:11 pm 
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 Post subject: Re: Kingdom Tutorial
PostPosted: Sat Nov 05, 2022 6:08 pm 
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 Post subject: Re: Kingdom Tutorial
PostPosted: Mon Dec 12, 2022 2:16 am 
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 Post subject: Re: Kingdom Tutorial
PostPosted: Sun Feb 05, 2023 2:42 am 
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 Post subject: Re: Kingdom Tutorial
PostPosted: Thu May 11, 2023 4:44 am 
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 Post subject: Re: Kingdom Tutorial
PostPosted: Fri Jun 16, 2023 8:04 pm 
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