Sorry to have a first post be something like this but I need some advice on how to proceed with a couple things.
I'm going to be working with a small independent game company to make an amazing, innovative unlike anything else mmorpg. Yeah right, but what am I supposed to do, not think that about my own game?
Anyways, if things go as planned, come next may, we will have about $100,000 USD (three full time programmers/designers) and six months to make a working prototype which will then be used to evaluate our proposal for further funding. Our programmers are good, and have a decent amount of experience, just never made an MMORPG before. I am looking for recommendations on an engine to use (we could start from scratch but the six months thing is non-negotiable).
Some other considerations:
• * The game has to be 2D
• * The graphics will be sprite-based
• * The game will have large portions that are entirely unlike any MMO, so the engine will have to be open source
• * This is a for-profit project so any engine we use has to allow us to use it for commercial ventures. On the other hand, with a completed prototype, we will have much more flexibility in our time-table so if the engine allows us to create a good prototype quickly we will be able to rewrite our own later.
Thanks a lot, please feel free to post any comments, recommendations or just things that you feel I might not have taken into account.
|