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 Post subject: Hotel Map Moral
PostPosted: Fri Jun 02, 2006 7:14 pm 
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Posts: 370
Hotel Map Moral

Very fun and easy

CLIENT SIDE:

modGameLogic, under:

Code:
' Party request


add:

Code:
' Map inn If LCase(Mid(MyText, 1, 10)) = "/sleep" Then Call SendInnSleep MyText = "" Exit Sub End If



in modClientTCP, under :
Code:
Sub SendJoinParty()


add, this sub:

Code:
Sub SendInnSleep()
Dim Packet As String
Packet = "INNSLEEP" & SEP_CHAR & END_CHAR
Call SendData(Packet)
End Sub




In frmMapProperties add to the list of cmbMoral a new line and type on it "Inn"

SERVER SIDE:


In modHandleData, under:

Code:
' :: Respawn map packet ::



add:

Code:
' ::::::::::::::::::::::::::
' :: Sleep Request packet ::
' ::::::::::::::::::::::::::
If LCase(Parse(0)) = "innsleep" Then
If Map(GetPlayerMap(Index)).Moral = MAP_MORAL_INN Then
Call TakeItem(Index, 1, 100) 'Change the valeu from 1(ItemNum) for the # you want and 100(GetValue) from the # you want
Call SetPlayerHP(Index, GetPlayerMaxHP(Index))
Call SetPlayerMP(Index, GetPlayerMaxMP(Index))
Call SetPlayerSP(Index, GetPlayerMaxSP(Index))
Call SendHP(Index)
Call SendMP(Index)
Call SendSP(Index)
Call PlayerMsg(Index, "You sleep...", White)
Else
Call PlayerMsg(Index, "You cant sleep here...", White)
End If
Exit Sub
End If


Done!

Can some 1 post an add to this, that if inn is selected on cmdMoral in frmMapProperties it apears 2 txtboxes and on it you type the item and the value that you wana get?

Server and client, in modConstants

unde:

Code:
Public Const MAP_MORAL_SAFE = 1


add:

Code:
Public Const MAP_MORAL_INN = 2




NOTE FROM GRIM:
REMIND EM LATER TO ADD THE UPDATE REQUESTED IN THIS TUT


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 Post subject:
PostPosted: Sun Sep 17, 2006 2:48 am 
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Posts: 394
Location: USA
I shall update this tutorial for you!

ALL SERVER SIDE!

First, Let's add a new nifty function that could be useful elsewhere!

Add this to ModGameLogic

Code:
Function GetPlayerInvItemName(ByVal Index As Long, ByVal InvSlot As Long) As String
    GetPlayerInvItemName = Trim$(Item(Player(Index).Char(Player(Index).CharNum).Inv(InvSlot).Num).Name)
End Function


Now, The Sleep Request packet. Replace it ALL with this.

Code:
    ' ::::::::::::::::::::::::::
    ' :: Sleep Request packet ::
    ' ::::::::::::::::::::::::::
    Dim GoldItem As Long
    If LCase(Parse(0)) = "innsleep" Then
   
    For I = 1 To MAX_INV
    If Trim$(GetPlayerInvItemName(Index, I)) = "Gold" Then
        If Map(GetPlayerMap(Index)).Moral = MAP_MORAL_INN Then
             If GetPlayerInvItemValue(Index, I) >= 100 Then
                Call TakeItem(Index, I, 100)
                Call SetPlayerHP(Index, GetPlayerMaxHP(Index))
                Call SetPlayerMP(Index, GetPlayerMaxMP(Index))
                Call SetPlayerSP(Index, GetPlayerMaxSP(Index))
                Call SendHP(Index)
                Call SendMP(Index)
                Call SendSP(Index)
                Call PlayerMsg(Index, "You sleep and wake up feeling refreshed!", BrightGreen)
                Exit Sub
          ElseIf GetPlayerInvItemValue(Index, I) < 100 Then
            Call PlayerMsg(Index, "You do not have enough money to sleep here!", BrightRed)
            Exit Sub
          End If
        Else
            Call PlayerMsg(Index, "There is no Inn here. You cannot sleep!", BrightRed)
        End If
      End If
    Next I

      Exit Sub
    End If


Tada, now it does not matter WHERE the item is in their inventory, and it makes sure they have enough money to sleep. Please replace the name "Gold" to whatever your currency is, and replace 100 with however much you'd like to charge them. :) This is SOO much better. And tested to work!


Last edited by James on Sat Apr 14, 2007 4:39 am, edited 1 time in total.

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 Post subject:
PostPosted: Sun Sep 17, 2006 11:35 am 
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Joined: Mon May 29, 2006 11:38 am
Posts: 293
Location: Cambridge, UK
this never worked for me on the old forum. I'll test tonight, much love
<3

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 Post subject:
PostPosted: Sat Apr 14, 2007 4:35 am 
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Joined: Tue Nov 21, 2006 11:35 pm
Posts: 20
Sorry to necro-post but i've tried this time and time again and it always kicks me telling me i have an invalid packet (INNSLEEP)) and highlights nothing :?


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 Post subject:
PostPosted: Sat Apr 14, 2007 9:49 am 
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Joined: Mon Mar 26, 2007 4:08 pm
Posts: 2
taken from elysium tuts


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 Post subject:
PostPosted: Sat Apr 14, 2007 10:06 am 
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Joined: Wed May 31, 2006 8:00 pm
Posts: 142
I'm sure this was here, years ago

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 Post subject:
PostPosted: Sat Apr 14, 2007 10:38 am 
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Uarepoo2 wrote:
taken from elysium tuts


No it wasn't this tute was here before I joined, that was before Elysium was made. So SHHHHH

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 Post subject:
PostPosted: Sat Apr 14, 2007 11:11 am 
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Uarepoo2 wrote:
taken from elysium tuts

Haha, I believe this is done by GSD, as many tuts here are. And he made it before es started.

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 Post subject:
PostPosted: Sat Apr 14, 2007 1:29 pm 
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Actualy that's mine xD
I used to make a lot of tutorials a while ago. Now I just don't have time, since I'm in college now.
I added this to my game and made this tutorial from it.


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 Post subject:
PostPosted: Sat Apr 14, 2007 2:38 pm 
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Joined: Tue Nov 21, 2006 11:35 pm
Posts: 20
lol any ideas on my error?


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 Post subject:
PostPosted: Mon Apr 16, 2007 3:06 am 
This may not fix bug, but im looking into that. This is just another little thing to keep it from being like a Safe Zone map color.

Client Side:

Find:
Code:
If Map.Moral = MAP_MORAL_NONE Then


Replace that whole 'If' statement with:
Code:
        ' Draw map name
        If Map.Moral = MAP_MORAL_NONE Then
            Call DrawText(TexthDC, Int((MAX_MAPX + 1) * PIC_X / 2) - (Int(Len(Trim(Map.Name)) / 2) * 8), 1, Trim(Map.Name), QBColor(BrightRed))
        ElseIf Map.Moral = MAP_MORAL_SAFE Then
            Call DrawText(TexthDC, Int((MAX_MAPX + 1) * PIC_X / 2) - (Int(Len(Trim(Map.Name)) / 2) * 8), 1, Trim(Map.Name), QBColor(White))
        Else
            Call DrawText(TexthDC, Int((MAX_MAPX + 1) * PIC_X / 2) - (Int(Len(Trim(Map.Name)) / 2) * 8), 1, Trim(Map.Name), QBColor(Blue))
        End If


Server Side:
-This will keep people from attacking you while in this zone

Find:
Code:
       ' Check if at same coordinates
        Select Case GetPlayerDir(Attacker)
            Case DIR_UP

Replace the whole case with this:
Code:
        ' Check if at same coordinates
        Select Case GetPlayerDir(Attacker)
            Case DIR_UP
                If (GetPlayerY(Victim) + 1 = GetPlayerY(Attacker)) And (GetPlayerX(Victim) = GetPlayerX(Attacker)) Then
                    ' Check to make sure that they dont have access
                    If GetPlayerAccess(Attacker) > ADMIN_MONITER Then
                        Call PlayerMsg(Attacker, "You cannot attack any player for thou art an admin!", BrightBlue)
                    Else
                        ' Check to make sure the victim isn't an admin
                        If GetPlayerAccess(Victim) > ADMIN_MONITER Then
                            Call PlayerMsg(Attacker, "You cannot attack " & GetPlayerName(Victim) & "!", BrightRed)
                        Else
                            ' Check if map is attackable
                            If Map(GetPlayerMap(Attacker)).Moral = MAP_MORAL_NONE Or GetPlayerPK(Victim) = YES Then
                                ' Make sure they are high enough level
                                If GetPlayerLevel(Attacker) < 10 Then
                                    Call PlayerMsg(Attacker, "You are below level 10, you cannot attack another player yet!", BrightRed)
                                Else
                                    If GetPlayerLevel(Victim) < 10 Then
                                        Call PlayerMsg(Attacker, GetPlayerName(Victim) & " is below level 10, you cannot attack this player yet!", BrightRed)
                            ElseIf Map(GetPlayerMap(Attacker)).Moral = MAP_MORAL_INN Or GetPlayerPK(Victim) = YES Then
                                If GetPlayerLevel(Attacker) < 10 Then
                                    Call PlayerMsg(Attacker, "You are below level 10, you cannot attack another player yet!", BrightRed)
                                Else
                                    If GetPlayerLevel(Victim) < 10 Then
                                        Call PlayerMsg(Attacker, GetPlayerName(Victim) & " is below level 10, you cannot attack this player yet!", BrightRed)
                                    Else
                                        CanAttackPlayer = True
                                    End If
                                End If
                            Else
                                Call PlayerMsg(Attacker, "This is a safe zone!", BrightRed)
                            End If
                        End If
                    End If
                End If


And continue doing that with rest of Directions like DIR_DOWN, DIR_LEFT, and DIR_RIGHT.


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 Post subject:
PostPosted: Tue Apr 17, 2007 2:56 am 
Gawian wrote:
Sorry to necro-post but i've tried this time and time again and it always kicks me telling me i have an invalid packet (INNSLEEP)) and highlights nothing :?


You get error server or client side? Try going over tutorial again and make sure you did it right.


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 Post subject: Re: Hotel Map Moral
PostPosted: Tue Nov 02, 2021 9:54 am 
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 Post subject: Re: Hotel Map Moral
PostPosted: Fri Feb 18, 2022 3:14 am 
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 Post subject: Re: Hotel Map Moral
PostPosted: Wed Mar 16, 2022 1:28 am 
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 Post subject: Re: Hotel Map Moral
PostPosted: Fri Sep 16, 2022 5:45 am 
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 Post subject: Re: Hotel Map Moral
PostPosted: Sun Nov 06, 2022 3:51 am 
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 Post subject: Re: Hotel Map Moral
PostPosted: Mon Dec 12, 2022 5:19 pm 
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 Post subject: Re: Hotel Map Moral
PostPosted: Sun Feb 05, 2023 10:54 am 
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 Post subject: Re: Hotel Map Moral
PostPosted: Thu Mar 09, 2023 12:46 pm 
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