Mirage Source

Free ORPG making software.
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 Post subject: Winds Whisper - WIP
PostPosted: Thu Jul 19, 2007 2:47 pm 
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Last edited by Robin on Thu Jul 26, 2007 10:28 pm, edited 1 time in total.

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 Post subject: Re: Winds Whisper - WIP
PostPosted: Thu Jul 19, 2007 3:07 pm 
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Looks good, im gonna add woodcutting for quests, maybe fishing too. Keep it up.

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 Post subject: Re: Winds Whisper - WIP
PostPosted: Thu Jul 19, 2007 5:56 pm 
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 Post subject: Re: Winds Whisper - WIP
PostPosted: Thu Jul 26, 2007 10:28 pm 
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Updated the first post.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Winds Whisper - WIP
PostPosted: Thu Jul 26, 2007 10:37 pm 
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So I guess your singleplayer RPG went to ORPG right?

Anyways nice so far... after you get most of the programming done you could probably also find an artist pretty easily... unless you didnt want one

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 Post subject: Re: Winds Whisper - WIP
PostPosted: Thu Jul 26, 2007 10:44 pm 
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Actually, Winds Whisper was originally an ORPG made in konfuze. I then coded it as an offline RPG from scratch, and I just re-made the old ORPG.

They share the same name, but are very different.

I may take up Winds Whisper Offline again sometime... It's got a lot of potential and I've improved a lot since I last worked on it, so I could probably add some nice features.

This version of Winds Whisper is technically "Winds Whisper Online" but I don't see any harm in calling it Winds Whisper whilst my offline version isn't being worked on.

As for the graphics, I really love the RM2K graphics, and unless someone could make sprites and tiles and items equally as awesome, I don't think I'd switch to custom.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Winds Whisper - WIP
PostPosted: Sat Sep 22, 2007 10:07 am 
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I know this is really old, So sorry.
But is this game released yet or is it in development?

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 Post subject: Re: Winds Whisper - WIP
PostPosted: Sat Sep 22, 2007 11:02 am 
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It's on hold whilst I work on other peoples projects.

I think it'll be a long while till it's released, simply because instead of me making the game for other people, I'm making it for myself.

I add the features I want in it, and I'm only gonna release it when I think it's as perfect to me as it will get.

I haven't touched the source since I started work on Silverdale however.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Winds Whisper - WIP
PostPosted: Sun Oct 21, 2007 9:55 pm 
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Tried my hand at mapping.

C&C?

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Winds Whisper - WIP
PostPosted: Sun Oct 21, 2007 11:45 pm 
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Looks fantastic, never seen those tiles before.

I like the way you gave it a disorganized feel. In that era, houses were hardly in lines and spaced equally :)

It also does a good job of giving the building a sense of size, these are NOT little cabin shacks we're looking at :)

In comparison to the buildings, the tree looks small... little baby tree?

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 Post subject: Re: Winds Whisper - WIP
PostPosted: Sun Oct 21, 2007 11:51 pm 
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Yeah, I noticed that as well lol.

I'll probably replace it with an Oak or Elm tree once I re-set up my Tree set.

I was working on the system which only loads the sheets which are needed, but that broke the cuttable tree's graphics. I'll fix it tomorrow. I've expanded a bit on the village, I'll post some screenies tomorrow.

Thanks for the feedback <3

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Winds Whisper - WIP
PostPosted: Mon Oct 22, 2007 11:45 am 
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Eurgh. Seems a lot of the tiles needed to map with these sets are using the age-old 'auto-tile' feature from the RPG Maker series.

So, guess I need to go program that. Or just make a program which will split up the autotiles and make a mappable copy of it.

I couldn't finish the river on the second one because it is made up of autotiles, and the waterfall will look better when I make my little animated addon. (for spray and stuff)

Also, I know the Church looks really weird. I only noticed the lack of joining tiles after I'd done it.

I'll either make some new tiles to make it all fit together, or just change the mapping.

Oh yeah, you may have noticed the severe lack of doors. That's because the doors will actually be seperate entities which will open when the user presses 'enter' in front of them.

I still haven't brought myself to program anything new, so I'm just mapping at the moment :)

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Winds Whisper - WIP
PostPosted: Mon Oct 22, 2007 12:23 pm 
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So you have started working on WW again since you and ZoSo lost inspiration for SD?
Hmm Looks awesome keep up the good work
I really do hope you finish this project.


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 Post subject: Re: Winds Whisper - WIP
PostPosted: Mon Oct 22, 2007 12:24 pm 
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The farm looks goofy in this one. You need something to affirm the idea that it's on the ground. On the left side especially, it looks like it's going up the cliff.

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 Post subject: Re: Winds Whisper - WIP
PostPosted: Mon Oct 22, 2007 12:33 pm 
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Hellrise wrote:
So you have started working on WW again since you and ZoSo lost inspiration for SD?
Hmm Looks awesome keep up the good work
I really do hope you finish this project.


Yeah pretty much.

Thanks.

Dave wrote:
The farm looks goofy in this one. You need something to affirm the idea that it's on the ground. On the left side especially, it looks like it's going up the cliff.


Mhh, yeah.

Edited. Also, Rezeyu pointed out that Thias was a lot like Tibia's Thais, so I renamed it.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Winds Whisper - WIP
PostPosted: Mon Oct 22, 2007 12:39 pm 
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Mind explaining how the skills works?

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 Post subject: Re: Winds Whisper - WIP
PostPosted: Mon Oct 22, 2007 12:41 pm 
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Looks nice lykk.
Keep it up (y)

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 Post subject: Re: Winds Whisper - WIP
PostPosted: Mon Oct 22, 2007 12:41 pm 
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They don't.

I'm not even using all those, I've decided.

Too much like Runescape.

Woodcutting is the only one working atm.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Winds Whisper - WIP
PostPosted: Mon Oct 22, 2007 12:42 pm 
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Okay, the woodcutting was awesome :P

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 Post subject: Re: Winds Whisper - WIP
PostPosted: Mon Oct 22, 2007 1:57 pm 
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And I hope that water is just a placeholder...

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 Post subject: Re: Winds Whisper - WIP
PostPosted: Mon Oct 22, 2007 1:59 pm 
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Yep. Same for the waterfall.

The water and waterfall in that sheet are the autotiles in the little 32x32 squares I can't use :(

I'll edit them in later.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: Winds Whisper - WIP
PostPosted: Mon Oct 22, 2007 3:44 pm 
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Haha, me and Magnus and Cruel had some fun ;D

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
 Post subject: Re: Winds Whisper - WIP
PostPosted: Mon Oct 22, 2007 9:23 pm 
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Looks very nice. And very funny. I thought you drop this a while ago. but as i see it is still going so good luck with it. I like the classic rpg feel to is hope this well be released.


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 Post subject: Re: Winds Whisper - WIP
PostPosted: Thu Oct 25, 2007 12:52 pm 
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Been working on the mapping a lot.

As some of you know, I've kinda hit a blank when it comes to programming so I've been doing other things on the game to keep me busy.

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Built up the Devinshire area a lot, and also added a quick door code. Eventually, doors will be blocked tiles which only open up when the player goes up and presses 'enter' on the keyboard. The door will then do a swish little opening animation, and it'll stay open for 10 seconds or so before closing again.

Nothing too big, but still a nice feature I think.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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 Post subject: Re: Winds Whisper - WIP
PostPosted: Thu Oct 25, 2007 1:02 pm 
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Looks great :)

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