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 Post subject: More Editor Optimization
PostPosted: Fri Jun 02, 2006 4:37 am 
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Joined: Mon May 29, 2006 5:33 pm
Posts: 30
Difficulty: 2/5 = Easy

This is an extremely basic optimization. I meant to post this a long time ago, but never got around to it.

BitBlt in Mirage is a completely useless function. There is absolutely no need for it, especially since when it is used, it loads pictures that are already loaded into memory, again. Useless and hogs memory.

This was made for MSE Build 1, but will work on 3.0.x.

All Client Side.

Open frmItemEditor. Make the form a little longer and select and delete picItems. Select picPic, and set it's AutoRedraw property to 'True'. Resize the form back to the way it was (Height = 4695)

Open frmMirage. Inside of picBack, in the upper left corner, select picBackSelect and delete it. Select picBack and change it's AutoRedraw property to 'True'. Select picSelect and set it's AutoRedraw property to 'True'. Goto Code View.

Find:
Code:
Private Sub picBackSelect_MouseDown(Button As Integer, Shift As Integer, x As Single, y As Single)
    Call EditorChooseTile(Button, Shift, x, y)
End Sub

Replace with:
Code:
Private Sub picBack_MouseDown(Button As Integer, Shift As Integer, x As Single, y As Single)
    Call EditorChooseTile(Button, Shift, x, y)
End Sub

Find:
Code:
Private Sub picBackSelect_MouseMove(Button As Integer, Shift As Integer, x As Single, y As Single)
    Call EditorChooseTile(Button, Shift, x, y)
End Sub

Replace with:
Code:
Private Sub picBack_MouseMove(Button As Integer, Shift As Integer, x As Single, y As Single)
    Call EditorChooseTile(Button, Shift, x, y)
End Sub


Open frmNPCEditor. Make the form a little longer and select and delete picSprites. Select picSprite, and set it's AutoRedraw property to 'True'. Resize the form back to the way it was (Height = 9375)

Open modGameLogic.

Find:
Code:
Public Sub EditorInit()
'****************************************************************
'* WHEN        WHO        WHAT
'* ----        ---        ----
'* 07/12/2005  Shannara   Added gfx constants.
'****************************************************************
   
    SaveMap = Map
    InEditor = True
    frmMirage.picMapEditor.Visible = True
    With frmMirage.picBackSelect
        .Width = 7 * PIC_X
        .Height = 255 * PIC_Y
        .Picture = LoadPicture(App.Path + GFX_PATH + "tiles" + GFX_EXT)
    End With
End Sub

Replace with:
Code:
Public Sub EditorInit()
'****************************************************************
'* WHEN        WHO        WHAT
'* ----        ---        ----
'* 06/01/2006  BigRed     Changed BitBlt to DX7
'* 07/12/2005  Shannara   Added gfx constants.
'****************************************************************
   
    SaveMap = Map
    InEditor = True
    frmMirage.picMapEditor.Visible = True
   
    frmMirage.scrlPicture.Max = Int(DDSD_Tile.lHeight / PIC_Y) - 7

    With rec
        .top = 0
        .Bottom = frmMirage.picBack.Height
        .Left = 0
        .Right = frmMirage.picBack.Width
    End With
       
    If DD_TileSurf Is Nothing Then
    Else
        With rec_pos
            If frmMirage.scrlPicture.Value = 0 Then
                .top = 0
            Else
                .top = (frmMirage.scrlPicture.Value * PIC_Y) * 1
            End If
            .Left = 0
            .Bottom = .top + (frmMirage.picBack.Height)
            .Right = frmMirage.picBack.Width
        End With
       
        DD_TileSurf.BltToDC frmMirage.picBack.hdc, rec_pos, rec
        frmMirage.picBack.Refresh
    End If
End Sub

Find:
Code:
Public Sub EditorChooseTile(Button As Integer, Shift As Integer, x As Single, y As Single)
    If Button = 1 Then
        EditorTileX = Int(x / PIC_X)
        EditorTileY = Int(y / PIC_Y)
    End If
    Call BitBlt(frmMirage.picSelect.hdc, 0, 0, PIC_X, PIC_Y, frmMirage.picBackSelect.hdc, EditorTileX * PIC_X, EditorTileY * PIC_Y, SRCCOPY)
End Sub

Replace with:
Code:
Public Sub EditorChooseTile(Button As Integer, Shift As Integer, x As Single, y As Single)
'****************************************************************
'* WHEN        WHO        WHAT
'* ----        ---        ----
'* 06/01/2006  BigRed     Changed BitBlt to DX7
'****************************************************************
    If Button = 1 Then
        EditorTileX = Int(x / PIC_X)
        EditorTileY = Int(y / PIC_Y) + frmMirage.scrlPicture.Value
    End If
   
    With rec_pos
        .top = EditorTileY * PIC_Y
        .Bottom = .top + PIC_Y
        .Left = EditorTileX * PIC_X
        .Right = .Left + PIC_X
    End With
   
    With rec
        .top = 0
        .Bottom = PIC_Y
        .Left = 0
        .Right = PIC_X
    End With

    If DD_TileSurf Is Nothing Then
    Else
        DD_TileSurf.BltToDC frmMirage.picSelect.hdc, rec_pos, rec
    End If
    frmMirage.picSelect.Refresh
End Sub

Find:
Code:
Public Sub EditorTileScroll()
    frmMirage.picBackSelect.top = (frmMirage.scrlPicture.Value * PIC_Y) * -1
End Sub

Replace with:
Code:
Public Sub EditorTileScroll()
'****************************************************************
'* WHEN        WHO        WHAT
'* ----        ---        ----
'* 06/01/2006  BigRed     Changed BitBlt to DX7
'****************************************************************
    With rec
        .top = 0
        .Bottom = frmMirage.picBack.Height
        .Left = 0
        .Right = frmMirage.picBack.Width
    End With
       
    If DD_TileSurf Is Nothing Then
    Else
        With rec_pos
            If frmMirage.scrlPicture.Value = 0 Then
                .top = 0
            Else
                .top = (frmMirage.scrlPicture.Value * PIC_Y) * 1
            End If
            .Left = 0
            .Bottom = .top + (frmMirage.picBack.Height)
            .Right = frmMirage.picBack.Width
        End With
       
        DD_TileSurf.BltToDC frmMirage.picBack.hdc, rec_pos, rec
        frmMirage.picBack.Refresh
    End If
End Sub

Find:
Code:
Public Sub ItemEditorBltItem()
    Call BitBlt(frmItemEditor.picPic.hdc, 0, 0, PIC_X, PIC_Y, frmItemEditor.picItems.hdc, 0, frmItemEditor.scrlPic.Value * PIC_Y, SRCCOPY)
End Sub

Replace with:
Code:
Public Sub ItemEditorBltItem()
'****************************************************************
'* WHEN        WHO        WHAT
'* ----        ---        ----
'* 06/01/2006  BigRed     Changed BitBlt to DX7
'****************************************************************

    With rec
        .top = frmItemEditor.scrlPic.Value * PIC_Y
        .Bottom = .top + PIC_Y
        .Left = 0
        .Right = PIC_X
    End With
   
    With rec_pos
        .top = 0
        .Bottom = PIC_Y
        .Left = 0
        .Right = PIC_X
    End With
   
    If DD_ItemSurf Is Nothing Then
    Else
        DD_ItemSurf.BltToDC frmItemEditor.picPic.hdc, rec, rec_pos
    End If
    frmItemEditor.picPic.Refresh
End Sub

Find
Code:
Public Sub ItemEditorInit()
'****************************************************************
'* WHEN        WHO        WHAT
'* ----        ---        ----
'* 07/12/2005  Shannara   Added gfx constant.
'****************************************************************

    frmItemEditor.picItems.Picture = LoadPicture(App.Path & GFX_PATH & "items" & GFX_EXT)   

    frmItemEditor.txtName.Text = Trim(Item(EditorIndex).Name)
    frmItemEditor.scrlPic.Value = Item(EditorIndex).Pic
    frmItemEditor.cmbType.ListIndex = Item(EditorIndex).Type
   
    If (frmItemEditor.cmbType.ListIndex >= ITEM_TYPE_WEAPON) And (frmItemEditor.cmbType.ListIndex <= ITEM_TYPE_SHIELD) Then
        frmItemEditor.fraEquipment.Visible = True
        frmItemEditor.scrlDurability.Value = Item(EditorIndex).Data1
        frmItemEditor.scrlStrength.Value = Item(EditorIndex).Data2
    Else
        frmItemEditor.fraEquipment.Visible = False
    End If
   
    If (frmItemEditor.cmbType.ListIndex >= ITEM_TYPE_POTIONADDHP) And (frmItemEditor.cmbType.ListIndex <= ITEM_TYPE_POTIONSUBSP) Then
        frmItemEditor.fraVitals.Visible = True
        frmItemEditor.scrlVitalMod.Value = Item(EditorIndex).Data1
    Else
        frmItemEditor.fraVitals.Visible = False
    End If
   
    If (frmItemEditor.cmbType.ListIndex = ITEM_TYPE_SPELL) Then
        frmItemEditor.fraSpell.Visible = True
        frmItemEditor.scrlSpell.Value = Item(EditorIndex).Data1
    Else
        frmItemEditor.fraSpell.Visible = False
    End If
   
    frmItemEditor.Show vbModal
End Sub

Replace with:
Code:
Public Sub ItemEditorInit()
'****************************************************************
'* WHEN        WHO        WHAT
'* ----        ---        ----
'* 06/01/2006  BigRed     Removed LoadPicture
'* 07/12/2005  Shannara   Added gfx constant.
'****************************************************************

    frmItemEditor.txtName.Text = Trim(Item(EditorIndex).Name)
    frmItemEditor.scrlPic.Value = Item(EditorIndex).Pic
    frmItemEditor.cmbType.ListIndex = Item(EditorIndex).Type
   
    If (frmItemEditor.cmbType.ListIndex >= ITEM_TYPE_WEAPON) And (frmItemEditor.cmbType.ListIndex <= ITEM_TYPE_SHIELD) Then
        frmItemEditor.fraEquipment.Visible = True
        frmItemEditor.scrlDurability.Value = Item(EditorIndex).Data1
        frmItemEditor.scrlStrength.Value = Item(EditorIndex).Data2
    Else
        frmItemEditor.fraEquipment.Visible = False
    End If
   
    If (frmItemEditor.cmbType.ListIndex >= ITEM_TYPE_POTIONADDHP) And (frmItemEditor.cmbType.ListIndex <= ITEM_TYPE_POTIONSUBSP) Then
        frmItemEditor.fraVitals.Visible = True
        frmItemEditor.scrlVitalMod.Value = Item(EditorIndex).Data1
    Else
        frmItemEditor.fraVitals.Visible = False
    End If
   
    If (frmItemEditor.cmbType.ListIndex = ITEM_TYPE_SPELL) Then
        frmItemEditor.fraSpell.Visible = True
        frmItemEditor.scrlSpell.Value = Item(EditorIndex).Data1
    Else
        frmItemEditor.fraSpell.Visible = False
    End If
   
    frmItemEditor.Show vbModal
End Sub

Find:
Code:
Public Sub NpcEditorInit()
'****************************************************************
'* WHEN        WHO        WHAT
'* ----        ---        ----
'* 07/12/2005  Shannara   Added gfx constant.
'****************************************************************
   
    frmNpcEditor.picSprites.Picture = LoadPicture(App.Path & GFX_PATH & "sprites" & GFX_EXT)
   
    frmNpcEditor.txtName.Text = Trim(Npc(EditorIndex).Name)
    frmNpcEditor.txtAttackSay.Text = Trim(Npc(EditorIndex).AttackSay)
    frmNpcEditor.scrlSprite.Value = Npc(EditorIndex).Sprite
    frmNpcEditor.txtSpawnSecs.Text = STR(Npc(EditorIndex).SpawnSecs)
    frmNpcEditor.cmbBehavior.ListIndex = Npc(EditorIndex).Behavior
    frmNpcEditor.scrlRange.Value = Npc(EditorIndex).Range
    frmNpcEditor.txtChance.Text = STR(Npc(EditorIndex).DropChance)
    frmNpcEditor.scrlNum.Value = Npc(EditorIndex).DropItem
    frmNpcEditor.scrlValue.Value = Npc(EditorIndex).DropItemValue
    frmNpcEditor.scrlSTR.Value = Npc(EditorIndex).STR
    frmNpcEditor.scrlDEF.Value = Npc(EditorIndex).DEF
    frmNpcEditor.scrlSPEED.Value = Npc(EditorIndex).SPEED
    frmNpcEditor.scrlMAGI.Value = Npc(EditorIndex).MAGI
   
    frmNpcEditor.Show vbModal
End Sub

Replace with:
Code:
Public Sub NpcEditorInit()
'****************************************************************
'* WHEN        WHO        WHAT
'* ----        ---        ----
'* 06/01/2006  BigRed     Removed LoadPicture
'* 07/12/2005  Shannara   Added gfx constant.
'****************************************************************
       
    frmNpcEditor.txtName.Text = Trim(Npc(EditorIndex).Name)
    frmNpcEditor.txtAttackSay.Text = Trim(Npc(EditorIndex).AttackSay)
    frmNpcEditor.scrlSprite.Value = Npc(EditorIndex).Sprite
    frmNpcEditor.txtSpawnSecs.Text = STR(Npc(EditorIndex).SpawnSecs)
    frmNpcEditor.cmbBehavior.ListIndex = Npc(EditorIndex).Behavior
    frmNpcEditor.scrlRange.Value = Npc(EditorIndex).Range
    frmNpcEditor.txtChance.Text = STR(Npc(EditorIndex).DropChance)
    frmNpcEditor.scrlNum.Value = Npc(EditorIndex).DropItem
    frmNpcEditor.scrlValue.Value = Npc(EditorIndex).DropItemValue
    frmNpcEditor.scrlSTR.Value = Npc(EditorIndex).STR
    frmNpcEditor.scrlDEF.Value = Npc(EditorIndex).DEF
    frmNpcEditor.scrlSPEED.Value = Npc(EditorIndex).SPEED
    frmNpcEditor.scrlMAGI.Value = Npc(EditorIndex).MAGI
   
    frmNpcEditor.Show vbModal
End Sub

Find:
Code:
Public Sub NpcEditorBltSprite()
    Call BitBlt(frmNpcEditor.picSprite.hdc, 0, 0, PIC_X, PIC_Y, frmNpcEditor.picSprites.hdc, 3 * PIC_X, frmNpcEditor.scrlSprite.Value * PIC_Y, SRCCOPY)
End Sub

Replace with:
Code:
Public Sub NpcEditorBltSprite()
'****************************************************************
'* WHEN        WHO        WHAT
'* ----        ---        ----
'* 06/01/2006  BigRed     Changed BitBlt to DX7
'****************************************************************

    With rec
        .top = frmNpcEditor.scrlSprite.Value * PIC_Y
        .Bottom = .top + PIC_Y
        .Left = 3 * PIC_X
        .Right = .Left + PIC_X
    End With
   
    With rec_pos
        .top = 0
        .Bottom = PIC_Y
        .Left = 0
        .Right = PIC_X
    End With
   
    If DD_SpriteSurf Is Nothing Then
    Else
        DD_SpriteSurf.BltToDC frmNpcEditor.picSprite.hdc, rec, rec_pos
    End If
    frmNpcEditor.picSprite.Refresh
End Sub


Done.


Last edited by BigRed on Tue Sep 05, 2006 12:41 am, edited 4 times in total.

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 Post subject:
PostPosted: Fri Jun 02, 2006 10:48 am 
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Joined: Mon May 29, 2006 2:58 pm
Posts: 370
nice stuff, always good to see optimizations optimized.


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 Post subject:
PostPosted: Sun Jun 04, 2006 1:57 am 
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Joined: Mon May 29, 2006 2:18 pm
Posts: 22
Location: Florida
Thanks alot for posting this, it's pretty useful. Also, any idea if this will prevent the error "Cannot create auto redraw image" that some users get?


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 Post subject:
PostPosted: Sun Jun 04, 2006 2:07 am 
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Joined: Mon May 29, 2006 2:58 pm
Posts: 370
post the answer to this in bugs:

What exactly do they do when it happens?


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 Post subject:
PostPosted: Sun Jun 04, 2006 3:48 am 
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Joined: Mon May 29, 2006 5:33 pm
Posts: 30
To be honest. I don't use mirage at all. I just hang around to see if anything good comes up out of it. So, in answer to your question, I've never seen the bug before.


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 Post subject:
PostPosted: Wed Jun 07, 2006 6:54 pm 
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Joined: Thu Jun 01, 2006 12:22 pm
Posts: 28
Location: England
You forgot to get rid of the loading on "ItemEditorInit"


Find the "Public Sub ItemEditorInit()" bit in modGameLogic, and remove the loading pic from the sub so it looks something like this:


Code:
Public Sub ItemEditorInit()


    frmItemEditor.txtName.Text = Trim(Item(EditorIndex).Name)
    frmItemEditor.scrlPic.Value = Item(EditorIndex).Pic
    frmItemEditor.cmbType.ListIndex = Item(EditorIndex).Type
   
    If (frmItemEditor.cmbType.ListIndex >= ITEM_TYPE_WEAPON) And (frmItemEditor.cmbType.ListIndex <= ITEM_TYPE_SHIELD) Then
        frmItemEditor.fraEquipment.Visible = True
        frmItemEditor.scrlDurability.Value = Item(EditorIndex).Data1
        frmItemEditor.scrlStrength.Value = Item(EditorIndex).Data2
    Else
        frmItemEditor.fraEquipment.Visible = False
    End If
   
    If (frmItemEditor.cmbType.ListIndex >= ITEM_TYPE_POTIONADDHP) And (frmItemEditor.cmbType.ListIndex <= ITEM_TYPE_POTIONSUBSP) Then
        frmItemEditor.fraVitals.Visible = True
        frmItemEditor.scrlVitalMod.Value = Item(EditorIndex).Data1
    Else
        frmItemEditor.fraVitals.Visible = False
    End If
   
    If (frmItemEditor.cmbType.ListIndex = ITEM_TYPE_SPELL) Then
        frmItemEditor.fraSpell.Visible = True
        frmItemEditor.scrlSpell.Value = Item(EditorIndex).Data1
    Else
        frmItemEditor.fraSpell.Visible = False
    End If
   
    frmItemEditor.Show vbModal
End Sub


Hope that helps :D

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 Post subject:
PostPosted: Wed Jun 07, 2006 10:31 pm 
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Posts: 30
Opp, kept thinking I was leaving one out. Edited tutorial above..


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 Post subject:
PostPosted: Sun Sep 03, 2006 6:44 pm 
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Joined: Mon Jun 05, 2006 9:22 pm
Posts: 394
Location: USA
When you use this, you will notice the map editor no longer shows which tile you have selected. Red forgot to keep the part of the code in there, so I have added it. it works fine, just replace Sub EditorChooseTile with the one below.

Code:
Public Sub EditorChooseTile(Button As Integer, Shift As Integer, x As Single, y As Single)
'****************************************************************
'* WHEN        WHO        WHAT
'* ----        ---        ----
'* 06/01/2006  BigRed     Changed BitBlt to DX7
'****************************************************************
    If Button = 1 Then
        EditorTileX = Int(x / PIC_X)
        EditorTileY = Int(y / PIC_Y) + frmMirage.scrlPicture.Value
    End If
   
    With rec_pos
        .top = EditorTileY * 32
        .Bottom = .top + 32
        .Left = EditorTileX * 32
        .Right = .Left + 32
    End With
   
    With rec
        .top = 0
        .Bottom = 32
        .Left = 0
        .Right = 32
    End With

    If DD_TileSurf Is Nothing Then
    Else
        DD_TileSurf.BltToDC frmMirage.picBack.hdc, rec_pos, rec
    End If
    frmMirage.picSelect.Refresh
    Call BitBlt(frmMirage.picSelect.hdc, 0, 0, PIC_X, PIC_Y, frmMirage.picBackSelect.hdc, EditorTileX * PIC_X, EditorTileY * PIC_Y, SRCCOPY)
End Sub


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 Post subject:
PostPosted: Tue Sep 05, 2006 12:37 am 
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Joined: Mon May 29, 2006 5:33 pm
Posts: 30
Oop sorry about that. Somehow I screwed up on the copy & pasting. Anyway, there's only one small change you need to make. It's edited in the first post but here's the change:

In EditorChooseTile:

Find:
Code:
DD_TileSurf.BltToDC frmMirage.picBack.hdc, rec_pos, rec

and change to
Code:
DD_TileSurf.BltToDC frmMirage.picSelect.hdc, rec_pos, rec


Btw, I also noticed, in the tutorial I defaulted to 32x32 tiles, I'm going to go through and change that for everyone as well.


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PostPosted: Tue Nov 02, 2021 9:37 am 
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