Mirage Source

Free ORPG making software.
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 Forum: General   Topic: Ban system

 Post subject: Re: Ban system
Posted: Sat Feb 21, 2009 5:41 pm 

Replies: 19
Views: 7303


No. Banning the entire account would make sense :)

 Forum: Tutorials   Topic: Member of the Month (MOTM) Compatible with new version.

Posted: Fri Feb 20, 2009 12:38 pm 

Replies: 2119
Views: 86078


Nean wrote:
Jesus christ this tut is an embarassment. I might rewrite it to make shit based off of being the MotM


How can it be an embarassment? It's just copy/pasting MOTD and changing the same variable over and over again :b. It's good to understand how the MOTD works anyway :D

 Forum: Related Products   Topic: Legacy of Aein

 Post subject: Re: Legacy of Aein
Posted: Fri Feb 20, 2009 1:04 am 

Replies: 412
Views: 128375


shaded wrote:
I won't. If you try to login or do anything, it's me coding and testing. I'll keep the stuff u guys have.


I'll just wait for the next version now :)

 Forum: Tutorials   Topic: Member of the Month (MOTM) Compatible with new version.

Posted: Fri Feb 20, 2009 1:03 am 

Replies: 2119
Views: 86078


This won't work in the newest version of MS4. That's the same as saying that the MOTD will not work. I checked what he had done with this code and wrote it without checking this one out. It's just a copy/paste of MOTD, but changing everything that is MOTD to MOTM :) So: This code works, even with 3...

 Forum: Tutorials   Topic: Resizing Game Window Width (0.5/5)

Posted: Fri Feb 20, 2009 12:43 am 

Replies: 1443
Views: 70355


Not going to post UI to this anyway as it's a Constant and can't be changed within the game. The usefullness of this tutorial is not worth the extra time it will take to be able to change the size in-game.

Have fun, Rebjorn.

 Forum: Related Products   Topic: Legacy of Aein

 Post subject: Re: Legacy of Aein
Posted: Fri Feb 20, 2009 12:39 am 

Replies: 412
Views: 128375


Rebjorn and Matty, thanks for both your help. I had to shut the game down though. I will have another test in the near future and will post the date shortly. Oh and don't be such a war mongrel and take all the cities! :twisted: That was Matt O_o .. Please do not delete Rebjorns world or the sand vi...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Fri Feb 20, 2009 12:38 am 

Replies: 1818
Views: 426981


PK was a waste of time tho. I also played it back then, before it got membershat.

Sell does' good ol' lobzterss :b

 Forum: Tutorials   Topic: Resizing Game Window Width (0.5/5)

Posted: Fri Feb 20, 2009 12:31 am 

Replies: 1443
Views: 70355


This super-noob tutorial made by a VB6 first-timer (me) will most likely help someone who's even more noobish changing the Games Window Width. So let's get started (no flame please, just move along if you are like this: :evil: at this tutorial). Currently, no interface changes the Window Width, but ...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Fri Feb 20, 2009 12:07 am 

Replies: 1818
Views: 426981


timster0 wrote:
because PvP with everyone running around when they're almost dead completely ruins it.


You played Runescape like 7 years ago? :b

 Forum: Related Products   Topic: Legacy of Aein

 Post subject: Re: Legacy of Aein
Posted: Thu Feb 19, 2009 8:06 pm 

Replies: 412
Views: 128375


I'm on testing now. Edit: Very original game if you're in to strategic gaming and tick-/turn based gaming with alot of wait time. Even with me not being that kind of person, I enjoyed this game that was only with a few bugs :) How to get around one of the bugs is to NOT double-click in the game at a...

 Forum: Show Off   Topic: Rebjorn's GUI W.I.P. Showcase

Posted: Thu Feb 19, 2009 2:24 pm 

Replies: 19
Views: 8421


When it's been optimized for 1024 x 768, I'll try and work harder on making it game-like. Thank you for the input, I thought so too at first, but really wanted someone else to say it :b

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Thu Feb 19, 2009 1:37 pm 

Replies: 1818
Views: 426981


I forgot to say:
THANK YOU SO MUCH DFA! These are wonderful releases, and please keep up the good job!

Appreciated, Rebjorn.

 Forum: Show Off   Topic: Rebjorn's GUI W.I.P. Showcase

Posted: Thu Feb 19, 2009 12:32 pm 

Replies: 19
Views: 8421


It's not much, but does this give it a bit more, "Game-like" feel?

Image

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Wed Feb 18, 2009 11:14 pm 

Replies: 1818
Views: 426981


Hey DFA. Is there a good way to integrate the latest release with, say 3.74beta. I expect the next one to be called 3.75, how do I merge them without loosing my changes made in the previous version?

 Forum: Show Off   Topic: Mirage Realms' new GUI

 Post subject: Re: Mirage Realms' new GUI
Posted: Wed Feb 18, 2009 8:50 pm 

Replies: 307
Views: 57265


Robin wrote:
He had them drawn years ago.


That does not change that it looks sweet 8)

 Forum: Show Off   Topic: Mirage Realms' new GUI

 Post subject: Re: Mirage Realms' new GUI
Posted: Wed Feb 18, 2009 8:35 pm 

Replies: 307
Views: 57265


To get back on topic:

Awesome GUI Fox ! I really like it.

Did you paint the background "people" yourself too?

 Forum: Show Off   Topic: Rebjorn's GUI W.I.P. Showcase

Posted: Wed Feb 18, 2009 8:18 pm 

Replies: 19
Views: 8421


I thought I'd post my W.I.P. GUI's so I can hear some crap about it and make it improve it to the liking of the users :). No more talk, here comes screendumps: Project: Aurora (my own Placeholder for learning) frmMainMenu http://img3.imageshack.us/img3/6130/menuzj9.png Workplan for 19/02/2009: &sdot...

 Forum: Tutorials   Topic: Quest System

 Post subject: Re: Quest System
Posted: Wed Feb 18, 2009 12:43 pm 

Replies: 1610
Views: 81131


By the way, I have an issue when I try to get into my npceditor. It bugs out at Private Sub cmdOk_Click() in frmIndex on the clientside. If I try to force run it, it gives me an Compile Error: Invalid Qualifier and marks up Public Sub NpcEditorInit() in modGameEditors clienside. It also has a blue m...

 Forum: Tutorials   Topic: Quest System

 Post subject: Re: Quest System
Posted: Wed Feb 18, 2009 12:16 pm 

Replies: 1610
Views: 81131


Now in frmNpcEditor we need to add some stuff first add Private Sub Form_Load() End Sub Private Sub scrlquest_Change() If scrlquest.Value = 0 Then frmNpcEditor.Label21.Caption = "None" Else frmNpcEditor.Label21.Caption = "Quest Number " & frmNpcEditor.scrlquest.Value End If ...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Wed Feb 18, 2009 1:26 am 

Replies: 1818
Views: 426981


Just reading around on the forums getting nob-confused :)

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Wed Feb 18, 2009 1:12 am 

Replies: 1818
Views: 426981


I'm telling you. No map editor frm in this rar. But I found it in the frmMirage below:
Code:
' **********************
' ** MAP EDITOR STUFF **
' **********************

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Wed Feb 18, 2009 12:57 am 

Replies: 1818
Views: 426981


Why do I feel like i'm missing the frmMapEditor ?
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