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Making advanced items http://web.miragesource.net/forums/viewtopic.php?f=210&t=4957 |
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Author: | Nean [ Sun Jan 18, 2009 7:32 pm ] |
Post subject: | Re: Making advanced items |
Gah, I just I don't understand how to actually add the stats to the items. |
Author: | timster0 [ Tue Jan 20, 2009 12:58 am ] |
Post subject: | Re: Making advanced items |
I understand setting requirements, but not making the items add stats. I guess it would be like a spell Buff maybe. |
Author: | Matt [ Tue Jan 20, 2009 4:52 am ] |
Post subject: | Re: Making advanced items |
If weapon(getplayerweapon(myindex)).bonusstr > 0 then call setplayertempstr(myindex, getplayerstr(myindex)) call setplayerstr(myindex, getplayerstr(myindex) + weapon(getplayerweapon(myindex)).bonusstr) end if Something along that, pending how you store the item's bonus stats and such. |
Author: | Anthony [ Tue Jan 20, 2009 6:26 am ] |
Post subject: | Re: Making advanced items |
I don't see how much better we can explain it O_o haha. |
Author: | Nean [ Mon Jan 26, 2009 5:06 am ] |
Post subject: | Re: Making advanced items |
Holy fucking shit, i was retarded. I worked on this tonight, and actually thought about it, and it was incredibly simple. Well at least the item requirements are, I have yet to do the stat modifiers. Thanks for all the help guys. |
Author: | timster0 [ Mon Jan 26, 2009 11:41 pm ] |
Post subject: | Re: Making advanced items |
Really? Then I'm gonna try it as well. |
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