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Forum: General Topic: Ban system |
| Rebjorn |
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Posted: Sat Feb 21, 2009 5:41 pm
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Replies: 19 Views: 7303
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No. Banning the entire account would make sense  |
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Forum: Tutorials Topic: Member of the Month (MOTM) Compatible with new version. |
| Rebjorn |
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Posted: Fri Feb 20, 2009 12:38 pm
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Replies: 2119 Views: 86078
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Nean wrote: Jesus christ this tut is an embarassment. I might rewrite it to make shit based off of being the MotM
How can it be an embarassment? It's just copy/pasting MOTD and changing the same variable over and over again :b. It's good to understand how the MOTD works anyway  |
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Forum: Related Products Topic: Legacy of Aein |
| Rebjorn |
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Posted: Fri Feb 20, 2009 1:04 am
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Replies: 412 Views: 128375
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shaded wrote: I won't. If you try to login or do anything, it's me coding and testing. I'll keep the stuff u guys have.
I'll just wait for the next version now  |
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Forum: Tutorials Topic: Member of the Month (MOTM) Compatible with new version. |
| Rebjorn |
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Posted: Fri Feb 20, 2009 1:03 am
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Replies: 2119 Views: 86078
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| This won't work in the newest version of MS4. That's the same as saying that the MOTD will not work. I checked what he had done with this code and wrote it without checking this one out. It's just a copy/paste of MOTD, but changing everything that is MOTD to MOTM :) So: This code works, even with 3... |
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Forum: Tutorials Topic: Resizing Game Window Width (0.5/5) |
| Rebjorn |
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Posted: Fri Feb 20, 2009 12:43 am
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Replies: 1443 Views: 70355
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Not going to post UI to this anyway as it's a Constant and can't be changed within the game. The usefullness of this tutorial is not worth the extra time it will take to be able to change the size in-game.
Have fun, Rebjorn. |
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Forum: Related Products Topic: Legacy of Aein |
| Rebjorn |
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Posted: Fri Feb 20, 2009 12:39 am
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Replies: 412 Views: 128375
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| Rebjorn and Matty, thanks for both your help. I had to shut the game down though. I will have another test in the near future and will post the date shortly. Oh and don't be such a war mongrel and take all the cities! :twisted: That was Matt O_o .. Please do not delete Rebjorns world or the sand vi... |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
| Rebjorn |
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Posted: Fri Feb 20, 2009 12:38 am
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Replies: 1818 Views: 426981
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PK was a waste of time tho. I also played it back then, before it got membershat.
Sell does' good ol' lobzterss :b |
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Forum: Tutorials Topic: Resizing Game Window Width (0.5/5) |
| Rebjorn |
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Posted: Fri Feb 20, 2009 12:31 am
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Replies: 1443 Views: 70355
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| This super-noob tutorial made by a VB6 first-timer (me) will most likely help someone who's even more noobish changing the Games Window Width. So let's get started (no flame please, just move along if you are like this: :evil: at this tutorial). Currently, no interface changes the Window Width, but ... |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
| Rebjorn |
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Posted: Fri Feb 20, 2009 12:07 am
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Replies: 1818 Views: 426981
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timster0 wrote: because PvP with everyone running around when they're almost dead completely ruins it.
You played Runescape like 7 years ago? :b |
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Forum: Related Products Topic: Legacy of Aein |
| Rebjorn |
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Posted: Thu Feb 19, 2009 8:06 pm
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Replies: 412 Views: 128375
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| I'm on testing now. Edit: Very original game if you're in to strategic gaming and tick-/turn based gaming with alot of wait time. Even with me not being that kind of person, I enjoyed this game that was only with a few bugs :) How to get around one of the bugs is to NOT double-click in the game at a... |
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Forum: Show Off Topic: Rebjorn's GUI W.I.P. Showcase |
| Rebjorn |
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Posted: Thu Feb 19, 2009 2:24 pm
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Replies: 19 Views: 8421
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| When it's been optimized for 1024 x 768, I'll try and work harder on making it game-like. Thank you for the input, I thought so too at first, but really wanted someone else to say it :b |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
| Rebjorn |
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Posted: Thu Feb 19, 2009 1:37 pm
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Replies: 1818 Views: 426981
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I forgot to say: THANK YOU SO MUCH DFA! These are wonderful releases, and please keep up the good job!
Appreciated, Rebjorn. |
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Forum: Show Off Topic: Rebjorn's GUI W.I.P. Showcase |
| Rebjorn |
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Posted: Thu Feb 19, 2009 12:32 pm
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Replies: 19 Views: 8421
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It's not much, but does this give it a bit more, "Game-like" feel?
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
| Rebjorn |
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Posted: Wed Feb 18, 2009 11:14 pm
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Replies: 1818 Views: 426981
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| Hey DFA. Is there a good way to integrate the latest release with, say 3.74beta. I expect the next one to be called 3.75, how do I merge them without loosing my changes made in the previous version? |
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Forum: Show Off Topic: Mirage Realms' new GUI |
| Rebjorn |
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Posted: Wed Feb 18, 2009 8:50 pm
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Replies: 307 Views: 57265
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Robin wrote: He had them drawn years ago.
That does not change that it looks sweet  |
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Forum: Show Off Topic: Mirage Realms' new GUI |
| Rebjorn |
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Posted: Wed Feb 18, 2009 8:35 pm
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Replies: 307 Views: 57265
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To get back on topic:
Awesome GUI Fox ! I really like it.
Did you paint the background "people" yourself too? |
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Forum: Show Off Topic: Rebjorn's GUI W.I.P. Showcase |
| Rebjorn |
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Posted: Wed Feb 18, 2009 8:18 pm
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Replies: 19 Views: 8421
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| I thought I'd post my W.I.P. GUI's so I can hear some crap about it and make it improve it to the liking of the users :). No more talk, here comes screendumps: Project: Aurora (my own Placeholder for learning) frmMainMenu http://img3.imageshack.us/img3/6130/menuzj9.png Workplan for 19/02/2009: &sdot... |
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Forum: Tutorials Topic: Quest System |
| Rebjorn |
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Posted: Wed Feb 18, 2009 12:43 pm
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Replies: 1610 Views: 81131
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| By the way, I have an issue when I try to get into my npceditor. It bugs out at Private Sub cmdOk_Click() in frmIndex on the clientside. If I try to force run it, it gives me an Compile Error: Invalid Qualifier and marks up Public Sub NpcEditorInit() in modGameEditors clienside. It also has a blue m... |
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Forum: Tutorials Topic: Quest System |
| Rebjorn |
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Posted: Wed Feb 18, 2009 12:16 pm
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Replies: 1610 Views: 81131
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| Now in frmNpcEditor we need to add some stuff first add Private Sub Form_Load() End Sub Private Sub scrlquest_Change() If scrlquest.Value = 0 Then frmNpcEditor.Label21.Caption = "None" Else frmNpcEditor.Label21.Caption = "Quest Number " & frmNpcEditor.scrlquest.Value End If ... |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
| Rebjorn |
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Posted: Wed Feb 18, 2009 1:26 am
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Replies: 1818 Views: 426981
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Just reading around on the forums getting nob-confused  |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
| Rebjorn |
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Posted: Wed Feb 18, 2009 1:12 am
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Replies: 1818 Views: 426981
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I'm telling you. No map editor frm in this rar. But I found it in the frmMirage below:
Code: ' ********************** ' ** MAP EDITOR STUFF ** ' ********************** |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
| Rebjorn |
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Posted: Wed Feb 18, 2009 12:57 am
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Replies: 1818 Views: 426981
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| Why do I feel like i'm missing the frmMapEditor ? |
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