Mirage Source

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PostPosted: Sat Aug 30, 2008 4:46 pm 
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As I'm at a different computer each weekend, I can't work on my usual projects. So I'm gonna do the first ever Mirage Speed Programming.

I'm gonna make a Harvest Moon game and I have till the end of this weekend to have the crop system, time system & map instancing systems complete.

So I'm gonna keep updating here with ideas & requests for ideas xD

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Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Sat Aug 30, 2008 5:10 pm 
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instancing? that would be nice :D


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PostPosted: Sat Aug 30, 2008 5:16 pm 
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Only way to make a decent farm system :P

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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PostPosted: Sat Aug 30, 2008 7:57 pm 
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<3 Harvest Moon. I am playing Back to Nature right now.

I hope you get this done haha.


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PostPosted: Sat Aug 30, 2008 7:59 pm 
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sure. can more than one player be in one instance? so players can go to other players farms?
would like to see how you do it (you will release the source, right?)


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PostPosted: Sat Aug 30, 2008 8:11 pm 
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People'll be able to share/visit each other's farms. Instancing just puts them all in the same physical space.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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PostPosted: Sun Aug 31, 2008 12:00 am 
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You have no idea how many people would love. Ever since the official Harvest Moon Online was canceled there really hasn't been anything out there like this.

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PostPosted: Sun Aug 31, 2008 12:09 am 
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Just finished up the GUI. I was lazy and used Rian's label forecolour idea. :P

Completed features:

Running animation & walking animation sprites.
Map instancing.
Farm attribute.
Removal of all stats, vitals and combat related things.

Image

Image

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_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
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PostPosted: Sun Aug 31, 2008 12:14 am 
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I can imagine that this would rack up quite a bit of players, as this is probably the only MMO of it's kind. It's a great idea, and if you make it and host it, I'm sure I'll play. Good luck. Oh, and why are you at a new computer every week?

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PostPosted: Sun Aug 31, 2008 12:19 am 
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Weekend. I stay with my Dad for weekend, Mum & Step-dad during the week. Moving in with my Dad permantly in February though, when I turn 18.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


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PostPosted: Sun Aug 31, 2008 1:23 am 
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Robin wrote:
Weekend. I stay with my Dad for weekend, Mum & Step-dad during the week. Moving in with my Dad permantly in February though, when I turn 18.


Ahhhh. I see. Cool. Anyways, like I said good luck with the project. Are you planning on making this an actual project you'll run, or is this just something you're doing for the hell of it? And are you going to release the code you use to others? Not that I need it, just wondering.

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GIAKEN wrote:
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PostPosted: Sun Aug 31, 2008 1:25 am 
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I'll work on it each weekend when I can't work on my other projects. I'll also release it, hopefully :P

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
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PostPosted: Sun Aug 31, 2008 1:48 am 
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Whilst making the scythe code, I managed to get it backwards. Now when you use it, instead of cutting grass away, you magically grow it on empty ground! xD

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
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PostPosted: Sun Aug 31, 2008 1:50 am 
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btw. if you need a server for your games pm me.
i have a server (100mbit connection) with vmware installed, running a winxp vm. not fast, but fast enough for most ms servers.


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PostPosted: Sun Aug 31, 2008 1:50 am 
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Thanks, but I have a pretty good VPS set up ;D

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
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PostPosted: Sun Aug 31, 2008 1:52 am 
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Google Talk: anthony.fleck@gmail.com
Yay! I have never been this excited for a Mirage based game xD.


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PostPosted: Sun Aug 31, 2008 1:54 am 
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Haha. I don't know why no ones ever done it. It's the easiest type of game to make.

The entire crop system can be based around tile attributes, you only need a few item types. One for each crop + tool. Don't need fancy spells or combat or anything. And the day/night/time system is tutorialised in Mirage. Although, I'll be writing up some custom code to allow instanced time & seasons.

_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
PostPosted: Sun Aug 31, 2008 2:57 am 
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New GUI, courtesy of Rory.

Don't mind the mudkip xD

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_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
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PostPosted: Sun Aug 31, 2008 3:41 am 
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I think you should use the Harvest Moon sprites/tiles from the SNES version (the best version other then the N64 one).

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PostPosted: Sun Aug 31, 2008 4:07 am 
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Back to Nature is the best one imho. I like the sprites and tiles right now, so does my brother and my gf ^_^.


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PostPosted: Sun Aug 31, 2008 4:21 am 
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I hated Back to Nature. Jack has narcolepsy in that version. Don't forget the power apples and the wishing pond!

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Island of Lost Souls wrote:
Dr. Moreau: Mr. Parker, do you know what it means to feel like God?


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PostPosted: Sun Aug 31, 2008 5:30 am 
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Actually, Robins making me re-draw the Friends of Mineral Town sprites. :P

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PostPosted: Sun Aug 31, 2008 4:09 pm 
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Rory's been amazing and is currently re-doing all the tiles to normal sized, rather than 2x.

As you can see, the farming ground has been completed, as well as the grass, fence, sign + mailbox. He's currently working on the house.

Ignore the character sprite for now :P

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_________________
Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


Image


Top
 Profile  
 
PostPosted: Sun Aug 31, 2008 4:41 pm 
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Wow, thats looking pretty awesome. Glad to see you're making some progress.

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GIAKEN wrote:
Since I'm into men, not women

GIAKEN wrote:
I can't take these huge penises anymore! All that's left is shame! And blood


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PostPosted: Sun Aug 31, 2008 4:43 pm 
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The new grass looks really bad. And it doesn't look like you did the edges of the sand.


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