Mirage Source

Free ORPG making software.
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 Forum: News   Topic: Mirage XNA, hope for a future?

Posted: Sun Dec 29, 2013 2:53 pm 

Replies: 427
Views: 85932


I myself have been developing a engine using mirage as a base as suggested by Consty to help revive mirage source but in the C language. It in itself is being done the correct way in the language it is made for. If you would like to check it out feel free to. Github: https://github.com/Devscorner/De...

 Forum: General   Topic: Desky's

 Post subject: Re: Desky's
Posted: Mon Nov 09, 2009 8:19 pm 

Replies: 28
Views: 37201


Robin wrote:
Genusis is proof that the American Education system is made of fail.

All but china's is fail.

 Forum: General   Topic: Desky's

 Post subject: Re: Desky's
Posted: Thu Nov 05, 2009 1:46 pm 

Replies: 28
Views: 37201


Doomy wrote:
genusis wrote:
Joost wrote:
Seriously, using MS paint to express your opinion is a sign of being an epic douchebag. It´s like James using the word newgen.

your only mad because your a pope with no action.


wrong they have action with little boys



i was referring to him not being on top of robin in the picture.

 Forum: General   Topic: Desky's

 Post subject: Re: Desky's
Posted: Wed Nov 04, 2009 9:24 pm 

Replies: 28
Views: 37201


Joost wrote:
Seriously, using MS paint to express your opinion is a sign of being an epic douchebag. It´s like James using the word newgen.

your only mad because your a pope with no action.

 Forum: General   Topic: Desky's

 Post subject: Re: Desky's
Posted: Wed Nov 04, 2009 3:36 pm 

Replies: 28
Views: 37201


its robin bleeding from gakiens knife replacement dick.

 Forum: General   Topic: Desky's

 Post subject: Re: Desky's
Posted: Tue Nov 03, 2009 7:52 pm 

Replies: 28
Views: 37201


well since my desktop is blank ill post a picture up other can use on there desktop and to tell you its lets say mirage based. on how the community is or part of it XD.


Image

 Forum: Resources   Topic: Happy Halloween

 Post subject: Re: Happy Halloween
Posted: Tue Nov 03, 2009 7:42 pm 

Replies: 20
Views: 13093


Egon wrote:
I made some free pumpkins that everyone can use.
Image

thank you very much they look nice....

Throws Pumpkin as joost for being a racist asshole.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Correction

 Post subject: Re: Correction
Posted: Thu Oct 15, 2009 2:57 pm 

Replies: 17
Views: 18768


i only go off sources LIKE vb6 books VB6 secrets VB6 black book and such =.=. Its not my Logic just Like you go off Website data facts. How else do we learn about this stuff <take classes> and we get are information on it From other sources and not are own MOST of the time. so sources are right some...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: I'm no good with optimizations..

Posted: Wed Oct 14, 2009 5:55 pm 

Replies: 6
Views: 9026


from what i see you still got frmMirage.tmrRainDrop.Enabled = True
get rid of all timers =[ they are bad.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Dynamic Arrays

 Post subject: Re: Dynamic Arrays
Posted: Wed Oct 14, 2009 5:33 pm 

Replies: 9
Views: 12044


isn't dynamic arrays just Normal arrays being redimed AS a bigger variable?

EXAMPLE

ReDim Map.Tile(0 To Map.MaxX, 0 To Map.MaxY)

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: I'm no good with optimizations..

Posted: Wed Oct 14, 2009 5:30 pm 

Replies: 6
Views: 9026


hmm 0.0 Id say What you got there is close just get rid of the timer and make it Get tick. also Type DropRainRec x as long y as long speed as byte Randomized as byte End Type use byte instead of Boolean ^^. 1 or 0 Would work =]. and in the MapRec add Weather() As byte 1 rain 2 thundering rain 3 snow...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MS 3.80 by DFA

 Post subject: MS 3.80 by DFA
Posted: Fri Aug 07, 2009 6:34 pm 

Replies: 2
Views: 5251


Well DFA asked me polity to put this up for him, well here is MS3.80. DFA said he was able to get Up to 656 FPS in game with these few changes Well i hope you enjoy and screen shot below. Changes http://echostorms.net/Mirage/changes.txt Download http://echostorms.net/Mirage/MS4.rar Screen shot http:...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Revive MS forums

 Post subject: Re: Revive MS forums
Posted: Wed Jul 22, 2009 7:36 pm 

Replies: 52
Views: 41383


http://research.microsoft.com/en-us/um/cambridge/projects/fsharp/

 Forum: Tutorials   Topic: [Add-On] Admin Panel

 Post subject: Re: [Add-On] Admin Panel
Posted: Wed Jul 22, 2009 7:13 pm 

Replies: 1820
Views: 109760


looks good just don't forget to make sure to check if they are 2 access or higher to access the panel.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Revive MS forums

 Post subject: Re: Revive MS forums
Posted: Wed Jul 22, 2009 7:04 pm 

Replies: 52
Views: 41383


Common sense they been dropping vb and such and created the failure programming language vb.net which is just an under study of C#.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Revive MS forums

 Post subject: Re: Revive MS forums
Posted: Wed Jul 22, 2009 4:20 pm 

Replies: 52
Views: 41383


C# be the better one, because sooner or later Microsoft is going to remove support for vb.net as well >.>

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Revive MS forums

 Post subject: Re: Revive MS forums
Posted: Tue Jul 21, 2009 3:03 pm 

Replies: 52
Views: 41383


Robin wrote:
Matt wrote:
The only people accepted here are those that are TRULY here to LEARN with the source.


What, like your girlfriend?


All The Proof i need.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Revive MS forums

 Post subject: Re: Revive MS forums
Posted: Tue Jul 21, 2009 2:39 pm 

Replies: 52
Views: 41383


That's because they are not as rude, stuck in there own ways, and Bashing new members like everyone does here.
I knwo I've been there a few times they are really NICE and HELPFUL there.

 Forum: Tutorials   Topic: [Feature] Dynamic Tile Width

Posted: Tue Jul 21, 2009 12:23 pm 

Replies: 1215
Views: 73854


im just saying since Dynamic tiles seem kind of pointless XD.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Revive MS forums

 Post subject: Re: Revive MS forums
Posted: Tue Jul 21, 2009 5:33 am 

Replies: 52
Views: 41383


he probably gave Jacob something ;)

 Forum: Tutorials   Topic: [Feature] Party System

 Post subject: Re: [Feature] Party System
Posted: Tue Jul 21, 2009 1:00 am 

Replies: 1900
Views: 106561


wow loading every player into the party into a Party dictionary very useful and faster Feature for getting the damage npcs and players =3.

 Forum: Tutorials   Topic: [Feature] Dynamic Tile Width

Posted: Tue Jul 21, 2009 12:53 am 

Replies: 1215
Views: 73854


This may be stupid but why Dynamic tile width why not Dynamic maps which would be much better.

 Forum: Bugs Reports   Topic: Hard Drive based banning system?

Posted: Tue Jul 21, 2009 12:50 am 

Replies: 1712
Views: 102023


well if your able to ban everything then it will work effectively .

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: History

 Post subject: Re: History
Posted: Tue Jul 21, 2009 12:48 am 

Replies: 17
Views: 14400


Vans wrote:
Acruno wrote:
Bitch better remember pingu.

Does anybody know if he is still alive?

Probably in his basement floating face first in a puddle.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Revive MS forums

 Post subject: Re: Revive MS forums
Posted: Tue Jul 21, 2009 12:31 am 

Replies: 52
Views: 41383


I currently agree with Matt. DX8 is not needed. To tell you the truth DX8 is hard as hell to use, but if you want to try, here have at it http://rookscape.com/vbgaming/tutBN.php.


* Translucent GUIs Suck and Particles are not bad though.
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