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 Post subject: Extra Shop stuff
PostPosted: Sun Sep 17, 2006 2:05 am 
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I was working on the shop tile type that ShadowDragon asked about, but in my own spare time from working on that I have been trying to make a visual shop system - and a better selling system but neither one are coming out to any good results. I was wondering if anyone could assist me in figuring out the visual shop, I have somewhat worked out the visual invy.

Thanks in advance for any help,
Korrey D.

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PostPosted: Sun Sep 17, 2006 2:53 pm 
I'm not sure how it would work, prolly a bit like the visual inventory, only don't use an array for the picboxes, as the items don't get shuffled, and then all you really have to do is pull the sprite for that item and blit it into the respected picbox.

Elysium, I think, has this. Not sure.


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PostPosted: Mon Sep 18, 2006 1:08 am 
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Well I'm thinking of trying it like the one from D-bugged Konfuze. and then making it so that when you make a shop, it scans for the images, and then saves them like it does when you save a class or item.

1. Pick image for item
2. Store searches item.bmp/item.ini and finds the item
3. When you click save store, it saves as (w/enameis).sdl
[deal1]
itemtype=w/e the item type is
sprite=w/e#

lol, simplest way I'm thinking of. Is making a new editor called dealeditor, and editing the deals through there, which would be saved in binary formatt, then the shops are still edited through /editshop(shopeditor) you pick as many out of 20 deals for a shop, which are selected through combo boxes on frmeditshop. lol, I'll be working on that for a little while though... please if someone could help me work on the visual shop system... PLEASE!!!!!!!

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PostPosted: Sat Sep 30, 2006 4:08 am 
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lol i just changed the code to get 400 items all you do is change theshop creating script and just add the new boxes then they will show up on the store just with a scrol

but what i would really liek is a store system that where you can drop or sell items to it no matter what store so you just instead of the store nowing the prices modify it so the prices are on the items themselfs then also add a code to the shops to read the prices.

have it where npc caraters are shop holder and you have to use the attack button to talk to them and open the shop then you can drag and drop stuff like selling or buying and for each shop carater you can change the create shop to create shop carater. so that way its not using the tile and also so you can da a better job with trading and so on to which doing these will allow a trading avalibility since if you can do the shop then you can modify the trading thing the same way just a bit diffrence where the prices dont matter so you just leave the price code out and this way the human caraters can trade. kind of like runescapes trading.

its long but it is expost to be easy but i havent gotten to it yet so i couldnt tell you the code or anything. thats just a way to make it work right and solve two with one stone.


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PostPosted: Sat Sep 30, 2006 2:00 pm 
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Well I remember there being a drag tutorial, use that, and then look in dark_echos(I think) signs tutorial for the infront of click thingy. and make it where you assign a image to the "SHOP_TILE_TYPE" when you go to assign it to a tile.

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PostPosted: Sat Sep 30, 2006 2:46 pm 
That really isn't the easy way.

If your shop has only 8 total items available, then you place 8 different pic boxes on the form, or picbox, however you're doing it.

Then, in say.. picShopItem1, you have it blit the image for the item in the shops number 1 slot, and so on. Very simple, imo.


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 Post subject: Re: Extra Shop stuff
PostPosted: Tue Nov 02, 2021 7:05 am 
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 Post subject: Re: Extra Shop stuff
PostPosted: Fri Feb 18, 2022 12:25 am 
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 Post subject: Re: Extra Shop stuff
PostPosted: Tue Mar 15, 2022 6:57 pm 
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 Post subject: Re: Extra Shop stuff
PostPosted: Fri Sep 16, 2022 2:50 am 
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 Post subject: Re: Extra Shop stuff
PostPosted: Sun Nov 06, 2022 12:37 am 
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 Post subject: Re: Extra Shop stuff
PostPosted: Mon Dec 12, 2022 12:11 pm 
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 Post subject: Re: Extra Shop stuff
PostPosted: Sun Feb 05, 2023 8:00 am 
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 Post subject: Re: Extra Shop stuff
PostPosted: Thu Mar 09, 2023 8:42 am 
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