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Forum: General Topic: Problem loading Tiles |
| Vega |
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Posted: Mon Feb 26, 2007 10:55 pm
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Replies: 285 Views: 51730
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| Aye, I am stumped as well. I have looked and looked and cannot figure out why it is like this. @_@ It is madning. Dave, Perhaps you would like to download the source code and see for yourself? |
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Forum: General Topic: Problem loading Tiles |
| Vega |
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Posted: Mon Feb 26, 2007 10:13 pm
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Replies: 285 Views: 51730
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| RGB(0,64,128) Is what was used, but nothing came up when I searched for it. |
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Forum: General Topic: Problem loading Tiles |
| Vega |
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Posted: Mon Feb 26, 2007 9:49 pm
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Replies: 285 Views: 51730
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Forum: General Topic: Problem loading Tiles |
| Vega |
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Posted: Mon Feb 26, 2007 9:45 pm
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Replies: 285 Views: 51730
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| Aye The lines are the same color, however the lines are coming from the first tile, the tile set to where it is a grid to show where tiles are able to be plotted easyer. That is an actual tile, the first tile standard in all maps that isnt messed with. That tile works.. It is the tiles past that cer... |
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Forum: General Topic: Problem loading Tiles |
| Vega |
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Posted: Mon Feb 26, 2007 5:52 am
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Replies: 285 Views: 51730
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| Fine with me how would you like to get the files? http://www.geocities.com/gt_roya/TileProblemagain.JPG This is the result of the tile problem while using the map editor. If it worked right, the map on the game would have the exact same thing in the exact same order as the shown part of the tile she... |
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Forum: General Topic: Problem loading Tiles |
| Vega |
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Posted: Mon Feb 26, 2007 5:33 am
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Replies: 285 Views: 51730
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| The Picture I posted is the fringe surface, however mask, animate, and ground turns out the exact same way. |
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Forum: General Topic: Problem loading Tiles |
| Vega |
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Posted: Mon Feb 26, 2007 5:23 am
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Replies: 285 Views: 51730
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| Public Sub BltTile(ByVal x As Long, ByVal y As Long) Dim Ground As Long Dim Anim1 As Long Dim Anim2 As Long With Map.Tile(x, y) Ground = .Ground Anim1 = .Mask Anim2 = .Anim End With ' Only used if ever want to switch to blt rather then bltfast With rec_pos .top = y * PIC_Y .Bottom =... |
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Forum: General Topic: Problem loading Tiles |
| Vega |
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Posted: Mon Feb 26, 2007 4:43 am
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Replies: 285 Views: 51730
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| Picking a tile that is not on the tile sheet is black. It does this before making it to the server side. While in mapeditor it shows up right on preview box but on the map where you draw the tile, it turns blue before you send the data. Thus it shouldnt be going to server side yet. I thought so myse... |
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Forum: General Topic: Problem loading Tiles |
| Vega |
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Posted: Mon Feb 26, 2007 4:27 am
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Replies: 285 Views: 51730
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| With frmMirage.picBackSelect .Width = 7 * PIC_X .Height = 1000 * PIC_Y .Picture = LoadPicture(App.Path + GFX2_PATH + "tiles" + GFX_EXT) End With The .Height property was 255. It only loaded a certain amount of tiles. The last tile loaded with the .height property at 255 is the last tile th... |
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Forum: General Topic: Problem loading Tiles |
| Vega |
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Posted: Mon Feb 26, 2007 4:13 am
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Replies: 285 Views: 51730
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| Understood your concept. The tiles are not blue after that tile, they do show up correctly in the mapeditor window, and they do show up correctly in the preview window, and I do not have any tiles the same as the one showing up. I have been working on this problem for 4 days straight, 14 hours a day... |
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Forum: General Topic: Problem loading Tiles |
| Vega |
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Posted: Mon Feb 26, 2007 4:06 am
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Replies: 285 Views: 51730
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[/img]
Bingo.. There is the problem right there. Have fun with this one. |
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Forum: General Topic: Problem loading Tiles |
| Vega |
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Posted: Mon Feb 26, 2007 4:00 am
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Replies: 285 Views: 51730
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| Aye you are correct in stating all computers is different. However.. the possibility of the video hardware not being good enough is very unlikely, even though half the tiles work. I know the problem is in the code somewhere, but I was asking for help as to where that may be.. Such as.. "Hm... T... |
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Forum: General Topic: Problem loading Tiles |
| Vega |
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Posted: Mon Feb 26, 2007 3:38 am
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Replies: 285 Views: 51730
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| Oh and just in case you were wondering, the ignore it and it will go away method does not work here. Kthnx ~Vega~ |
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Forum: General Topic: Problem loading Tiles |
| Vega |
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Posted: Mon Feb 26, 2007 3:36 am
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Replies: 285 Views: 51730
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| o_O.. Dude.. I know I messed up coding somewhere.. wait.. you let me sit here.. and talk about problems i know it isnt, just to get to the conclusion yourself that I messed up some coding? WTH? I had to answer questions that if you had just read in my first post, you would have known already except ... |
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Forum: General Topic: Problem loading Tiles |
| Vega |
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Posted: Mon Feb 26, 2007 3:20 am
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Replies: 285 Views: 51730
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| That would be odd considering I used all these tiles on Player Worlds and it worked perfectly though. |
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Forum: General Topic: Problem loading Tiles |
| Vega |
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Posted: Mon Feb 26, 2007 2:54 am
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Replies: 285 Views: 51730
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| Not sure what Video Card I use right now to be honest. Like I said, the first half of the tiles work perfect, the second half only shows up as blue tiles. The last tile that works is the last tile that was available before I changed it to load more tiles and the scroll bar. |
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Forum: General Topic: Problem loading Tiles |
| Vega |
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Posted: Mon Feb 26, 2007 2:47 am
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Replies: 285 Views: 51730
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| Negitive. I use Windows XP Pro with a Windows Vista Transformation pack, same as my girlfriend actually. My mom runs Windows XP Media edition and the tile problem is on her computer as well, just not my girlfriends. |
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Forum: General Topic: Problem loading Tiles |
| Vega |
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Posted: Mon Feb 26, 2007 1:25 am
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Replies: 285 Views: 51730
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| Where to start... I recently download the Mirage Source and started on my programming adventure.. Everything I have attempted works well except loading more tiles than it was originally set to load. It loads the tiles in the map editor and when you select a tile lower than where it was normally set ... |
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