Mirage Source

Free ORPG making software.
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 Forum: General   Topic: Code error

 Post subject: Re: Code error
Posted: Mon Sep 22, 2008 9:42 pm 

Replies: 18
Views: 6510


wasn't asking for solution just wondering whats wrong. Thanks

 Forum: General   Topic: Map Editor

 Post subject: Re: Map Editor
Posted: Mon Sep 22, 2008 9:21 pm 

Replies: 27
Views: 13075


Yea, I see.

 Forum: General   Topic: Map Editor

 Post subject: Re: Map Editor
Posted: Mon Sep 22, 2008 9:15 pm 

Replies: 27
Views: 13075


why don't I just download ms3? if its released. ots not like I've added anything important

 Forum: General   Topic: Code error

 Post subject: Re: Code error
Posted: Mon Sep 22, 2008 9:08 pm 

Replies: 18
Views: 6510


GIAKEN wrote:
Player(Index) doesn't exist...(index is less than 1 or higher than the max amount of players)


ok...sooo

 Forum: General   Topic: Map Editor

 Post subject: Re: Map Editor
Posted: Mon Sep 22, 2008 8:59 pm 

Replies: 27
Views: 13075


mse2

 Forum: General   Topic: Map Editor

 Post subject: Re: Map Editor
Posted: Mon Sep 22, 2008 8:57 pm 

Replies: 27
Views: 13075


opps its 16

 Forum: General   Topic: Map Editor

 Post subject: Re: Map Editor
Posted: Mon Sep 22, 2008 7:58 pm 

Replies: 27
Views: 13075


I changed all the 7's to 36's in blt tile and blt fringe now it wont let me click any tiles. I'll take another look but I think I messed it up further

 Forum: General   Topic: Map Editor

 Post subject: Re: Map Editor
Posted: Mon Sep 22, 2008 7:47 pm 

Replies: 27
Views: 13075


Oh ok then, Thanks my whole game tileset kinda depended on this/that.

 Forum: General   Topic: Code error

 Post subject: Code error
Posted: Mon Sep 22, 2008 7:45 pm 

Replies: 18
Views: 6510


Private Sub Command1_Click() frmadminpannel.Show End Sub Private Sub Form_Load() frmMirage.Width = 10080 If GetPlayerAccess(MyIndex) >= ADMIN_MAPPER Then Command1.Enabled = True End If End Sub this is what I changed the error i got was "RTE 9 subscript out of range" and the following func...

 Forum: General   Topic: Map Editor

 Post subject: Re: Map Editor
Posted: Mon Sep 22, 2008 7:43 pm 

Replies: 27
Views: 13075


ok sorry

 Forum: General   Topic: Map Editor

 Post subject: Map Editor
Posted: Mon Sep 22, 2008 7:05 pm 

Replies: 27
Views: 13075


well I know how to make the map editor bigger, but when i click a tile that was added by making the editor bigger. it sets the tile that it would be if the map editor wasnt expanded

what other codes do i have to add?

 Forum: General   Topic: Credits

 Post subject: Credits
Posted: Mon Sep 22, 2008 4:54 pm 

Replies: 13
Views: 3411


I would use search but there is a ton of random things that come up.

Whats the rules on editing credits? is it just whever we can take them out?, or would you like us to keep or put some credit to you guys in there?

 Forum: General   Topic: adding new commands...

 Post subject: Re: adding new commands...
Posted: Tue Aug 05, 2008 5:18 pm 

Replies: 28
Views: 11760


so if the warp command is Call WarpTo(n) then is there another warp command that i can use to warp to a specific x and y?

 Forum: General   Topic: adding new commands...

 Post subject: Re: adding new commands...
Posted: Sun Aug 03, 2008 6:09 am 

Replies: 28
Views: 11760


oh ok then, and sorry by copy and paste i ment installing. i just had to type quick and couldent think of another way to put it

 Forum: General   Topic: adding new commands...

 Post subject: Re: adding new commands...
Posted: Sun Aug 03, 2008 4:44 am 

Replies: 28
Views: 11760


i know how to send/ recieve packets but whats an example of what you are saying, like would i paste the code in the client.. then call it in a packet or like what?

 Forum: General   Topic: adding new commands...

 Post subject: Re: adding new commands...
Posted: Sat Aug 02, 2008 3:37 pm 

Replies: 28
Views: 11760


can you call this from the client if i pasted it to the server?

 Forum: General   Topic: index not defined

 Post subject: Re: index not defined
Posted: Sat Aug 02, 2008 4:33 am 

Replies: 16
Views: 4846


oh thanks

 Forum: General   Topic: index not defined

 Post subject: index not defined
Posted: Sat Aug 02, 2008 3:19 am 

Replies: 16
Views: 4846


sorry for all the noob questions but its better to get them answered then to ask many more times,

whenever i use index in vb6 commands like call playerwarp(index, 1, 10, 10) it says wariable not defined and highlights index. whats the problem/fix?

 Forum: General   Topic: adding new commands...

 Post subject: Re: adding new commands...
Posted: Sat Aug 02, 2008 1:12 am 

Replies: 28
Views: 11760


thanks

 Forum: Show Off   Topic: New Website

 Post subject: Re: New Website
Posted: Fri Aug 01, 2008 4:30 pm 

Replies: 277
Views: 56248


Quote:
© 2008-22009


uhhh, what?

 Forum: General   Topic: adding new commands...

 Post subject: adding new commands...
Posted: Fri Aug 01, 2008 4:15 am 

Replies: 28
Views: 11760


if i wanted to add. say this viewtopic.php?f=75&t=2887 would i add it to any module or a specific one?

 Forum: General   Topic: adding map attributes

 Post subject: Re: adding map attributes
Posted: Fri Aug 01, 2008 3:10 am 

Replies: 14
Views: 4028


thanks

 Forum: General   Topic: adding map attributes

 Post subject: adding map attributes
Posted: Fri Aug 01, 2008 1:56 am 

Replies: 14
Views: 4028


wheres the module that has the map attributes? server or client side.... yes haha noob question. and where would i add another map attribute and how. again i know i have to source edit it.
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