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 Post subject: Help with Grey ZOne
PostPosted: Sun Feb 04, 2007 4:03 pm 
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hey everyone i had a freind start to make a GREy and a BLUE zone , the blue zone u died and lost 1/3 ur EXP and GREY u could die but u would lose nothing , my freind assumed the grey area was for an arena so he named it arena and when i die it says <name> has been killed by <name>.<name> has been defeted in the arena....i wnat it to say <name> has been killed by <killer> and i dont want a red name , and i know this is kinda a lot, but i know it wont take anyone with some skill more then 10 mins and it is almost stopping production on my game so could anyone do that for me please?

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 Post subject:
PostPosted: Sun Feb 04, 2007 4:14 pm 
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Search for the text that is said when you died. Then you will find that Call PlayerMsg and just change the text and color.

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 Post subject:
PostPosted: Sun Feb 04, 2007 4:23 pm 
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i did it i found it changed the text and color but there is one more thing it says getplayername (victim) on BOTH sides of the txt should i change number 2 to stop it from saying i killed myslef?

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 Post subject:
PostPosted: Sun Feb 04, 2007 4:53 pm 
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Post the code

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 Post subject:
PostPosted: Sun Feb 04, 2007 4:55 pm 
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' Player is dead
If Map(GetPlayerMap(Victim)).Moral = MAP_MORAL_ARENA Then
Call GlobalMsg(GetPlayerName(Victim) & " was killed by " & GetPlayerName(Victim) & "." & (GetPlayerName(Victim) & " lost no EXP."), BrightRed)
Else
Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Victim), BrightRed)
End If

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 Post subject:
PostPosted: Sun Feb 04, 2007 6:16 pm 
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You should not use Victim as the Index for both the killed and the killer. Check what more Index there is in that sub.

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 Post subject:
PostPosted: Sun Feb 04, 2007 6:32 pm 
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i know i dont want vitim and victim it says i kill myself >> i was asking what i put in to change that

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 Post subject:
PostPosted: Sun Feb 04, 2007 7:03 pm 
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you need to change it to attacker. This should work.


' Player is dead
If Map(GetPlayerMap(Victim)).Moral = MAP_MORAL_ARENA Then
Call GlobalMsg(GetPlayerName(Victim) & " was killed by " & GetPlayerName(Attacker) & "." & (GetPlayerName(Victim) & " lost no EXP."), BrightRed)
Else
Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), BrightRed)
End If

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 Post subject:
PostPosted: Sun Feb 04, 2007 7:22 pm 
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that is what i am getting , any other help?

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 Post subject:
PostPosted: Sun Feb 04, 2007 7:29 pm 
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heh, you need the sub: playerattackplayer (or something like that) and not npcattackplayer

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 Post subject:
PostPosted: Sun Feb 04, 2007 7:52 pm 
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Since we're looking for the npcs name, instead of a players name, and we already have a variable that holds the npcs name, which is "Name"

Just replace

Code:
GetPlayerName(Attacker)


With

Code:
Name

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 Post subject:
PostPosted: Mon Feb 05, 2007 2:23 am 
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omg this is sooo close i got it narrowd down now it works it says " <name> has been killed by <whateverkillsme> but then after that it says " <name has lost 0 EXP ........... this is that it looks like in the code side , and i try and delete it it gives me an error and stuff so any ideas?Image

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 Post subject:
PostPosted: Mon Feb 05, 2007 3:02 am 
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I think the code you want is just below what you've circled. It's hard to tell. I don't really get what you're saying about EXP, and it's really easier if you post code instead of screen shots.

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 Post subject:
PostPosted: Mon Feb 05, 2007 3:03 am 
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when i die it says "omally has been killed by a pigon. omally has lost no exp, im trying to get rid of that last part

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 Post subject:
PostPosted: Mon Feb 05, 2007 3:21 am 
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Post some code please.

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 Post subject:
PostPosted: Mon Feb 05, 2007 3:29 am 
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Code:
  ' Player is dead
        If Map(GetPlayerMap(Victim)).Moral = MAP_MORAL_ARENA Then
            Call GlobalMsg(GetPlayerName(Victim) & " was killed by a " & Name & "." & (GetPlayerName(Victim) & " ."), BrightRed)
        Else
            Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & Name, BrightRed)
        End If

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 Post subject:
PostPosted: Mon Feb 05, 2007 4:04 am 
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you could change it to this:

If Map(GetPlayerMap(Victim)).Moral = MAP_MORAL_ARENA Then
Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & Name, BrightRed)
Else
Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & Name, BrightRed)
End If

Or, most simply, remove all that and just add this:

' Announce Players Death
Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & Name, BrightRed)

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 Post subject:
PostPosted: Mon Feb 05, 2007 5:08 am 
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yes that worked thank u... now only if somone wants to help me with my yellow and blue maps...yellow droping 10% gold and blue dropping all EQ and 1 randome item...they are already made but....right now blue just spawns a item from the item list and puts it there >> and yellow dosnt work at all >>

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 Post subject: Re: Help with Grey ZOne
PostPosted: Wed Dec 01, 2021 2:12 pm 
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 Post subject: Re: Help with Grey ZOne
PostPosted: Tue Feb 01, 2022 7:55 pm 
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 Post subject: Re: Help with Grey ZOne
PostPosted: Tue Mar 01, 2022 9:11 pm 
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 Post subject: Re: Help with Grey ZOne
PostPosted: Mon May 16, 2022 7:13 pm 
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 Post subject: Re: Help with Grey ZOne
PostPosted: Mon May 16, 2022 7:14 pm 
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 Post subject: Re: Help with Grey ZOne
PostPosted: Mon May 16, 2022 7:15 pm 
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 Post subject: Re: Help with Grey ZOne
PostPosted: Mon May 16, 2022 7:16 pm 
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